Remember, on Thursday afternoon I will be taking pictures for the last day, so the sooner orders are in, the better!
Portal: It moved one inch, so pathetic there arent any pics.
Inside the unspeakable realm, I desperate clone sprints for a portal, with a deamon right behind!
The clone escapes,
And the Demon follows!
Escape! (you may call me a cheater for bringing my own guy back, but a demon in the middle of my army might make up for that.)
The demon pursues!
I have to replace my gecko with the raptor, since it is staying for the rest of the round, which Lenny will not do.
End Portal/demon turn!
Clone Army (jifel): Knowing how bad a full fight with the rebels could hurt me, I decide to use my backup plan:
I advance to the base...
My pilot hits the pedal and bails.
I lack the flame pieces for the huge explosion. Over 100d6 in damage! Shewow!
Needless to say, the whole base is vaporised.
Sadly, my poor dark trooper didnt bail far enough.
Stormie squad A fires...
Down 1 merc.
Die, rebel scum!
Jedi assault: Amazingly, the rebel is still alive!
St Sq B fires...
Down he goes!
My walker addresses the demonic threat, and inflicts one wound (3 left)
My shuttles both fire for another wound.
Squad C fires, nothing.
Another squad forms, with officers, and they fire...One wound left!
Astromech fires, nothing.
End Clone Turn!
Military Turn (TBD): Sorry, bad pic, but the helicopter adjusts, and looms over St Sq A.
The rotors hit the Clone walker!
Although both clones bail out, the walker is wrecked, and my best gun.
The side door drops, and a rifleman, plus the hero inside, fire. Nothing.
End Military turn:
Medeival turn (ammoman): These knights form up.
The wounded hero charges the chopper, and stabs with his lance.
The orc fires the ballistea (last shot) at the guy in the helicopter.
Kill! two militarians left!
End medeival turn.
Rebel/merc turn:This rebel fires at the jedi, but fails to wound.
The motorcyclist attacks!
And kills a clone!
Rebels/mercs: 1 (plus suicide dark trooper)
damage points given:
Clones: 3 (raptor)
Damage points taken:
Taking Turn 6 orders!