BrikWars Stats for Video Game Units

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

Post Reply
mythica_master9
Warrior King
Posts: 4
Joined: Sun Apr 19, 2009 9:14 am

BrikWars Stats for Video Game Units

Post by mythica_master9 » Fri Apr 24, 2009 7:58 am

Hi, I'm kinda new to the forums here at BrikWars, and this is my first "New Topic", so I decided to make it about something that I enjoy (video games), and integrate it into BrikWars (which I also enjoy).

Anyway, this is the topic for posting BrikWars stats for video game units (or structures, or weapons). For example, you could take a unit from your favorite strategy, shooter, or RPG game, and make BrikWars stats for it. If you can provide a pic, whether from the game, or a LEGO representation, even better.

All I ask is that you:
* Specify the video game
* Specify the unit name
* Specify the BrikWars rules edition that you made the stats for
* Make sure your math is at least somewhat accurate (otherwise I might as well make the stats up myself)
*** FREEDOM FOREVER!!! ***

mythica_master9
Warrior King
Posts: 4
Joined: Sun Apr 19, 2009 9:14 am

Post by mythica_master9 » Fri Apr 24, 2009 8:08 am

OK, I'll start this avalanche rolling...

Here are the stats I made up for the U.S. Army Ranger from the game Command & Conquer: Generals. The rules edition is 2001.

Classification: U.S. Army Ranger
General Purpose Rifle Infantry
TL: 4
Move: 5"
Armor: 5 AV
Skill: 1d6+2
Cost: 6 CP
Specialty: None
Ratio None (troop)

Performance Modification: Unusual Skill (because American troops are well-trained)

Standard Equipment:
* Assault Rifle (Machine Gun)
* Mk I Grenade [x1]
* Parachute (Optional, for Insertion by Air only)

Total CP Cost: 16 (14 w/o parachute)

And here is a pic of the unit as I made it in LeoCAD:

http://www.mocpages.com/image_zoom.php? ... ISPLAY.jpg
*** FREEDOM FOREVER!!! ***

mythica_master9
Warrior King
Posts: 4
Joined: Sun Apr 19, 2009 9:14 am

Post by mythica_master9 » Fri Apr 24, 2009 8:14 am

Here are the stats I made up for the U.S. Missile Defender from the game Command & Conquer: Generals. The rules edition is 2001.

Classification: U.S. Missile Defender
Rocket Infantry
TL: 4
Move: 5"
Armor: 5 AV
Skill: 1d6+2
Cost: 6 CP
Specialty: None
Ratio None (troop)

Performance Modification: Unusual Skill (because American troops are well-trained)

Standard Equipment:
* Bazooka
* Mk II Missile [x2]

Total CP Cost: 28

And here is a pic of the unit as I made it in LeoCAD:
http://www.mocpages.com/image_zoom.php? ... ISPLAY.jpg
*** FREEDOM FOREVER!!! ***

User avatar
pesgores
The Dear Leader
Posts: 2886
Joined: Wed Feb 06, 2008 5:47 am
Location: Looking for baseplates

Post by pesgores » Fri Apr 24, 2009 1:52 pm

Those weapons are impossible.
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
Image

User avatar
Bennanteno
Officer
Posts: 123
Joined: Wed Apr 09, 2008 1:05 am
Location: Washington

Post by Bennanteno » Fri Apr 24, 2009 6:07 pm

Image
From the Neverhood and Skullmonkeys.
For 2005 rules.

User avatar
dcl32
Minifig
Posts: 226
Joined: Tue May 12, 2009 2:18 pm
Location: In Afghanistan providing supressive fire with an M60

Post by dcl32 » Fri Jun 26, 2009 3:45 pm

great idea
how about Altair from assassins creed?
there isn't really an assassins class though is there.
ahh i'll just wing it
CP: 15
Weapons: sword CP 2 UR 3 RNG CC DMG 1d6+1
short sword 2 2 CC 1d6
throwing knives 1 ea. 3 5" 1d6
hidden blade 2 2 CC 2d6

User avatar
birdman
Galidor
Galidor
Posts: 1023
Joined: Tue Dec 23, 2008 9:29 am

Post by birdman » Fri Jun 26, 2009 4:09 pm

um, stats for the minifig?
Image

User avatar
Tiny Tank Rannon
Cannon Fodder
Posts: 328
Joined: Wed Jan 02, 2008 12:17 pm
Location: Near Windsor, Ontario, Canada

Post by Tiny Tank Rannon » Fri Jun 26, 2009 4:20 pm

Image

zombpie
Champion
Champion
Posts: 23
Joined: Tue Jun 23, 2009 6:09 pm
Location: Ripping out peach'ies' guts

altair

Post by zombpie » Tue Sep 01, 2009 10:20 am

hi, i made my own altair stat card in microsoft paint how do i post it?
Image

" A successful man is one who can lay a firm foundation with the bricks others have thrown at him. "
David Brinkley
Exactly like that but with legos

Fulizer
Minifig
Posts: 290
Joined: Sat Jul 25, 2009 12:39 pm
Location: there... inside your mind

Post by Fulizer » Tue Sep 01, 2009 12:13 pm

upload it to a image hosting site (i use[/url]www.photobucket.com ut there are others out there) then pu ... aaaaaa.gif[/img]

(without the hyperling tabs) will return as
Image

User avatar
dilanski
Now with added tractor fetish
Now with added tractor fetish
Posts: 1914
Joined: Sun Jan 18, 2009 6:41 am
Location: United Kingdom of Great Britain & FUCK THE DUP
Contact:

Post by dilanski » Wed Sep 02, 2009 3:48 am

Fulizer wrote:upload it to a image hosting site (I use[/url]www.photobucket.com ut there are others out there) then pu ... aaaaaa.gif[/img]

(without the hyperling tabs) will return as
Image
TEACHER FAIL????

Anyways, most charecters just come down to being heroes with better weapons.
Almond Status: ACTIVATED

User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
Posts: 5293
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss
Contact:

Post by IVhorseman » Wed Sep 02, 2009 9:28 am

How is that a failure? That's really good advice!

Fulizer
Minifig
Posts: 290
Joined: Sat Jul 25, 2009 12:39 pm
Location: there... inside your mind

Post by Fulizer » Wed Sep 02, 2009 12:21 pm

IVhorseman wrote:How is that a failure?
he may have been commenting on the stupidity of the image.

Post Reply