Fleet Forum Battle 2: Ghost Ship [FINISHED]

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ninja_bait
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Fleet Forum Battle 2: Ghost Ship [FINISHED]

Post by ninja_bait » Mon Jun 25, 2018 8:11 am

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Some space repairmen have set up a salvage operation on a derelict imperial destroyer.

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Their salvage platforms have been outfitted with anti-space-pirate guns but pirates aren't going to be the problem today. They also have a pilot in a snappy lil' interceptor.

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"Intruders! Vacate the premises immediately. This vessel is imperial property!"

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"Ah, maybe this is a bad time for some espionage?"

Overwatch:

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I just unpacked my spaceships and the basement floor is empty so it's time to fight! I will run the battle as quickly as you give me commands. Sign up priority will be given to people who didn't play in the last FFB.

Sign up now!
The Grand Galactic Empire (The Blue Ones): Motorhead Fan
The Council of 500 (The Red Ones): Cakeman
The Space Repair Men (The Yellow Ones): Omega Prime
The Secret Ones (Not pirates this time): Quantumsurfer
Last edited by ninja_bait on Mon Jul 23, 2018 1:46 pm, edited 10 times in total.
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Cakeman
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Re: Fleet Forum Battle 2: Ghost Ship [SIGN UPS OPEN]

Post by Cakeman » Mon Jun 25, 2018 3:07 pm

I WANT IN ON SOME SPACE ACTION!
Ahem, sorry about that.

I'd like to command The Council of 500 please.

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Re: Fleet Forum Battle 2: Ghost Ship [SIGN UPS OPEN]

Post by Omega Prime » Mon Jun 25, 2018 3:09 pm

I wish to command the YELLOW ONES
gotta love knitting needles. i can make you a scarf. i can make a hat. i can stab your eyes out. i can make mittens.

What was that middle part again?

i can make a hat

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Re: Fleet Forum Battle 2: Ghost Ship [SIGN UPS OPEN]

Post by Quantumsurfer » Mon Jun 25, 2018 5:25 pm

I'll play secret.

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Re: Fleet Forum Battle 2: Ghost Ship [SIGN UPS OPEN]

Post by ninja_bait » Mon Jun 25, 2018 11:33 pm

Turn order will be the same as the sign up order. Commands can be issued in the thread or by PM, your preference. You can start now, and I will play for Blue for round one if no one signs up.

First objective is to activate the auxiliary power using the battle bridge console.
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More info for round zero:

There are eight nine Space Repair Men on the salvage platform and one piloting the interceptor.
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I will probably make a stat card for this, but not tonight. I think it's 6" long, 2x2" of guns, and 15" of move.
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This fellow is a HERO of the "action manager" archetype.
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The Imperials are showing up with five people with guns, including one with a robot arm.
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The Councilar freighter carries two guardsmen, two mechanics with guns, and two mechaniks with wrenches.
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Spaceship stats can be found here: https://www.flickr.com/photos/ninja_bai ... 5210007952
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Re: Fleet Forum Battle 2: Ghost Ship [SIGN UPS OPEN]

Post by motorhead fan » Wed Jun 27, 2018 7:09 am

I assumed this to be LDD or microspace and as I am not a massive fan of those styles of battles I missed this. Zounds!

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Re: Fleet Forum Battle 2: Ghost Ship [SIGN UPS OPEN]

Post by ninja_bait » Wed Jun 27, 2018 7:58 am

motorhead fan wrote:I assumed this to be LDD or microspace and as I am not a massive fan of those styles of battles I missed this. Zounds!
Come on, don't you know how I do things yet? Fig scale or nothing bruh!

You can take blue if you like.
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Re: Fleet Forum Battle 2: Ghost Ship [SIGN UPS OPEN]

Post by motorhead fan » Wed Jun 27, 2018 8:27 am

I would love to take blue, I'll try and get you my orders for this evening.

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ninja_bait
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Re: Fleet Forum Battle 2: Ghost Ship

Post by ninja_bait » Thu Jun 28, 2018 1:06 am

Round One

The Red Ones

The Councilar ships move up, holding their attacks as responses.
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The Yellow Ones

The nearest repair man makes his way to the console.
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Beep beep boop
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The repair interceptor moves to engage the Impending Imperials.
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Other repair people begin shooting up the freighter with the anti-space-pirate guns.
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Pew pew pew!
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They do a meager pip of damage.
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The Blue Ones

The first fighter rolls a 19 for its piloting roll, sending it careening into the repair interceptor, with a total of 8 MOMs
LEEEEEEROYYYYYYY JENKINS!
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The collision deals a pip of damage to each fighter, and the repair interceptor crashes into the destroyer.
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The other ships move up at a more restrained pace, but the destroyer is still between them and the repair men.
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The Red Ones (Response)

The red ships shoot at Lt. Jenkins, but totally whiff.
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They also shoot at the yellow barrels. No hit.
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The Secret Ones

As the ship powers up, the lights on the gantry flicker out.
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Vlurp vlurp vlurp
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Who is this, awakened by the ghost ship? "I heard there were a lot of moms here. Oh, not that kind? Oh, well."
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The Warhead shard is accompanied by some skellies, as well as the Bone Ranger and Puncho Dilla. "Might as well have some fun while we're here, bois."
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The Spoopy Objective: Kill as many people as you can.

Overwatch:
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New Fleets Objective: Secure the bridge and enable the guns.
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Re: Fleet Forum Battle 2: Ghost Ship [ROUND 1 POSTED]

Post by Kommander Ken » Thu Jun 28, 2018 7:18 pm

This battle was already looking like a good one and now Warhead's involved? Hell yes. :omnom:

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Re: Fleet Forum Battle 2: Ghost Ship [ROUND 1 POSTED]

Post by ninja_bait » Fri Jun 29, 2018 11:42 am

Waiting on a few more orders
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Re: Fleet Forum Battle 2: Ghost Ship [ROUND 1 POSTED]

Post by ninja_bait » Sat Jun 30, 2018 8:36 pm

Round One

The Red Ones

The freighter "lands" on the salvage platform.
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splat
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"NO! MY EMPLOYEE!"
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"GET OFF MY LEGITIMATE SALVAGE OPERATION!"
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The heroic kick sends the freighter skidding across the fabric of space and it takes a pip of damage. There is also devastation wrought upon the center platform.
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"HAHAHAHAHAHA I'm such a good boss."
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The councilar troops bail out into a pile.
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The freighter has been literally kicked to the ground. Nevertheless, she persists, dealing a pip of damage to the Valkyrie fighter.
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The m ako interceptor lines up with nothing in particular ;)
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Cakeman wrote:If it manages to land I want an interior picture where someone stands by the pilot and says "...this was sopposed to be a covert operation, but ok."
"...this was sopposed to be a covert operation, but ok."
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The Yellow Ones

The repair boss moves up and shoots at Warhead, with little effect.
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Drill Girl runs up toward the bridge, ending precariously close to Puncho Dilla.
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"I got your back, Drill Girl!"
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"¿cómo?"
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These guys move up...
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...as this platform collapses. The guys down here are okay, but trapped, and the anti-space-pirate guns continue to be ineffective against the professional navies.
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Someone shoots this skellie.
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The Spoopy Ones

Puncho Dilla eviscerates Drill Girl.
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Warhead makes a flying leap toward the Imperial Seagull.
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The Bone Ranger attempts to shoot down a fighter to no avail. "Ah, what a boner I have made."
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Warhead has also made a boner.
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The other skellies did nothing noteworthy, though they tried.

The Blue Ones

The Seagull poops out its soldiers.
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They arrive, guns blazing.
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Only the Bone Ranger is killed. "I have made my last boner."
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Oh, hello there.
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There's some repositioning, not a lot of action.
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The damaged Valkyrie glares at its enemy, the repair interceptor, as it flies defiantly over the battlefield.
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Overwatch:
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Current Fleets Objective: Secure the bridge and enable the guns.

Please try to get orders for round three in by Monday. I'm going on vacation between rounds three and four, so expect a 3 week gap.
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Re: Fleet Forum Battle 2: Ghost Ship [ROUND 1 POSTED]

Post by Kommander Ken » Sat Jun 30, 2018 11:39 pm

Boners were made all around.

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Re: Fleet Forum Battle 2: Ghost Ship [ROUND 3 POSTED]

Post by ninja_bait » Wed Jul 04, 2018 9:57 am

Round Three

The Red Ones

The freighter recovers and fires upon the imperial Valkyrie, dealing 2 pips of damage.
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The Councilar troops begin to murderize the people around them.
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The mechanix move up as the guardsmen set up defensive positions and provide cover fire.
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They kill this lady:
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The Yellow Ones

The two gunners down below deal a pip of damage to the Valkyrie.
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The blue repairmen get to the bridge and activate the weapons system. (It boots up at the end of the turn.)
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Repair Chef tries to ignore the spoopy skellies that surround him.
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Repair Boss goes into a frenzied rage. "GET. THESE. MOTHERFUCKING. SAVAGES. OFF MY MOTHERFUCKING. SALVAGE!" He kills four dudes.
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The Interceptor finishes off the Valkyrie.
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The Spoopy Ones
Quantumsurfer wrote:Shard uses his massive boner to push himself up and back into the fray, scissoring anyone he lands on.
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This destroys the seagull.
Cakeman wrote:Fighter maintains formation, shoots at whatever the freighter shoots or holds action, and if seriously damaged tries to ram/kamikaze something. I'm really setting up for ramming Warhead, but ending up having him just plastered across the windshield
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Puncho Dilla tries to give this fellow a fright but rolls a two on the attack roll.
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This skellie has a much better time. "Look at me, I'm de chef now."
Secret Objective Unlocked! I made it up just now!
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The Blue Ones

The Imperial troops take control of the bridge, chucking the blue repairmen's body parts out the window.
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The Valkyrie fires on the interceptor but rolls ones. Sorry.
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Overwatch

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New Objective: Secure or Destroy the Bridge (size 9, 1d10 armor)
New Objective: Become the Chef
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Re: Fleet Forum Battle 2: Ghost Ship [ROUND 3 POSTED]

Post by Cakeman » Thu Jul 05, 2018 7:41 am

Repair Boss <3

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