Rayhawk wrote:US vs "terrorist?" That's not even a competition, we're ahead by thousands and thousands, while they're barely even on the scoreboard. (I assume we're keeping score by the standard method: counting the number of innocent civilians killed on a daily basis for no reason.) I'm surprised we even let them keep the "terrorist" title anymore, they just don't stack up. Terrorist-Contenders, or Terrorist-Wannabes, maybe.
In our games we always handled hidden explosives by just designating areas as minefields and making rolls whenever someone stepped in them. Like, if you walk in this area without a Scout guiding you, roll 1d10; you hit a mine after that many inches. If the number if inches you walked was fewer than that, then you're safe; if it's more than that, time to bust out the explosion damage dice.
Using that method for IEDs is trickier, but you might line a roadway with dozens of "possible" IEDs, and then roll dice each time a convoy comes near one.
Thats a good idea, maybe set up a little table for explosive power, with 1 being a dud and 6 actually detonating at full power or something.
Really, the reason I want to do a battle with terrorists has more to do with shock value than trying to play a balanced scenario. I have all these suicide bombers and guys in turbans and ninja masks, and I think it would really break the mold of fanciful Spacemen fighting skeletons that you normally see. There could be innocent bystanders everywhere, and I'm thinking the terrorists get a point for every one of them that dies, while the non-Terrorist side (Delta Force, Marines, SAS or whatever) looses a point.