BrikWars Stats for Video Game Units
Moderators: warman45, Rev. Sylvanus
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- Warrior King
- Posts: 4
- Joined: Sun Apr 19, 2009 9:14 am
BrikWars Stats for Video Game Units
Hi, I'm kinda new to the forums here at BrikWars, and this is my first "New Topic", so I decided to make it about something that I enjoy (video games), and integrate it into BrikWars (which I also enjoy).
Anyway, this is the topic for posting BrikWars stats for video game units (or structures, or weapons). For example, you could take a unit from your favorite strategy, shooter, or RPG game, and make BrikWars stats for it. If you can provide a pic, whether from the game, or a LEGO representation, even better.
All I ask is that you:
* Specify the video game
* Specify the unit name
* Specify the BrikWars rules edition that you made the stats for
* Make sure your math is at least somewhat accurate (otherwise I might as well make the stats up myself)
Anyway, this is the topic for posting BrikWars stats for video game units (or structures, or weapons). For example, you could take a unit from your favorite strategy, shooter, or RPG game, and make BrikWars stats for it. If you can provide a pic, whether from the game, or a LEGO representation, even better.
All I ask is that you:
* Specify the video game
* Specify the unit name
* Specify the BrikWars rules edition that you made the stats for
* Make sure your math is at least somewhat accurate (otherwise I might as well make the stats up myself)
*** FREEDOM FOREVER!!! ***
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- Warrior King
- Posts: 4
- Joined: Sun Apr 19, 2009 9:14 am
OK, I'll start this avalanche rolling...
Here are the stats I made up for the U.S. Army Ranger from the game Command & Conquer: Generals. The rules edition is 2001.
Classification: U.S. Army Ranger
General Purpose Rifle Infantry
TL: 4
Move: 5"
Armor: 5 AV
Skill: 1d6+2
Cost: 6 CP
Specialty: None
Ratio None (troop)
Performance Modification: Unusual Skill (because American troops are well-trained)
Standard Equipment:
* Assault Rifle (Machine Gun)
* Mk I Grenade [x1]
* Parachute (Optional, for Insertion by Air only)
Total CP Cost: 16 (14 w/o parachute)
And here is a pic of the unit as I made it in LeoCAD:
http://www.mocpages.com/image_zoom.php? ... ISPLAY.jpg
Here are the stats I made up for the U.S. Army Ranger from the game Command & Conquer: Generals. The rules edition is 2001.
Classification: U.S. Army Ranger
General Purpose Rifle Infantry
TL: 4
Move: 5"
Armor: 5 AV
Skill: 1d6+2
Cost: 6 CP
Specialty: None
Ratio None (troop)
Performance Modification: Unusual Skill (because American troops are well-trained)
Standard Equipment:
* Assault Rifle (Machine Gun)
* Mk I Grenade [x1]
* Parachute (Optional, for Insertion by Air only)
Total CP Cost: 16 (14 w/o parachute)
And here is a pic of the unit as I made it in LeoCAD:
http://www.mocpages.com/image_zoom.php? ... ISPLAY.jpg
*** FREEDOM FOREVER!!! ***
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- Warrior King
- Posts: 4
- Joined: Sun Apr 19, 2009 9:14 am
Here are the stats I made up for the U.S. Missile Defender from the game Command & Conquer: Generals. The rules edition is 2001.
Classification: U.S. Missile Defender
Rocket Infantry
TL: 4
Move: 5"
Armor: 5 AV
Skill: 1d6+2
Cost: 6 CP
Specialty: None
Ratio None (troop)
Performance Modification: Unusual Skill (because American troops are well-trained)
Standard Equipment:
* Bazooka
* Mk II Missile [x2]
Total CP Cost: 28
And here is a pic of the unit as I made it in LeoCAD:
http://www.mocpages.com/image_zoom.php? ... ISPLAY.jpg
Classification: U.S. Missile Defender
Rocket Infantry
TL: 4
Move: 5"
Armor: 5 AV
Skill: 1d6+2
Cost: 6 CP
Specialty: None
Ratio None (troop)
Performance Modification: Unusual Skill (because American troops are well-trained)
Standard Equipment:
* Bazooka
* Mk II Missile [x2]
Total CP Cost: 28
And here is a pic of the unit as I made it in LeoCAD:
http://www.mocpages.com/image_zoom.php? ... ISPLAY.jpg
*** FREEDOM FOREVER!!! ***
- Bennanteno
- Officer
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- Location: Washington
- dcl32
- Minifig
- Posts: 226
- Joined: Tue May 12, 2009 2:18 pm
- Location: In Afghanistan providing supressive fire with an M60
great idea
how about Altair from assassins creed?
there isn't really an assassins class though is there.
ahh i'll just wing it
CP: 15
Weapons: sword CP 2 UR 3 RNG CC DMG 1d6+1
short sword 2 2 CC 1d6
throwing knives 1 ea. 3 5" 1d6
hidden blade 2 2 CC 2d6
how about Altair from assassins creed?
there isn't really an assassins class though is there.
ahh i'll just wing it
CP: 15
Weapons: sword CP 2 UR 3 RNG CC DMG 1d6+1
short sword 2 2 CC 1d6
throwing knives 1 ea. 3 5" 1d6
hidden blade 2 2 CC 2d6
<a href="http://bfbcs.com/stats_ps3/ww21941"><img src="http://g.bfbcs.com/20894/ps3_ww21941.png" alt="ww21941" border="0"></a>
- Tiny Tank Rannon
- Cannon Fodder
- Posts: 328
- Joined: Wed Jan 02, 2008 12:17 pm
- Location: Near Windsor, Ontario, Canada
altair
hi, i made my own altair stat card in microsoft paint how do i post it?
" A successful man is one who can lay a firm foundation with the bricks others have thrown at him. "
David Brinkley
Exactly like that but with legos
upload it to a image hosting site (i use[/url]www.photobucket.com ut there are others out there) then pu ... aaaaaa.gif[/img]
(without the hyperling tabs) will return as
(without the hyperling tabs) will return as
- dilanski
- Now with added tractor fetish
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TEACHER FAIL????Fulizer wrote:upload it to a image hosting site (I use[/url]www.photobucket.com ut there are others out there) then pu ... aaaaaa.gif[/img]
(without the hyperling tabs) will return as
Anyways, most charecters just come down to being heroes with better weapons.
Almond Status: ACTIVATED
- IVhorseman
- If she don't want the brick, she won't get the dick
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How is that a failure? That's really good advice!
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.