Rules questions, suggestions, and discussion
I agree. So therefore you should put a quest in your battle, and whoever completes it gets blessed by Brikthulhu. Thus can Brikthulhu play a part in your game without killing everything.randomno12 wrote:by using gods in brikwars, the games normally get very shitty. Why do you want to use immortal gods and demons? the only reason that is good for using them is to prematurely end game
All you have to do now is to make up a long list of blessings where you can roll a die to see what you get (I can't help it, I love big random tables):
D12 - Result
1 - Brikthulhu devours the quest completer.
2 - The q.c. receives the horrifying knowledge of the universe's inner workings and goes barking mad.
3 - Brikthulhu sends one of his Brikkoths (or some other monstrosity) to help the q.c.'s cause.
4 - The q.c.'s head mutates into a jellyfish, granting an extra strangling close combat attack.
5 - All undead on the battlefield will from now on obey the q.c. If there are no undead in the battle, re-roll.
6 - The q.c. becomes invisible (but can still be seen by cults and dogs).
7 - The q.c. gets an Heroic Feat (Cliché: Blessed By Eldritch Horror, Accent: New England/Austrian)
8 - The q.c. can no longer be killed... only put to sleep...
9 - A portal opens to another dimension, the q.c. and everyone within 2D6" are sucked into it. They return after D3 turns, but then they are... changed.
10 - The q.c. receives a mysterious Trans-Neon-Green crystal of unknown power.
11 - The q.c.'s spirit is separated from its body. During each turn it chooses a creature or machine on the battlefield to possess and control.
12 - The q.c. can now breathe underwater.
The table is a little short, I might expand on it later, or not, if you feel like it, go ahead...
Last edited by Arkbrik on Tue May 26, 2009 8:15 am, edited 3 times in total.
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Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.