Great idea! One more thing though, is it possible for an enemy unit to find a spy/assassin? Here's an example:Arkbrik wrote:Simple, you make a secret note about which enemy trooper is really your guy. Then you can reveal it at any time by replacing it with your assassin.
Suppose you have an assassin on the enemy team. If he is within range of his target (eg enemy commander) and he kills him, does he get caught? An enemy unit wouldn't expect someone on their own team to kill their commander, so there's no guarantee that he would be caught.
My own thoughts on this matter are that you'd roll a dice to decide if he gets caught, depending on the manner he killed him in. If he knifed him, it's pretty likely that he'll be caught, whereas if he fragged him, it's much harder to see who threw the grenade. Suggestions, anyone?
Also, if the spy isn't caught instantly, what would the enemy response be? I was thinking maybe the enemy could lock down the area, and the spy has three turns to try and leave the complex before he's automatically caught. What are your thoughts on this matter?