Vol stat cards
Moderators: warman45, Rev. Sylvanus
Alright, I've come up with a fifth stat card, so, without further ado;
The Berserkr:
I've also re-worked the trooper, scout and heavy cycle cards to make them more legible.
* a note on spelling, "berserkr" is not a typo, it is in fact, the old Norse spelling.
The Berserkr:
I've also re-worked the trooper, scout and heavy cycle cards to make them more legible.
* a note on spelling, "berserkr" is not a typo, it is in fact, the old Norse spelling.
"If someone ever tries to kill you, you try to kill them right back." -Malcolm Reynolds
Perhaps...
Ignores injuries on the roll of 4+ on a D6.
Or Ignores all injuries that are not double his armour value.
Or lose one random limb per injury that exceeds his armour. Legs = 1/2 move. Arm = 1/2 Skill, head = stunned/blind random direction in movement and/or attack.
Depending how complex you want to get.
Ignores injuries on the roll of 4+ on a D6.
Or Ignores all injuries that are not double his armour value.
Or lose one random limb per injury that exceeds his armour. Legs = 1/2 move. Arm = 1/2 Skill, head = stunned/blind random direction in movement and/or attack.
Depending how complex you want to get.
Where is this taking place? I might be able to arrive with my micro army to annoy the heck out of the HodpodgiansStrana wrote:actually its a battle between me Roc Nat and Tuefish. it will happen dec 20th, and maybe 4th horseman will come up for it.AdrianTheGeek wrote:Ooooooo, Natayla, and Tuefish are havin a brikwar? I've been missing a lot. Is anyone else gonna play?
as to the vol being slow, they have quite a few flying transports so its not so much an issue, and with those guns as soon as you get in range theyll cut you to peices. after all thier raiders quick close combat is what thier for.
For the last time....THIS THREAD IS NOT EATABLE!
- Natalya
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Yea umm that's kinda over-powered. If they can't be hurt by anything it's kinda BS. Maybe just say like their armour gets upped to 1 D10 while in berserk mode or something, but invincibility isn't fair. Being in berserk mode might let them ignore gunshot wounds or something, but it won't stop them from being crushed by a tank.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
- Natalya
- I've trolled before.
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I made a Stat Card page in honour of this new trend in making them. Hopefully more people will start making stat cards.
http://brikwars.wikispaces.com/Stat+Cards
http://brikwars.wikispaces.com/Stat+Cards
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
- Strana
- Dimmy
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- Location: Grand Admiral of the Hodgepodgian fleet
berserkers not as affective as you think, he is easily shot dead before he ever reaches enemy troops. so far in 3 battles he has yet to kill someone so over powered no, just don't let him get a kill. and if he does use a tank to punt him across the field so that it will take more than one turn to return to gorging himself on your infantrys flesh
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas