Houndis wrote:DarkWolf wrote:The penalty is basically -1 on everything (moving, armor, stealth, ect. ect.), except sniping, but he can't use the sniper attack inside a range of 10" and yes, either Friend or Foe will trigger this. So, if anyone get's too close, the Sniper becomes half a regular minifig, stat wise at least.
So he moves only few inches, dies if anyone even touches him, and the stealth bonus is only 1/3 when he doesn't move? That sounds great. And do you mean that a sniper can only attack an object at range 10-30"? Well, that makes them easily killed if you get near enough.
stealth bonus is 2/3 at no movement.
and yes, i believe it would be 5" as the bird flies, but what do we do about trapped snipers? for example, a sniper stuck in a tower that he cannot possibly climb out of? MY suggestion would be that if a sniper is trapped, he spends one turn freaking out, the next turn to smoke a cigarette (everyone knows snipers smoke cigs, REGARDLESS of how visible a lit cigarette is), and then he's calm enough to fire again. of course, all that wouldn't fit on the stat card, and it is rather... specific to a situation.
however if we DO get a stat card up, the sniper must be smoking in the picture.