um, i was talking about 40k.IVhorseman wrote:4th edition is awesome and you know it (seriously, I just came back from the most brutal delve in my life).birdman wrote:many are of the impression that it is superior, just too in-depth. think of 2001 being to 2005 what rogue trader was to 4th edition.
Oh also (Rayhawk, listen up), they plopped gnomes AND bards into PHB 2, so Büttrøck can live again.
Star Wars Supplement
Moderators: warman45, Rev. Sylvanus
- tahthing
- rather undermines the point of ranks.
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BLOOD FOR THE BLOOD GOD!
it can't desolve into chaos without somebody saying that.
it can't desolve into chaos without somebody saying that.
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
How's that compression ratio?
"Triangalism! What's the fuckin' point!"
How's that compression ratio?
More Supplemental Things
Here's a selection of the units (again, 2001 Edition) available in the addendum to this supplement, which will be added within the next week or so.
Clone Trooper
Clone Trooper
- Move: 4"
Armor: 1d6+7
Skill: 1d6
Cost: 9 CP (14 CP w/ equipment)
Specialty: none
Ratio: None (troop)
Equipment:
+[Blaster Carbine |Range 14"|UR 3(6)|Damage 1d6+1]+
+[Clone Armor (+1d6 AV)]+
- Move: 5"
Armor: 8
Skill: 1d6+1
Cost: 10 CP (16 CP w/ equipment)
Specialty: Leadership (+2 CP)
Ratio: 1 for every 5 troops
Equipment:
+[Blaster Carbine |Range 14"|UR 3(6)|Damage 1d6+1]+
+[Macrobinoculars]+
- Move: 5"
Armor: 8
Skill: 1d6
Cost: 9 CP (19 CP w/ equipment)
Specialty: Mechanikal Ability
Ration: 1 per Vehicle
Equipment:
+[Blaster Pistol |Range 12"|UR 3(6)|Damage 1d6]+
+[Mechanik's Tools]+
+[MkI Explosive |Range --|UR 3|Damage 1d10+3 exp]+
You have been destroyed, wiped out, and disintegrated. Defeat is imminent.
- pesgores
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Re: More Supplemental Things
WTF Isn't that too overpowered?knight508 wrote: Clone Trooper
Armor: 1d6+7
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
My official post number 1000 was "The whole battle?"
- tahthing
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yer especialy for a mass unit!
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
How's that compression ratio?
"Triangalism! What's the fuckin' point!"
How's that compression ratio?
Overpowered?
pesgores wrote:WTF Isn't that too overpowered?
TL+1 is the basic Trooper Armor. 6+1 = 7. +1d6 for armor = 1d6+7. Slightly overpowered, yes, but I prefer to use 2005 Minifig stats with 2001 rules and Specialties.
That actually is one of my biggest peeves of 2001 ed. All Units and Platforms are just too hard to kill![/quote]
You have been destroyed, wiped out, and disintegrated. Defeat is imminent.
- Theblackdog
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Actually, there are no D6es involved. The AV is just seven. Also: when you're using TL6 units with high AVs you generally want to equip them with either Gyro rifles (same stats as 2005 rifles but with 1D6+3 damage) or Impact rifles (UR 5, Rng 12", Dmg 2D6). My houserules for anti-infantry weapons include a (+TL-3) modifier, so that standardized weapons will increase in power to match increasing AVs.
You gotta think about _armor_!
The 1d6 is for their armor.
You have been destroyed, wiped out, and disintegrated. Defeat is imminent.
What's sad is that even though I knew what Rogue Trader was, I still thought you were talking about D&D4e.birdman wrote:um, i was talking about 40k.IVhorseman wrote:4th edition is awesome and you know it (seriously, I just came back from the most brutal delve in my life).birdman wrote:many are of the impression that it is superior, just too in-depth. think of 2001 being to 2005 what rogue trader was to 4th edition.
Oh also (Rayhawk, listen up), they plopped gnomes AND bards into PHB 2, so Büttrøck can live again.
- Theblackdog
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Re: You gotta think about _armor_!
It still needs to go. If I read this supplement right your armor is 7+1D6, but your weapons' damage is 1D6+1. Do you realize exactly how hard it will be to kill someone with this much armor, using a 1D6+1 gun? You would need to roll a six, and then roll again and get something almost as good. I would consider my army roughly equivalent to clone troopers, and they have 7 armor (without a die roll) and guns with 1D6+3 damage. The chance of a 1D6+3 gun killing a trooper with AV 7 is exactly 1/2.knight508 wrote:The 1d6 is for their armor.
Stat Cards
I'm uploading some stat cards for this supplement. I've been noticing that the stat cards on this forum can be a little *koff koff*... lacking. So, naturally, I've decided to spice up this forum a little bit by adding some stat cards relating to Star Wars. Whaddya think?
You have been destroyed, wiped out, and disintegrated. Defeat is imminent.
Re: Chaos has Risen
Get used to it, this IS the Brikwars forums.knight508 wrote:This entire thread is rapidly dissolving into chaos. The point of this was to act as as sounding board for a new supplement, not an infantile argumentation arena.
Silverdream wrote:As you can see the majority of sex workers in BC are not only children, but aboriginal children. It's mostly because we treat them like shit.
Re: You gotta think about _armor_!
I must not have written this section of the rulebook very clearly, because I read this same argument over and over again. If someone has so much armor that it's incredibly difficult to kill him with one shot... use two. Little guns do just as much damage as a big gun, if you have enough of them.Theblackdog wrote:It still needs to go. If I read this supplement right your armor is 7+1D6, but your weapons' damage is 1D6+1. Do you realize exactly how hard it will be to kill someone with this much armor, using a 1D6+1 gun? You would need to roll a six, and then roll again and get something almost as good. I would consider my army roughly equivalent to clone troopers, and they have 7 armor (without a die roll) and guns with 1D6+3 damage. The chance of a 1D6+3 gun killing a trooper with AV 7 is exactly 1/2.
I think it was one of the things that made the 2001 games a lot more interesting, tactically; you had to coordinate attacks a lot more, since troops working alone had less ability to be effective.
- Theblackdog
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Re: You gotta think about _armor_!
Really? I just used higher-tech weapons to offset the high-tech armor.Rayhawk wrote:I must not have written this section of the rulebook very clearly, because I read this same argument over and over again. If someone has so much armor that it's incredibly difficult to kill him with one shot... use two. Little guns do just as much damage as a big gun, if you have enough of them.Theblackdog wrote:It still needs to go. If I read this supplement right your armor is 7+1D6, but your weapons' damage is 1D6+1. Do you realize exactly how hard it will be to kill someone with this much armor, using a 1D6+1 gun? You would need to roll a six, and then roll again and get something almost as good. I would consider my army roughly equivalent to clone troopers, and they have 7 armor (without a die roll) and guns with 1D6+3 damage. The chance of a 1D6+3 gun killing a trooper with AV 7 is exactly 1/2.
I think it was one of the things that made the 2001 games a lot more interesting, tactically; you had to coordinate attacks a lot more, since troops working alone had less ability to be effective.