Payload Cost

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kmolson
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Payload Cost

Post by kmolson » Sat Oct 24, 2009 6:36 pm

For a launcher, how would you find the cost for like, a boulder. Is it the same cost for an explosive, or would it be the same cost for a random object? How would I find the cost?

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lrdofbricks
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Post by lrdofbricks » Sat Oct 24, 2009 7:43 pm

i would say the cost is negligant, but you have to use the manpower to take it from werever it is to the luancher.
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kmolson
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Post by kmolson » Sat Oct 24, 2009 8:57 pm

I see. So, the loading mini-fig has to do counters the cost.

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birdman
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Post by birdman » Sat Oct 24, 2009 9:10 pm

Look in the 2001 rules under Mass Drivers.
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IVhorseman
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Post by IVhorseman » Sat Oct 24, 2009 9:24 pm

I agree with lrdofbricks, but if for some reason you feel you need to buy every boulder you fire (like if you started with a big crate full of boulders), they'd cost as much as a random object.

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OneEye589
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Post by OneEye589 » Sun Oct 25, 2009 12:44 am

2001 rules or 2005 rules?

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Magic Soap
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Post by Magic Soap » Sun Oct 25, 2009 5:51 am

Boulders/old people are often found either in piles on a map, or precariously placed on top of cliffs.

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lrdofbricks
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Post by lrdofbricks » Sun Oct 25, 2009 7:01 am

i just figure in a battle that big youd have boulder laying around (parts of destroyed masonary, stones dug up in the feild. the time factor of getting them to and loaded onto the catupult makes the cost negligant
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dcl32
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Post by dcl32 » Sun Oct 25, 2009 4:25 pm

Magic Soap wrote:Boulders/old people are often found either in piles on a map, or precariously placed on top of cliffs.
FRICKIN' ROFL

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