One Shot At Glory (TURN 2, NEW SLOT OPEN)

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One Shot At Glory (TURN 2, NEW SLOT OPEN)

Post by Duerer » Fri Sep 07, 2018 11:47 am

Initiative Order (determined by d20):
17 - Battlegroup Tadas (ninja_bait)
15 - Poles (RunsWithLegos)
14 - Imperial Magikstrate (RedRover)
12 - Battlegroup Gintaras (baconquistador)
10 (5) - Battlegroup Braggus (Falk)
10 (3) - Magyars (ImeantToDoThat)
2 - Lietuvan Rebels (Archduke)

Battlegroup Tadas (ninja_bait):
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The lit marine continues to burn.

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Nevertheless, both marines shoot at a Polish soldier and kill him. They also move towards the Magyars.

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The Artemis tank fires over the wall at Blazkowicz, the only viable target.

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Even with a redshirt, the attack was strong enough to punch him down to one single HP.

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The Red Knight climbs down the wall but isn't in range to engage Blazkowicz in melee. Instead he just reloads.

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The Lietuvan soldiers on the left side of the wall fire at the IM trike with another one fixing his previously overheated gun.

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The trike takes one SP of damage with 4 more remaining.

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The soldier on the other side fires at the rebels without doing any damage.

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Tadas the Infernal: *chanting intensifies*
Tadas attempts to turn the four soldiers on the walls into marines, however that might work...

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And indeed, all four not only got Heavy Armour but are slightly more competent with 1d8 skill (FEAT CRITICALLY SUCCESSFUL).
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Re: One Shot At Glory (TURN 2)

Post by ninja_bait » Fri Sep 07, 2018 11:48 am

8)
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Re: One Shot At Glory (TURN 2)

Post by Duerer » Fri Sep 07, 2018 11:57 am

Poles (RunsWithLegos):
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The Infiltrator takes cover behind a column and unjams his gun.

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Three soldiers move up and fire at the closest target, in this case: the hardsuit. Damage was abysmal, however.

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The other soldiers make quick work with the last two original marines.

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Wilhem dumps all his fire on the Red Knight hardsuit, destroying it completely.

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He then tries to dig up some water pipes from the ground to spray the enemy with water but has no luck (FEAT CANCELLED).

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So he stays behind the column to be out of range from the flamer.

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The Smok tank tries to destroy the gates by ramming them but fails to make a dent.
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Re: One Shot At Glory (TURN 2)

Post by Duerer » Fri Sep 07, 2018 12:06 pm

Imperial Magikstrate (RedRover):
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Hieronymus attempts to soften the armour of Braggus with a spell.

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Oh oh...

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Instead, he managed to further reinforce him by turning Braggus' armour and steed into a giant robot with 5 SP and 3d10 armour albeit no new weaponry (FEAT HORRENDOUSLY FAILED)!

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Valdas Braggus: "Oh yeah, baby! Now we're talking!"

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All IM forces dump their fire power on Braggus' new suit. One of the MGs of the trike need to be reloaded. Two soldiers fix their previously borked guns.

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The damage was enough to chip off 2 SP with 3 remaining.
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Re: One Shot At Glory (TURN 2)

Post by RedRover » Fri Sep 07, 2018 12:08 pm

Ilook at those tiny hands! It’s a trump mech

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Re: One Shot At Glory (TURN 2)

Post by ninja_bait » Fri Sep 07, 2018 12:11 pm

The tiny hands are genius :tiger:
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Re: One Shot At Glory (TURN 2)

Post by Duerer » Fri Sep 07, 2018 12:22 pm

Battlegroup Gintaras (baconquistador):
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Gintaras stands put and waits for the attackers to break the gates to cast a spell.

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The soldiers on the right wall fire on the rebels killing a rebel with akimbo guns and injuring the mechanic (1 HP remaining).

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The soldiers on the other side fail to deal any significant damage.

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The engineer looks at the gremlin mage and wonders whether to use him as a projectile for the mortar scooter. However, he quickly realizes that he's currently fulfilling the crucial task of calibrating the portal and quickly abandons his thought.

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Instead, he takes the hydrant apart and uses it to do some further mods on the scooter but also scrapping together two explosives as ammo.

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The heavy mortar lobs a shell towards the rebels with two more remaining.

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However, aiming turned out so poor, that the shell landed on a bunch of soldiers on the wall. 2 soldiers got straight up killed with 2 other ones and a new marine ending up being disrupted.

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Both flame turrets, being programmed to attack the nearest enemy, fire at the tank. While one turret manages to lay a small fire on the tank, the other one critfails and explodes.

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Both AT gunners fire at Blazkowicz with one jamming and being in need to fix it next turn.

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The other gun, on the other hand, managed to finish the Polish hero off for good. Not even the redshirt could dampen the impact.

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The Ceres moves up and fires both MGs at the Smok. The gunner got very lucky with the damage, scrapping off 2 SP (3 SP remaining).
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Re: One Shot At Glory (TURN 2)

Post by Duerer » Fri Sep 07, 2018 12:32 pm

Battlegroup Braggus (Falk):
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Valdas Braggus: "And now to you, little maggots!"
Braggus holds tightly on his lance and attempts to impale the driver of the Calcifier to capture it later on.

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However, all he did was breaking his lance (FEAT FAILED).

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The knights move up but so far, only 3 of them could reach the IM troops and kill a single soldier.

Magyars (ImeantToDoThat):
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The Toldi moves up, reloads the autocannon and fires the plasma casters at the AT gunner. Without any damage however.

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The archers stay behind the rock and shoot at the soldiers on top of the wall.

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Only one of Gintaras' disrupted soldiers dies.
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Re: One Shot At Glory (TURN 2)

Post by Duerer » Fri Sep 07, 2018 1:31 pm

Lietuvan Rebels (Archduke):
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Leonas and a bunch of his men move up, as he fires at one of the panels, while the bomber also tosses one of her two bundles at it. The mechanic isn't in range of the bar yet, so he prepares to fire his gun instead.

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And indeed, the rebels managed to punch a hole through the wall!

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The rest moves up to fire at the soldiers on the wall. Only the disrupted marine gets killed.

End of Turn:
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Gintaras once more collects all the blood on the battlefield to store it in the pool.

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A big white 20 is facing upwards on the trans-dimensional icosahedron...

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In fact, the icosahedron just exploded as it wasn't able to register the amount of sacrifices any more! Looks like demons are very pleased!

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The portal to the new dimension opens up as the blood from the pool is all but drained.
High Paladin Gintaras: "Yes, perfect! This is the power of the ancients!!"

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Suddenly, a big fleshy hand reaches for the gremlin mage and grabs him firmly!
Gremlin Mage: "AAAHHH!! HELP ME!!"

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The hand abducts the mage into the alternate dimension, as he desperately tries to free himself from the hand's grip.

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High Paladin Gintaras: "Uhm... everything alright?"

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Slowly a hideous figure emerges from the portal. It looks nothing like the usual horrors of the Brikverse OR the Negaverse...

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High Paladin Gintaras: *gulp*
???: "To be frank, I never felt any better in my whole life!"

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Doras the Exploras: "I always dreamed of finally being of normal height but never have I imagined to grow THAT big!"
High Paladin Gintaras: "Spendid, now I can tap onto your powers and unleash-"

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Doras the Exploras: "Woah, woah, hold it up! You think you can push me around, this time around?! Let's not get too cocky around here, man!"
High Paladin Gintaras: "..."

The Outer-Dimensional Entity is his own faction and up for grabs for any volunteer. He's allied with the other Lietuvans by the way.
Stats:
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Doras the Exploras
Skill: 1d10 Move: 7" Armour: 2d8 HP: 4 Notes: Hero (Outer-dimensional being)
Equipment:
2x Rending Claws:
Range: CC UR: 2 Damage: 1 Skill die Notes: No parry
Ligma Balls
Range: 10" UR: 3 Damage: 1d8 Explosive
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Vytautas Blinda: "Ahahahah!! Perfect! The experiment was a full success!"
The leader of the Greater Empire of Lietuva personally appears on the battlefield and brought his own honour guard with him (all played by Natalya)!

Stats:
Spoiler
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Generalissimas Vytautas Blinda
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Megalomaniac)
Equipment:
OTC:
Range: CC UR: 3 Damage: 2 Skill dice Notes: No parry
Pistol
Range: 6" UR: 3 Damage: 1d6

Honour Guard
Skill: 1d8 Move: 5" Armour: 5 HP: 1
Armament:
Plasma Caster
Range: 10" UR: 3 DMG: 1d8
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Vytautas Blinda: "This day shall be a glorious one for the Greater Empire of Lietuva and I will personally lead us all to this victory! Look, the coalition wankers couldn't even bother with showing up with one of their own leaders having them cowering in their comfy seats instead-"
*car horns from the distance*

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Vytautas Blinda: "What the-"

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Małgorzata Sadow: "Did you really think I'd pass on this opportunity to personally kick your ass, Blinda?! Come at me! 1v1!"
The President of the Unified Republik of Poland (played by motorhead fan) slides into the fray and personally challenges the Lietuvan leader!

Stats:
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Małgorzata Sadow
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Martial Artist)
Equipment:
Boxing Gloves
Range: CC UR: 2 DMG: 1 skill die Notes: Disrupts on critical hit

Bolek/Lolek
Skill: 1d8 Move: 5" Armour: 5 HP: 1
Equipment:
Gauss Rifle:
Range: 10" UR: 4 DMG: 2d6 Notes: Can be mounted on the Superalfons

Superalfons
Crew: - Move: 8" Armour: 2d10 Size: 7"
Armament:
Machine Gun:
Range: 8" UR: 4 DMG: 2d6 Notes: Arc Fire
2x SMG:
Range: 5" UR: 3 DMG: 1d6 Notes: Arc Fire
Kills and Points:
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Coalition: 16
Lietuvans: 7

Wilhelm Blazkowicz: 0/3 HP
Hieronymus the Warden: 3/3 HP
Abigél Erös: 3/3 HP
Leonas Žemaitis: 3/3 HP
Małgorzata Sadow: 3/3 HP

Polish Infiltrator: 2/2 HP
Rebel Engineer: 1/2 HP
Smok Tank: 3/6 SP
Calcifier Trike: 4/5 SP
Toldi Hardsuit: 2/2 SP
Superalfons: 7/7 SP

Tadas the Infernal: 3/3 HP
High Paladin Gintaras: 3/3 HP
Valdas Braggus: 3/3 HP (3/5 SP)
Vytautas Blinda: 3/3 HP
Doras the Exploras: 4/4 HP

Lietuvan Engineer: 2/2 HP
Red Knight Hardsuit: 0/2 SP
Ceres Armoured Car: 5/5 SP
Artemis Tank: 6/6 SP

Overviews:
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SEND ORDERS FOR TURN 3 NOW!
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Re: One Shot At Glory (TURN 2)

Post by Falk » Fri Sep 07, 2018 4:22 pm

Ohoho
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Re: One Shot At Glory (TURN 2)

Post by Archduke » Fri Sep 07, 2018 4:53 pm

this is an awesome battle. Too bad that SA never got involved with this war.
Natalya wrote:
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Why would anyone get banned for this?
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Re: One Shot At Glory (TURN 2)

Post by Duerer » Fri Sep 07, 2018 4:58 pm

I just realized that I goofed again and never specified how/if the Lietuvans can lower the gates voluntarily. I'd say that the team should decide between each other if/when they wanna lower the gates. Hope this info doesn't come too late.

btw, in case someone missed it: a new player slot for Doras is open giving you one last chance to join the battle.
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Re: One Shot At Glory (TURN 2)

Post by ninja_bait » Fri Sep 07, 2018 5:21 pm

Duerer wrote:I just realized that I goofed again and never specified how/if the Lietuvans can lower the gates voluntarily. I'd say that the team should decide between each other if/when they wanna lower the gates. Hope this info doesn't come too late.

btw, in case someone missed it: a new player slot for Doras is open giving you one last chance to join the battle.
What? No, we're never gonna open the gate.
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Re: One Shot At Glory (TURN 2)

Post by baconquistador » Fri Sep 07, 2018 7:23 pm

ninja_bait wrote:
Duerer wrote:I just realized that I goofed again and never specified how/if the Lietuvans can lower the gates voluntarily. I'd say that the team should decide between each other if/when they wanna lower the gates. Hope this info doesn't come too late.

btw, in case someone missed it: a new player slot for Doras is open giving you one last chance to join the battle.
What? No, we're never gonna open the gate.
I agree, the only way that gate is coming down is if it's blown to pieces, which would be tactically sad but gratifyingly awesome
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Re: One Shot At Glory (TURN 2, NEW SLOT OPEN)

Post by Bragallot » Sat Sep 08, 2018 1:22 am

Dat mech. :)

The Redshirts are meant to knock the heroes out of the path of the attack, btw, not just soak up damage.
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Wtf is this thread?

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