Part Dimmy
Moderators: warman45, Rev. Sylvanus
- muffinman42
- Dimmy
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Kerbal Rocketry(my youtube with actual videos on it!)
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
- muffinman42
- Dimmy
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- Joined: Fri Jul 17, 2009 2:33 pm
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no, i was going WTF to what warhead posted,
Kerbal Rocketry(my youtube with actual videos on it!)
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
- dilanski
- Now with added tractor fetish
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OMFG you beat me to it! Also i bet everyone of you used a website, calculator or slave for you math.ltobvious wrote:I have to say, I thought you were a kid too. Sorry, I'm not very observant, and that's when I actually pay attention.
By the way:
The thread has been completely derailed.
Almond Status: ACTIVATED
ok then i don't think i made this clear, for each attack that is given or taken within 10" of the part dimmy there is a -1 penalty on the 3d6 roll, meaning the mroe the part- dimmy becomes excited, the more likeley he is to lose control and become full dimmy.
eg on the 3d6 test, you would have to roll 13 or higher if 10 attacks have happened within 10" of the dimmy sinse the game started.
This makes it possibe to roll LOWER THAN 3
eg on the 3d6 test, you would have to roll 13 or higher if 10 attacks have happened within 10" of the dimmy sinse the game started.
This makes it possibe to roll LOWER THAN 3
- Theblackdog
- Pooplord
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It's a good rule but for one thing: why would you want to use it? What advantage does it give the player to have Part Dimmies in their army?
However, I like your idea that attacks near the unit modify the die roll -- you could use that for other things, like gaining experience in a roleplaying game. The more combat a minifig has survived through, the more likely he is to level up.
However, I like your idea that attacks near the unit modify the die roll -- you could use that for other things, like gaining experience in a roleplaying game. The more combat a minifig has survived through, the more likely he is to level up.
this rule was invented to give players a disadvantage, or for Gamemaster controlled minifigs or sometimes for a objective (having a part dimmy as a vital unit springs to mind).
part dimmies make a great objective. for example, fighting over a nuke and the only person who can operate it, hoever that person is a part dimmy and would cause a deterannt for people to actually fight near the nuke (dimmies and nukes don't mix)
part dimmies make a great objective. for example, fighting over a nuke and the only person who can operate it, hoever that person is a part dimmy and would cause a deterannt for people to actually fight near the nuke (dimmies and nukes don't mix)
- muffinman42
- Dimmy
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- Joined: Fri Jul 17, 2009 2:33 pm
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but who would want a part dimmy, and most games don't have a GM in them, the GM is represented by the dice rolled in the "what i say go's" roll.
Kerbal Rocketry(my youtube with actual videos on it!)
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.