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Moderators: warman45, Rev. Sylvanus
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
Elmagnifico wrote:...I didn't want to just say he was immune to ranged weapons... And it's +3 to the two dice rolls, not +3 dice.
OneEye589 wrote:Secondly, this dude doesn't even need this type of armor; he's already got 2d6, which technically by the rules Heroes shouldn't have anyway as 1d10 base armor is the max a 1" creation can have.
OneEye589 wrote:Secondly, this dude doesn't even need this type of armor; he's already got 2d6, which technically by the rules Heroes shouldn't have anyway as 1d10 base armor is the max a 1" creation can have.
Warhead wrote:my head burns with War.
IVhorseman wrote:Heroes always have 2d6 armor. This is because they're ~*special*~
OneEye589 wrote:Secondly, this dude doesn't even need this type of armor; he's already got 2d6, which technically by the rules Heroes shouldn't have anyway as 1d10 base armor is the max a 1" creation can have.
birdman wrote:Your argument is flawed. Reactive armor works by exploding when it gets hit. Is this guy carrying around enough explosives to last a whole battle, he should be going up like a firecracker every time he gets hit...which will be once. Furthermore, the ingame ability of this reactive armor is so OP that its CP cost should be increase twentyfold, at least.
Simply putting three letters in front of a word does not make it magic and able to do anything. I know that this is brikwars, but I play 2001.
0/10, do better next time.
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
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