Yes, I know, there are threads about these. The ideas are reposted here for your (in)convenience.
The Medik
Cost: 7CP
Skill: 1d6
Move: 5"
Armor: 4
Specialty: Medikal Aptitude (3CP)
If the Medik is within touch range of a dead unit, they may choose to roll 1d6for each Medkit they posses to try and revive them. The usage rating for revival is equivalent to the number of turns said unit has been dead.
Not included: Medkit
As Weapon: UR:3, DMG:1d6-2, RNG: CC, Cost 1CP
Allows Revivals by those with Medikal Aptitude.
The Mechanik
Cost: 7CP
Skill: 1d6
Move: 5"
Armor: 4
Specialty: Mechanikal Aptitude (3CP)
If the Mechanik has not used their action in combat, at the end of their side's turn, they may roll 1d6 for each Tool they possess. During their opponent's turns, they may use any loose pieces within that many inches of themselves to try and build or repair something.
Not included: Tools
As Weapon: UR:3, DMG:1d6-2, RNG: CC, Cost 1CP
Allows Building by those with Mechanikal Aptitude.
So, in short, for an extra four CP, a Minifig can take a tool or medkit and do something different.
Medik and Mechanik
Moderators: Pwnerade, IVhorseman
Medik and Mechanik
Bullshit.You agree not to post any abusive, obscene, vulgar, slanderous, hateful, threatening, sexually-oriented or any other material that may violate any applicable laws.
to get these stats. So let me explain.
So There.
True, but the Aptitude has to be had too. Only a Mechanik can use tools for building, but as a weapon in anyone else's hands, it's not very helpful.The equipment should cost more, they are not random
objects.
So There.
Bullshit.You agree not to post any abusive, obscene, vulgar, slanderous, hateful, threatening, sexually-oriented or any other material that may violate any applicable laws.
- MasterEcabob
- Jaw-Jaw
- Posts: 837
- Joined: Sun Jan 11, 2009 1:27 pm
- Location: Lurking...
I'm pretty sure Rayhawk's offical stance on the medik is that a successful revival takes a skill roll of 6, and for every number less than that the minifig comes back with one less arm/leg/head. (so basically, a crit success=total recovery, 5-4=partial recovery, and crit fail=insta kill, since a standard minfig only has 5 arms/legs/heads)
/lurk
/lurk
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!