Any feedback and suggestions are welcome.
Updated version
Texhnophille wrote:Here's the updated Stat Card.
Moderators: warman45, Rev. Sylvanus
Texhnophille wrote:Here's the updated Stat Card.
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.
I'd like to give him white hair myself, but I just don't have any at the moment. Don't know about the peach face, that yellow nexo knight head looks so damn cocky.Bragallot wrote:Fig looks cool but I think a peach face and white hair might work better for him.
The ability seems cool but is it 1 extra ability per turn or 1 per roll (giving him potentially an infinite number?).
I wouldn't make OverSkill rolls give even more actions since it's gonna lead to a lot of rolling and really slowing the pace, just grabbing the extra d6 damage is nice enough (especially against armoured / shielded targets). Remember 'cos he's a Hero he's gonna Overskill it about half the time normally speaking.
Heroes can already parry any attacks as if they were holding shields so Royal Guard may need to be reworked, maybe to giving him a bonus level of deflection.
Add a cliché (Demon Hunter I guess) and a CP cost for the ability and you're good to go I think.
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.
That's where the parry disruption comes in. If his skill roll is higher than the attacker's, the latter becomes Disrupted. Since parrying happens mostly on the attacker's turn, this allows you to disengage from the enemy on your turn, provided there are no additional enemies in CC. And even if there are, you still have a chance to get Overskill on the initial roll that will give you 3 parries.Bragallot wrote:That's better. Is he likely to be bare-handed at any point in time though? It seems he either has 2 pistols or a pistol and sword combo. I guess he could lose them by failing a parry against a heavy or two-handed weapon, but if that happens he's either gonna die or be stuck in combat and have to withdraw and not be able to parry if another attack comes in without failing to withdraw. It seems very situational.
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.
mother of lordhe can use his 2d8 for range and firing arcs and add to them 1d12 phased damage to go full sith-lord mode.
Well, I'm a sucker for homebrewing new rules, and it's not like I intend to make my Forum Battles with 100% vanilla rules anyway.Bragallot wrote:
I didn't realize you could change the weapons' stats.
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.