Moderators: IVhorseman, Pwnerade
Blitzen wrote:Why did you revive this thread, anyway? It wouldn't hurt to have a fifth Autofire thread.
Warhead wrote:my head burns with War.
Warhead wrote:my head burns with War.
mithril wrote:it seems to me the simplest approach would be:
weapon cost+1cp
this weapon can fire twice per turn.
if shooting at one target, it means two chances to inflict damage.
or one shot each at two different targets.
if firing at a squad, it means a chance to kill two minifigs in one volley.
or one shot each at two different squads.
each shot would be rolled for seperately (though using multiple dice, it could be done quickly)
thus an automatic rifle would be 6cp. a long range weapon, + automatic fire. for two shots at use 3, 1D6+1 damage per turn.
mithril wrote:it seems to me the simplest approach would be:
weapon cost+1cp
this weapon can fire twice per turn.
if shooting at one target, it means two chances to inflict damage.
or one shot each at two different targets.
if firing at a squad, it means a chance to kill two minifigs in one volley.
or one shot each at two different squads.
each shot would be rolled for seperately (though using multiple dice, it could be done quickly)
thus an automatic rifle would be 6cp. a long range weapon, + automatic fire. for two shots at use 3, 1D6+1 damage per turn.
Warhead wrote:my head burns with War.
Problem here is that the same guy can fire at a guy right in front of him, AND at a guy right behind him. Personally, I find that kindof lame, and it doesn't really "feel" like the machineguns in action movies. It feels like shooting twice.
the rules chapter 5 wrote:In order to be able to attack a target, a minifig must be able to strike it with a weapon. This requires a couple of common-sense checks.
Can he see the target?
The minifig must have a clear line of sight between his eyes and some visible part of the target.
The problem is, automatic weapons do not shoot only 2 rounds per turn, if a turn lasts 3 seconds.
mithril wrote:i don't know, i've seen plenty of over-the-top action movies where in the span of a few seconds the hero uses a rapid fire pistol, rifle, or MG to shoot several targets seperated widely.
Warhead wrote:my head burns with War.
IVhorseman wrote:mithril wrote:i don't know, i've seen plenty of over-the-top action movies where in the span of a few seconds the hero uses a rapid fire pistol, rifle, or MG to shoot several targets seperated widely.
But not every minifigure is the hero. We need to remember that a good majority of the units you're using are going to be the generic soldier with a machinegun. Not everyone can be a hero, but anyone can pick up an assault rifle.
mithril wrote:so your going to apply "real life" to a game about tiny plastic men blowing the crud out of each other?
the key words are "playability" and "rule of cool". it's not a simulation game. it's a beer and pretzels game. so what if being able to autofire means two widely seperated targets can be shot at the same time. that is A) simple to play, and B) makes for a cool visual.
Warhead wrote:my head burns with War.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
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