Doopliss wrote:I'm having trouble picturing how you can score ten successful hits on a tank without wrecking its engine/controls/treads, though.
IVhorseman wrote:The reasoning for structure damage is that while a smaller target may be more effective (like the treads on a tank or a jet's engines), it's harder to hit that spot, especially with big guns. When doing structural damage, you get a bonus for the size of the object, making it easier to hit (but you'll need more successive hits to destroy it).
Also, some people would rather blow something to tiny pieces than simply kill the crew, and there's nothing wrong with that.Doopliss wrote:I'm having trouble picturing how you can score ten successful hits on a tank without wrecking its engine/controls/treads, though.
Actually it does. For every point of structure damage something takes, it gets -1" to movement.
Theblackdog wrote:My structure damage rules say that the number of structure points the vehicle loses = damage roll - armor roll (if the damage roll is greater than the armor roll. If the armor roll is greater, the vehicle doesn't GAIN structure points). I find this to be pretty convenient; 2 to 3 hits will kill most vehicles with this method.
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