Project Arena Day 1

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Project Arena Day 1

Postby jifel » Sat Jan 03, 2009 1:11 pm

Finally, my computer is working!

And, pics are much smaller!

First, TBD and Ammoman (military and medieval, respectively) have an alliance

Clone Army (jifel):
I decided to wait where I was, just nudging a few troops around.
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One of my clone minigunners opens up...
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...and kills a robot.
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I push my walker up an inch, and open fire with 1 missile.
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The explosion kills an officer and 2 troops.
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my other minigunner opens up and...
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damages the mech.
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Everyone else saves their action, and will shoot anything that comes in range.
End Clone Turn

Military army (TBD):
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Unfortunately, a late alliance made me revive several castle guys and rearange some more, plus retake pictures. Oh well.
The helicopter flies up to the middle of the field, and fires a missile and...
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...destroys the Assassin droid speeder, but the droids successfully bail out.
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Next, both grenades launchers shoot.
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The yellow mech is destroyed.
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One side door folds down and a minifig mans the machine gun against the clone army, but does no damage.
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The minigun shoots two rebels.
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The mech Hero advances, but is out of range to do any thing.
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The bombardment tank also advances.
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End Military turn.

Medieval Army (ammoman):
The hero decides to boost morale, and add 5 inches to the move of the knights shown (within 3 inches).
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EPIC PHAIL!
(minus 5 to move)
Hes not very motivational. "charge the guys with the missiles that can blow us all shards of armor!" or not.
Still, he advances 5 inches.
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The crossbowmen advance.
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and are followed by the seige engine.
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Oh yeah, the troll advances too.
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As do the skellies
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Two clone misslemen shoot at the helicopter
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And destroy a grenade launcher
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The wizard launches a magic missile, that hits the missile clones, but low damage only kills the pilot with the the missile launcher.
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Finally, the seige carts move up.
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End Medeival turn.

Rebels/mercs turn (moronstudios):
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All units move straight for the clone army. Oh crap.
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A seige weapon fires, but hits his own man, ansd kills him.
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A missile from the surviving mech blows up a minigunner and aclone.
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Several rifle shots kill the last minigunner.
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End Rebel/mercs turn.

OVERVIEW:

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Backstab points (ammoman TBD): 4

Kills:
Clones: 4
Military: 3
Medeival: 1
Rebels Mercs: 3 (plus one on self)

Deaths:
Clones: 4
Military: 0
Medeival: 0
Rebels/mercs: 8

Damage points taken:
Clones: 0
Military: 0
Medeival:0
Rebels/mercs: 5

Damage points given:
Clones: 1
Military: 4
Medeival: 0
Rebels/mercs: 0

Thats all for now, folks!

Taking orders for turn 2.

jifel
"And the angels of darkness descended upon pinions of fire and light...the great and terrible dark angels."

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Postby Ross_Varn » Sat Jan 03, 2009 1:17 pm

Wait wait wait. Back up. Backstab points? Who backstabbed who?

EDIT: Nevermind. These are the points that are building up untill one of us shoots the other, aren't they.
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Postby jifel » Sat Jan 03, 2009 1:20 pm

No backstabs yet, thats just the buildup of points that have not yet been used.
EDIT: wow fast edit, Ammoman!

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Postby Ross_Varn » Sat Jan 03, 2009 1:21 pm

Yeah, i figured that.

Can we get a overview of the whole field?
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Postby jifel » Sat Jan 03, 2009 1:44 pm

Yeah, here you go.
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Im taking orders now.

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Postby Theblackdog » Sat Jan 03, 2009 1:54 pm

Wait a minute. Why did the clones fire on my gunship during the MEDIEVAL turn?

Other than that, I think I did better than I hoped for. Sending turn 2 orders.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby jifel » Sat Jan 03, 2009 2:00 pm

They saved their action, and you can use it later in the turn.
unless I seriously screwed up, its in the rules.
Also, TBD, you ordered all missiles on the speeders, but killed it with the first so I saved the rest.

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Postby Theblackdog » Sat Jan 03, 2009 4:18 pm

Wait a minute. Why did the clones attack me during the Medieval army's turn?
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby jifel » Sat Jan 03, 2009 4:32 pm

BD, see above post.
Was that a wierd double post, or what?

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Postby Theblackdog » Sat Jan 03, 2009 4:50 pm

Crap, there must be a glitch in the system.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby pesgores » Tue Jan 06, 2009 2:36 pm

Some pics fail.

The battlefield could be more detailed. I mean, A LOT more, if you have baseplates.

Critic mode: off.
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My official post number 1000 was "The whole battle?"
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