OneEye589 wrote:Because a video game based on pop music and rap would be boring. There wouldn't be awesome monsters, cars, guitars, chicks, and other awesome things. Metal's the only area in music where an awesome video game could be born.
But it wouldn't be about
them. It would be about metal, with the pop music as villains.
stubby wrote:Nah, metal was dead long before grunge showed up, and grunge just wouldn't fit into a game like this.
That statement seems to imply you have a rather limited view of what metal is, and it isn't "dead" now--it just ceased being popular.
stubby wrote:A game about metal needs an epic confrontation for its climax. An army of apathetic disaffected losers, whose whole raison d'être is the celebration of how boring and irrelevant they are, is not a viable element for constructing an epic game adversary.
You may have a point there, but it still can be countered by arguing that the existing adversary is also imperfect. The game forces an association between hair metal and the easy-to-lampoon sex-and-drugs-and-rock-and-roll lifestyle, which to be fair, isn't hard to do because they already have become so associated, but the truth is that the hair metal era merely put those themes at the blatant forefront of metal culture; they were always there before. Ozzy, for example, was one of the most notable people in the 1970s for touching upon gothic, arguably Satanic imagery (all in good fun), but he's also notorious for what a debauched wreck he became for a long time.
The problem I have with this game, besides the fact that it thumbs its nose at one of my favorite styles of music, is its hypocrisy and double-standards. It portrays "classic" heavy metal as a magical, otherworldly myth built on album covers and music video imagery, and places the cold, hard reality about the stupidly hedonistical lifestyles of metal bands into the spotlight only when dealing with its villains. It's ignoring reality in one case and exagerating it in the other, hence its flawed and preachy arguement.