I would agree with most of that, except for the fact that Vanguard IS simple, it's not the same as Brikwars, and we (I) wanted to give it a very Brikwars feel. Thus, we're trying to use some of the same rulesets, and to use the same rulesets, you kind of need that feel to it, the feel that allows you to build, measure, and deploy your ships against someone else who has done the same. So, tons have basically become obsolete, instad being replaced by inches. The weight of the weapons doesn't matter so much, just how big it is. Same is true for engines and armor. Weight is not a factor in the equation. We only use inches. Now, unlike Brikwars, there is no weapon equation to figure out what it does based on how many inches it is; you simply give the weapon(s) one of the templates we offer. Because of the Brikwars style, however, we would make it okay for you to make your own weapon templates, giving you the equation we used to calculate those and everything.
I think I'm done rambling now.