I had an idea for a scenario:
the situation: 2 armies are looking for the same artefact/treasure/person/shiny object, which has suddenly appeared in a town nearby. both factions immediately scramble a team to drop into the town and claim the object. in this scenario, the human gods have decided they will arrive at the EXACT SAME TIME (muhahahahaha).
get two armies of only infantry, light vehicles, and other things you would like to throw out of a plane. each unit, except ninjas, dimmies, and jawjaws will be equiped with a para- or gravchute for free, and thrown out of a plane or other transport at ridiculously high altitude. the transport will take no other part in the game.
find a scatter/stumble die, and pick the center of the battle field. measure the distance from the centre to the edge, and divide that by 6 this is the nimber of dice you will roll fr the scatter. 1 by 1, decide where each trooper will land. roll the scatter die and the number of D6es, and place the trooper that number of inches in the direction of the arrow, this is where he ends up. note that he will start on the first point he hits when coming down, which includes in trees, on top of buidlings without ladders, and in deep pits. the only exception is when a trooper should land in a location that would cause severe health problems, like lava and spike pits. nobody likes getting their troops killed without the chance to have them kill something else, so in these situations: fudge it. repeat this until both armies have dropped all their troops, and then start the battle.
The idea of this scenario is that you will have an army that needs to regroup first, while individual troopers are already fighting the enemies that landed right next to them. other units need to be saved from trees and other problems first, while ninjas and snipers are picking off whoever is stupid enough to run into their sight. 1 word: chaos