Arkbrik's Microspace Rules

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

Post Reply
User avatar
Arkbrik
Clown-Face Bologna
Clown-Face Bologna
Posts: 2116
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Arkbrik's Microspace Rules

Post by Arkbrik » Thu Sep 03, 2009 2:00 pm

After looking at the other microspace systems, and deeming them all too complex to remember (and too long to bother to read) I decided to make a simple system, following the original Brikwars rules as much as possible. In fact there are only three rule changes in my system.

1. Pivoting

Ships with a Size of 2 or more can pivot 45 degrees per turn. Smaller ships can pivot freely.

2. Weapons

Weapons on micro ships are small. Guns that are facing the same direction can be counted as a single gun whose Size is the combined Size of its components. Ships carrying fighters or boarding shuttles counts them as a melee weapon.

3. Armor

The Structure Level of a ship must be smaller than its Size. For comparison, a ship with SL 0 is lightly constructed and has no shields (example: X-Wing) while a ship with SL 5 is very sturdily built and heavily shielded (example: Death Star).

User avatar
Greenkey15
Cannon Fodder
Posts: 338
Joined: Tue Jul 01, 2008 10:01 pm

Post by Greenkey15 » Thu Sep 03, 2009 7:50 pm

I like this. A lot.

Fulizer
Minifig
Posts: 290
Joined: Sat Jul 25, 2009 12:39 pm
Location: there... inside your mind

Post by Fulizer » Fri Sep 04, 2009 2:08 am

actaully allows us to play brikspace without having to learn a entire new rulebook, SWEET!

User avatar
Arkbrik
Clown-Face Bologna
Clown-Face Bologna
Posts: 2116
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Post by Arkbrik » Fri Sep 04, 2009 3:58 am

Glad you like it.

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Fri Sep 04, 2009 7:35 am

Oh, Christ. This makes the fourth or fifth microspace module floating around out there.

(and may I point out that my module is most intensive during the construction of the fleet. The gameplay flows fairly well, at least in my experience).
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

User avatar
ltobvious
Officer
Posts: 182
Joined: Mon May 04, 2009 7:12 pm
Location: Yes.

Post by ltobvious » Fri Sep 04, 2009 8:11 am

Jebus, you people are getting out of control with all of these BrikSpace rules. I personally think these are a little too dumbed down, but the concept itself isn't bad at all.

User avatar
Arkbrik
Clown-Face Bologna
Clown-Face Bologna
Posts: 2116
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Post by Arkbrik » Fri Sep 04, 2009 9:07 am

Well the reason I made these rules was to give an alternative to the other three or four systems, who are all rather complex.

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Fri Sep 04, 2009 9:20 am

As I said... mine is only complex during fleet creation.
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

User avatar
Arkbrik
Clown-Face Bologna
Clown-Face Bologna
Posts: 2116
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Post by Arkbrik » Fri Sep 04, 2009 9:36 am

Sure, but don't underestimate the psychological impact of a huge mass of text.

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Fri Sep 04, 2009 9:38 am

Aha.

Now I understand.

I need to create a shortened version, sort of like the QuickWars section of the 2005 BrikWars rulebook.
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

User avatar
Magic Soap
Playmobil
Posts: 1654
Joined: Wed Aug 19, 2009 1:19 pm
Location: 1 Nautical Mile from Imhotep and Lord Scotland
Contact:

Post by Magic Soap » Fri Sep 04, 2009 12:40 pm

For this version, try and keep as much of brikwars as you can. TBD Brikspace was the most realistic, Olothontor's had too many rules for customizing, and Ecabob's - well I found his unnecessary but at least he put effort in.

User avatar
MasterEcabob
Jaw-Jaw
Posts: 837
Joined: Sun Jan 11, 2009 1:27 pm
Location: Lurking...

Post by MasterEcabob » Fri Sep 04, 2009 4:58 pm

Yeah, mine are rather incomplete and uses a bunch of olothontor's stuff in it, but I think it's worked pretty well in my forum battle so far.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Fri Sep 04, 2009 6:54 pm

I am in the process of revamping. If you have a problem with it, please post it in there, I'd be happy to hear your opinion(s).
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

Post Reply