For a multiple-d10 Explosion, after handling Damage for all the objects within the first two inches, remove the lowest die in the roll, and count the new total result on the dice that remain. All objects within the next two inches of radius take this new result in damage, and loose objects are Knocked Back a number of inches according to the number of dice remaining. Continue removing one die for every two inches and distributing damage and KnockBack accordingly, until no dice remain in the Explosion Damage.
OneEye589 wrote:Like IVHorseman said, it would be applied anywhere the defender wanted it to hit and the damage would be from there.
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