Rules questions, suggestions, and discussion
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Popchik
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by Popchik » Sun Jun 28, 2009 10:52 pm
Can someone please elaborate on armor stats? on a normal trooper, if damage is 5 or more (without armor or magikcal shields or what not) it dies. But on the stats for Heros, ninjas, large stuff, tanks or just about anything, it gives an amount and type of die. does this mean that you have to roll that many dice each time he gets hit? Thanks for help-
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kidko
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by kidko » Sun Jun 28, 2009 10:53 pm
Yes. 1d10 is 1 10-sided die, 5d10 is 5 10-sided, etc. And usually I do roll those every time they get attacked; if there are a lot of dice and you want to move the turn along, you could roll just at the start of each turn or something like that.
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Strana
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by Strana » Mon Jun 29, 2009 3:20 am
yeah or conversely if you want more death you go to a if the dice plus modifier for dmg reaches 4 the lego mans dead., essentialy this moves it to a 50% CHANCE OF DYING IF SHOT/ SLECHED WITH a 1d6 weapon
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birdman
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by birdman » Mon Jun 29, 2009 6:58 am
To answer your question in better syntax than those two, every time a unit with a variable armor roll gets hit by an attack that could cause damage, the variable roll must be rolled to determine the unit's armor rating for that attack only.
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pesgores
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by pesgores » Mon Jun 29, 2009 7:03 am
If 3 guys shoot at the same time at a hero, I only roll the armor once and he must survive the fire of those 3 combined. I won't roll for each attack.
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Arkbrik
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by Arkbrik » Mon Jun 29, 2009 7:35 am
Armor rolls made simple:
D6: 4
2D6: 7
3D6: 11
D10: 6
2D10: 11
3D10: 17
4D10: 22
5D10: 28
Fractions are rounded up because of the possibility of a Critical Success.
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OneEye589
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by OneEye589 » Mon Jun 29, 2009 7:52 am
Regular minifig armor ratings are simplified to just 4 from 1d6. It's a high average. Because most people field a lot of regular minifigs, it's easier to just say 4 than roll 1d6 every time they get hit.
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Popchik
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by Popchik » Mon Jun 29, 2009 10:37 am
sweet thanks guys!
so to sum it up, everyone has variable armor, but normal troopers are given a hard number so save time.
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stubby
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by stubby » Mon Jun 29, 2009 1:32 pm
OneEye589 wrote:Regular minifig armor ratings are simplified to just 4 from 1d6. It's a high average. Because most people field a lot of regular minifigs, it's easier to just say 4 than roll 1d6 every time they get hit.
Actually it's a low average. The average roll on 1d6, counting Bonus Dice, is precisely 4.2.
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OneEye589
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by OneEye589 » Mon Jun 29, 2009 2:42 pm
Well, there ya go. I didn't even think of that.
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tahthing
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by tahthing » Mon Jun 29, 2009 3:55 pm
on a 1d6 you can get infinate bonus dice though!
you just need to have a lot of luck.
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How's that compression ratio?
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ahp77
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by ahp77 » Mon Jun 29, 2009 6:42 pm
tahthing wrote:on a 1d6 you can get infinate bonus dice though!
you just need to have a lot of luck.
He's talking about the average.
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kidko
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by kidko » Mon Jun 29, 2009 8:05 pm
Popchik wrote:sweet thanks guys!
so to sum it up, everyone has variable armor, but normal troopers are given a hard number so save time.
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Exactly.
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piltogg
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by piltogg » Mon Jun 29, 2009 8:52 pm
um basically, a normal minnifig will automaticly die if it is hit by an attack equal to or greater than 5, but a awesomer fig, gets to vary his amount of defense, because players feel more attached to them.
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Blitzen
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by Blitzen » Mon Jun 29, 2009 10:08 pm
Thanks for reading the thread, Piltogg.
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