kidko wrote:Well, I'll see what I can do. The physics are wrong on another count (I think)... isn't gravity 9.8ms<sup>2</sup>, not 9.8ms<sup>-2</sup>?
And also, anybody have ideas as to how we could work out non-passing battles using non-brand-specific LEGOs? Maybe 1x1 or 2x2 ~= 1 hex? And we could handle the third dimension pretty easily by just stacking the ships on top of plates/bricks, where x amount of bricks ~= 1 vertical hex.
kidko wrote:Maybe it could be a futuristic, horribly-out-of-porprtion joust? EX, we just send them at each other a set number of times, and pick a winner based on how much of the ship didn't help form an asteroid field.
If we could figure out how to abstract-ify a meeting engagement, that would be cool to,
Starting Positions: Me: (5,0); You: (-5,0)
I move 1 south, ending up at (4,0), with the location marker at (3,0)
You move 1 south, ending at (-5,0), but also shifting me back to (5,0), since it's relative to each other.
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