New Campaign Project *Coming Early Summer 2009*

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Moderators: BrickSyd, Elmagnifico

Is this a good idea to be done?

Poll ended at Wed Mar 04, 2009 8:26 pm

Yes
11
61%
No
1
6%
Somewhat
6
33%
 
Total votes : 18

New Campaign Project *Coming Early Summer 2009*

Postby Niflheim » Sun Feb 01, 2009 8:26 pm

Coming Early Summer 2009/Late Spring is a new Campaign Project.
There will be up to 15 factions in one game, though they will be small first off.
Factions(So far):

Hobos
A group of Hobos who are able to use weapons and would all like their own houses.
Special:
Jumping Expert: Hobos roll a 1d20 when jumping onto a moving object. This is from past experiences of jumping onto trains
Random Object expert: Random Objects do 1d6 damage (1d6+2 for some objects) instead of the normal damage.

You may Post ideas for factions here, and reserve a spot for a faction. (Can be one you recommended/made) Factions can be made up of 1 hero, 5-10 other people, and 1 or 2 vehicles.


The Campaign will possibly never end until a faction completes their ultimate goal. If a faction gets killed off in a level, They will NOT come back again. Though it is quite possible I might allow some too later on like Bonn-o-Tron. Diplomacy allowed.



First Level: Train Delivery
A Train is coming with useful supplies to the warring factions and the city. The supplies include: Food, mini nukes, 1 Red Mini Nuke, Nuke launcher, steel, lazer blasters, metal, computer systems, and much more.


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Postby Massam » Sun Feb 01, 2009 9:25 pm

Ok, my idea. If this gets ok'd, I want to reserve it. Based on my team in one of the current forum wars.

Faction
Post-apoc Police
After the apocalypse, police from around the country banded together.
Units
Officer
Armed with pistol and nightstick.
Swat
Armed with assault rifles and one has a sniper rifle. They also have flak jackets. Elite troops, about 4 of them.
Hotshot
Hero. That "i'm awesome" cop, like the diehard guy. armed with 2 pistols

Special abilities.
Range training. +1 to accuracy rolls because of all the hours at the shooting range.
Vehicles.
Cycles
What's more terrifying than the motorcycle cop?
Chopper
Swat start in the helicopter and can rappel down.
Swat van
Armored. Swat can also start in this.

The Chopper and van obviously have at least one weapon on them.
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Postby Theblackdog » Mon Feb 02, 2009 7:05 am

The Deadly Spacemen

Infantry: 4-5 men with jet packs and rifles, 1 Hero with a jet pack and heavy weapon.

Vehicles: one medium-sized attack shuttle, capable of holding the entire squad.

One relatively small (medium-small, not tiny), fast hover tank.

I call these guys.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby jifel » Mon Feb 02, 2009 8:07 am

The invincable bandits!!!

1 hero: Sword and pistol and a dynamite

6 bandits:

3 rifles

2 pistols and blades

1 pistol and dynamite

Special abilities:
Cut throats: when attacking from behind in CC, plus 1 damage.

Mutineers: plus 1 damage against former allies.

Vehicles: Small jeep with back gun.

jifel

Vehicles:
"And the angels of darkness descended upon pinions of fire and light...the great and terrible dark angels."

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Postby Niflheim » Mon Feb 02, 2009 5:14 pm

All of these are approved so far.
Need to build them, of course. :P


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Postby tahthing » Mon Feb 02, 2009 5:55 pm

angry mob

infrantry 7 angry mob members
ranged 3 armed angry mon members
hero angry mob leader

viacles
car with spikes on front
moter bike

special abilitys: angry mob members are so angry they can hurl random objects at people to knock them over, they can also move 2 extra inchs since there so angry and there angry inch is doubled.
i will not play this fraction and who ever wants it can chose it.
Last edited by tahthing on Sat Feb 07, 2009 3:28 pm, edited 1 time in total.
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Postby birdman » Mon Feb 02, 2009 6:44 pm

mutants!

about 10 muties with CAC weapons
1 with some sort of bio-ranged attack
1 hero-mutie that's so far gone it looks like this.
special rules: the big mutie can turn dead bodies into regular muties.
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Postby Silent-sigfig » Mon Feb 02, 2009 7:03 pm

Faction
The Hoodz
A bunch of thugs and gangsters
Units
Thug 5x
Either a pistol and a knife, or some other weapon(clubs, tommy guns, rifles)
gangsters 4x
All have tommy guns
Pimp Hero
Has a large shiny stick, a pistol, and a +1 pimpslap
Diplomat Ho
can't use two-handed weapons

Special abilities:
Drive-by shooting(gangsters only): +1 when shooting from a vehicle
Thuggy(all units):+1 with clubs
Mobspeed(thugs and pimp): +1 movement

Vehicles.
Bike: 2 thugs start out with a bike
convertible: All gangsters start in this

If this get's Ok'd, i reserve.
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Postby MasterEcabob » Mon Feb 02, 2009 7:41 pm

Zoo Animals

1 Elephant
3 Horses
3 Monkeys with banana boomerangs and poo.
1 Alligator
4 Birds (owls, parrots, bats, etc.)
Kitty Hero

Special Abilities

Up, up, and away: Two birds can carry a minifig into the sky.

Sweaty Palms: Minus 1 to use when attacking an animal.

Kitty Mind Control: The Kitty Hero can use it's Heroic Feat to control someone from another faction.
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Postby Niflheim » Mon Feb 02, 2009 8:23 pm

Well there all approved but here's some stuff that I might have to make:
-Zoo Animals: I don't got a elephant or kitty, but I got 1 alligator and 2 crocs. And only one banana and one monkey. But can I just take lots of my random animals to be in this faction?

-The Hoods. No Tommy guns man, but got lots of pistols. ;) I could try and make Tommy Guns

-Can make the mutants and angry mob, with no changes. Though, no motorbike for the angry mob.

Also, TBD, what kind of Spacemen do you want them to be?

Also, if you want yours to be a secret faction, you can PM me it so It can respawn later in the first game or later levels.


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Postby MasterEcabob » Mon Feb 02, 2009 8:40 pm

No Kitty? Man, that's no fun.

Oh well, I thought the elephant and the monkeys would be a stretch, so just use whatever you can think of.

Do you have any frogs? If you do make one of them the Hero. If not, just make something small, cute, and harmless the Hero.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
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Postby Niflheim » Mon Feb 02, 2009 8:52 pm

I do have frogs, but haven't seen them in years.
I have one bat... maybe that could be a hero?
Other animals:
Old fish (From the Ninja sets)
Snakes
Dianoga (Star Wars)
Clam
Shark
Octopus
Ants (x3)
White Skeletal Horse (x3)
Black Skeletal Horse
Kaadu (x2) (Star Wars)
Flying Lemur Momo (Avatar)
Trans Neon Green, Trans Blue, Trans Dark Red Spiders
Yeti
Tygurah
Jun-Chi
Varactyl 'Boga' (Star Wars)
Bat
Various Parrots

Yeah, pick what you want to be your hero.


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Postby MasterEcabob » Mon Feb 02, 2009 9:02 pm

I'll take the old fish.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
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Postby Ross_Varn » Mon Feb 02, 2009 9:36 pm

You've got a Dianoga? hm. I don't have half the creatures you do...
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Postby Massam » Tue Feb 03, 2009 12:02 am

Can I add tear-gas grenades to my swat guys? They stun for um... 2 turns.
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