Jetpacks

Rules questions, suggestions, and discussion

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Killer Karetsu
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Jetpacks

Post by Killer Karetsu » Wed Apr 22, 2009 9:27 am

So, I ask this: What is te cost of a jetpack in construction points?
By the way, sorry for not writing ror long time.
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IVhorseman
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Post by IVhorseman » Wed Apr 22, 2009 11:18 am

for 2005, there's no "official" rules or cost for a jetpack, so feel free to make up your own.

Although, you could calculate it using special creations rules. 1cp per inch of flying movement it provides, and an additional 1cp for the jetpack itself.

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Killer Karetsu
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Post by Killer Karetsu » Wed Apr 22, 2009 12:29 pm

OK, thanks. :D
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birdman
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Post by birdman » Wed Apr 22, 2009 2:10 pm

or you could use the 2001 rules...
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Post by Atomsk » Thu Apr 23, 2009 1:23 pm

I made a Jetpack by using the cp/air movement for a 1" Creation rules, minus the cost of the vehicle itself. Nobody argued.

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Post by Theblackdog » Fri Apr 24, 2009 6:19 am

2001 rules have jetpacks in them. Under the 2005 rules, a jet pack would cost... 1cp per inch of move.
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Post by Killer Karetsu » Fri Apr 24, 2009 1:46 pm

OK, thank to you all. I think i`ll use the point per inch rule. That seems the most simple.
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jetpack

Post by Bob Jett » Sat May 02, 2009 12:30 pm

In the 2001 rules, a jetpack is 5 cp and it doubles your minifig's move inches.

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Post by Rayhawk » Sun May 03, 2009 2:33 am

1 CP per 1" works pretty well, just keep in mind the Speed Examples table from 7.2. Even the most powerful jetpack isn't going to make you go faster than a fighter plane (20"), for instance, and even that speed would be pretty ridiculous.

My instinct is to say that a minifig can run and turn and hop around all he wants for his normal movement inches, but all the jetpack inches have to be in a straight line, just like Sprinting.

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Post by tahthing » Sun May 03, 2009 6:01 am

a high tek one could but the minifigure would need special armor and training to be able to steer at such speeds under the stress of g-force
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Post by Strana » Mon May 25, 2009 11:19 pm

or he could have an aerodynamically built helmet. so that is is completely controlable.
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Post by Almighty Benny » Tue May 26, 2009 2:22 am

Let's also not rule out jump jets. Very useful for quickly gaining access to higher vantage points either for offensive purposes or getting the hell out of bad situations. When a minifig is equipped with a jump jet, he can move his normal lateral movement amount in a straight line, but also upwards (and back down) up to 6 inches.

Rule for jump jets: Always be sure to look up before use
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Post by Xinhuia » Tue May 26, 2009 6:20 am

I'm using a jetpack in my latest game and am using a rule that says you can move up to 1.5 storeys, at up to a 45 degree angle, so 27 studs (I use studs not inches as it is a small gameboard).
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Post by birdman » Tue May 26, 2009 3:53 pm

so you're saying it automatically gains altitude as it moves.
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