Arena round 4

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Arena round 4

Postby jifel » Mon Jan 19, 2009 11:34 am

Portal (random scatter dice):
It scatters directly into my shock trooper!
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What? Where am I?
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The demon watches.
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Clone Army (jifel): well, with the medieval and military armies almost destroyed, I decided to perform a BACKSTAB! on moronstudios, granting me 8 bonus dice.
The first two pics are dark, sorry.
My three shuttles manuever and drop off the stormies.
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Stormie squad A, with support from the shuttle, opens up.
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I kill this officer, and wound the hero behind him.
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Then my shuttles shoots...
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And finishes off the hero.
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My walker moves, fires...
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Scores a hit...
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And wounds Yoda.
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Stormie squad B fires,
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Amazingly, all 3 hit.
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I add in 2 backstab dice (the brown) plus a criticle sucess (purple) and the 3 damage dice...
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Down with the mech!
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my astromech fires at the mercs medic, but misses.
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These guys don't. Medic dead.
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My Jedi hero leaps and attacks the droid officer.
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Ouch.
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My Sith apprentice leaps over the jedi, and prepares farce lightning.
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Sucess! A high roll kills the mechanic and two troops.
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This stormie shuttle (B) fires...
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And kills Yoda and a rebel.
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Stormie shuttle C fires
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and annhilates a robot and rebel.
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3 clones advance from the ruins.
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They kill the only rebel in range.
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Stormie squad C, on the grey baseplate, fires.
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they kill an officer and gunner.
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End Clone turn!

Military (TBD):
In a desperate maneuver, the pilot activates the damaged rotor blades.
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They smash into the shuttle, but an amazingly low damage roll of 6 on 3d6 (1 plus 3 plus 2) spares the imperial transport.
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It is simply pushed ou of the way.
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However, at the same time, The rotor blades cleanly decapitate the undead driver of the siege vehicle.
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The redheaded military hero drops her rifle,
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grabs the 1-shot RPG,
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pops out the other side,
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And hits the archer squad. A high damage roll spells certain doom.
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BOOM!
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The military tank advances...
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Fires the flamethrower,
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And finally achieves a kill.
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The gunner aims over the destroyed cannon, and fires a missile.
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The hero is wounded, the horse is killed.
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A rifleman in the whirlybird fires...
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And kills the skeloton archer.
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TBD ends his turn by closing both helicopter doors.
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End Military turn!

Medeival (Ammoman):
He starts by charging his unmounted knight at the helicopter.
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A lucky roll takes off an armour plate and exposes on pilot.
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The orc rushes to turn and fire the ballistea.
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Prescision hit!
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Oh Shnap! Both military crewmen are killed.
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With nothing else to do, his foot soldiers advance to the dead horse.
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End Medeiaval turn!

Rebels/Mercs (moronstudios): His army was under orders to fire on the helicopter, but surrounded by stormtroopers, I decided to have the rebels/mercs attack the Clone army instead.
A merc rifleman fires at Stormie squad A
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He kills one of my beloved infantry :(
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Another merc fires at the same target, to no effect.
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A rebel fires his mark 3 mislle at my Sith apprentice.
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He wounds him
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A Hoth rebel fires his missile, but misses.
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The massive Antitank turret fires,
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And kills 3 of my clones.
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Although out of range, this Assassin droid arms up.
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And an Assassin droid moves up to the front of te base.
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End Rebel Turn!

Overview:
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In an unknown realm, a lone Shock trooper lies down to die, until he sees a portal at the edge of his vision. An escape route, perhaps?

Kills:

Clones: 14
Military: 6 (plus a horse)
Medeival: 2
Rebels/mercs: 4

Deaths:

Clones: 4 (plus 1 missing in portal)
Military: 2
Medeival: 6 (+ a horse)
Rebels/mercs: 14

Damage points give:

Clones: 1
Military:0
Medeival: 0
Rebels/mercs: 0

Damage points taken:

Clones: 0
Military: 0
Medeival: 0
Rebels/mercs: 1

Awaiting turn 5 orders.
Also, on thursday I will end if it is not finished, winner with most survivors.

jifel
"And the angels of darkness descended upon pinions of fire and light...the great and terrible dark angels."

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Postby Theblackdog » Mon Jan 19, 2009 12:15 pm

At least I did some damage. Is the tank salvageable or is it totally destroyed?
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby jifel » Mon Jan 19, 2009 12:48 pm

Theblackdog wrote:At least I did some damage. Is the tank salvageable or is it totally destroyed?

Actually, you could pop a driver in and it work, but the bombardment cannon is completely destroyed.

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Postby james+burgundy » Mon Jan 19, 2009 12:51 pm

love the salamander you need to keep putting him in your stuff
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Postby jifel » Mon Jan 19, 2009 1:25 pm

james+burgundy wrote:love the salamander you need to keep putting him in your stuff

she is a gecko and will make an appearance in round 5, maybe round 6.

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Postby Moronstudios » Mon Jan 19, 2009 2:35 pm

Oh man, things are going bad.
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Re: Arena round 4

Postby ahp77 » Mon Jan 19, 2009 3:18 pm

don't snuggle the internet.
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Postby Elmagnifico » Mon Jan 19, 2009 4:52 pm

What I wouldn't give to have my Gamma Corps fight your Stormies...
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Postby pesgores » Tue Jan 20, 2009 2:08 pm

I believe this one will be the best battle of the 2nd Generation of Forum Battles.
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
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