Range: +1cp per 2” of Range
Damage: +1cp per 2 points of damage 1d6: +2cp 1d10: +4cp
UR: -1cp per +1 UR
MP: -1cp per 1” MP
Inches: -2cp for every inch added for ranged weapons, +1 for close combat weapons.
Automatic: 2cp, IVhorseman’s Rules
Slow Fire: -1cp Pistols, -2 cp Rifles and CC weapons
Stun/Not Stun: -1cp stun, +1cp selective (not available to CC weapons).
KnockBack: 1cp per 2”
Accurate: +1cp, -1 UR, cannot be Automatic
Scoped: +1cp, -1 UR penalties, This combined with Accurate can be used to make a Sniper Rifle (Not available for CC weapons)
Anti-Pants: -3 cp, does not do anything but replace the legs of any unit with yellow (or brown or peach, depending on the minifig) legs with a black or white middle piece.
TekLevel: -2 cp for each additonal TekLevel, Pesgores' Rules
Silenced: +1 cp, does not count as an action that gives a stealthed unit's position away, cannot be automatic, -1' range (CC weapons automatically silenced, -1 cp if not silenced)
Is this any less scary? I think a lot of people were scared of the large, scary tables of examples. (When I looked at it again, I was too.) This way, people who like the regular guns can use those, and people who don't like me can make their own. That way you have more options. Should I make a new thread, or just admit defeat and crawl away back to my cave. Your choice!