Realistic Timing: Adding Realism to BrikWars
(Realistic modifications version 1.1)
Because everybody knows BrikWars isn't good for history-like battles, because its turns are badly timed.
So there's this new rule:
Realistic Timing:
The only differences really, are:
-1 turn means 1 second (good for detail-documented battles)
-Common Minifigs can walk 2" per turn if they attack once in the same turn
-Common Minifigs can walk 4" per turn if they don't attack in the same turn
-Common Minifigs can stay put and attack twice in the same turn, getting a penalty of -1 in Skill for each time they attack
-Inclusion of headshots: if you roll twice the skill needed to use your weapon, you'll get a +2 bonus when you do the damage and the head is taken apart
-Difference between Semi-Auto and Full-Auto weapons:
-Semi-Auto: 1 shot per attack
-Full-Auto: various shots per attack (different for each gun)
-Creations only move 1/3" of the maximum in the first 2 turns, 2/3" on the next 2 turns and can go at full speed as soon as the 5th turn begins
Like these, they're not hard to memorise at add a lot of realism into BrikWars. If your game looks for realism.
I'll try to follow this rule from now on (no, not on the FBs, it can confuse the participants).