Micro scale Space battles

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Coximind
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Micro scale Space battles

Post by Coximind » Fri Nov 13, 2009 9:03 am

One of the things I've noticed is that outer-space battles tend to get rather large and unwieldy when done on a minifig scale, making it difficult for smaller collections to manage. I haven't tested this concept yet, but I've made some little extra rules and ideas allowing considerable larger battles in space by simply working on micro scale.


Part 1: Fighters

A fighter is a small ship, with just enough room inside for a minifig to pilot (though you could leave some dangling on the wings). They have the following stats:

Fighter

Cost: 7cp
Skill: 1d6
Movement: 5"
Armor: 4
Boardable: No

Weapon: Cannon
UR: 3
Range: 6"
Damage: 1d6

The observant will notice that these are the EXACT SAME stats of a minifig wielding a pistol. Since we're working on a different scale, we can get away with that. I'll explain boardability in a little bit.


The Upgraded Fighter

Cost: 13cp
Skill: 1d10
Movement: 7"
Armor: 2d6
Boardable: No

Weapon: Cannon
UR: 3
Range: 10"
Damage: 1d6+1

By nearly doubling the cost, your pilots can have even better ships. If you haven't noticed, this is pretty much the Hero with a rifle. Stats are the only similarity though: Upgraded fighters do not have Egos, nor can they perform Stupendous deeds.


Part 2: The Carrier

Carrier

Cost: 12cp
Skill: 1d6
Movement: 10"
Armor: 2d6
Boardable: Yes

Weapon: None

The Carrier, based off the noble Horse, is used for moving fighters about faster. They are considered to be piloted,making them intelligent: however, they can also be commandeered (more on that later), unlike fighters.They have no weapons, so they may want an escort. They have two pilots inside to move it about.

A Carrier can carry up to two fighters at a time. If both slots are filled, enemies will find it difficult to board.


Part 3: The Frigate

Frigate

Cost: 24cp
Skill: 1d10
Movement: 10"
Armor: 2d10
Boardable: Yes

Weapon: Cannon (X2)
UR: 3
Range: 6"
Damage: 1d6

The Frigate is basically the Carrier, only bigger. They can carry up to four Fighters, or two Carriers, or a Carrier and two Fighters. They also have room for a crew of 6, including passengers.


Part 4: Boarding

Yes! It's possible to board Carriers and Frigates. A few notes though:

Is there room to land? If not, you can't board the ship. Fighters can not be boarded, though they can be commandeered.

The people inside ships are always considered pilots, in the event of hand to hand combat.

To represent the insides of ships, build them up on baseplates, or mark off areas with tape. These are the insides, where minifigs can fight. Be sure to be VERY clear as to where one should enter when boarding, and where the controls are. Put your crew on here.

Commandeering:

If there are no living opposing units in a ship, a pilot takes it over when sufficient crew are ready (Two for carriers, four for frigates).

Taking fighters works the same way, only the fighter must be parked and the pilot must exit it before engaging in combat. IF they die in the cock pit, they will need to be dumped out by an enemy.


Hmmm..... Am I forgetting anything?
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Cpt. Zipps
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Post by Cpt. Zipps » Fri Nov 13, 2009 7:22 pm

It needs more ships and anyways we have several of these already, good effort though.
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birdman
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Post by birdman » Fri Nov 13, 2009 8:17 pm

:wtc:
Another one?
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Dr. Vlad
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Post by Dr. Vlad » Fri Nov 13, 2009 11:59 pm

It's far better than most....good job!
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Ogel96
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Post by Ogel96 » Sat Nov 14, 2009 12:06 am

Image
DUM DUM DE DUM DUM DE DUM DE DUM DE DUMMMMMM.
we have this already.
next time, use the search bar.
http://google.com/notebook/public/06283 ... oQjfzZmPwi
My doctor says I have an obsession with vengance. We'll just see about that
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Post by Dr. Vlad » Sat Nov 14, 2009 12:11 am

There is little resemblance between that and this.....have you even read either?
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Warhead
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Post by Warhead » Sat Nov 14, 2009 4:23 am

It's just the guys ideas on the subject, nothing wrong with that. Some of them may be more useful than what we already have, it's how you evolve concepts IMO. This is no fail.
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Coximind
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Post by Coximind » Sat Nov 14, 2009 7:43 am

Funny picture Ogel.

Your link shows how to do really tiny stuff though: about 50ft to a stud. My intended scale, if I didn't make it clear, is more about 10 ft to a stud.

Secondly, my rules allow players familiar with the normal rules to play it nearly the same way; just smaller. Those rules are complex enough to darned near be a whole game in and of themselves.

Maybe I didn't interpret there rules properly, but I also got the idea that their rules require considerable more,like pips for instance.
A fighter made by my rules could be had for as few as three or four pieces, and I like it that way. Pips are entirely unnecessary unless you want rocket launchers.

Fourth, they did not allow for the fact that it's not only possible, but fairly easy to board an enemy ship. I did, by allowing minifig sized "sets" on the table, separate from battle until someone boards.


Did I miss anything? I don't think so... Oh wait.
It needs more ships and anyways we have several of these already, good effort though.
It's not *that* hard to make something up. They're calculated just like normal minifigs. You can add or subtract stuff as you see fit for faster or slower ships, stronger or weaker ones, etcetera.
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Ogel96
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Post by Ogel96 » Sat Nov 14, 2009 2:38 pm

I apologize.
I AM BECOME FAIL, DESTROYER OF SELF.
My doctor says I have an obsession with vengance. We'll just see about that
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.

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Warhead
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Post by Warhead » Sat Nov 14, 2009 3:16 pm

Eh! Don't be daft, you didn't do anything wrong either.
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