Improvise rules.

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: Rev. Sylvanus, warman45

What happens when you fire a squirrel from a cannon.

A large Boom and a lot of blood
4
22%
YOUR MUM
4
22%
The creation of awesome-sauce
0
No votes
LOLZ
6
33%
A critical fail
4
22%
 
Total votes: 18

User avatar
tahthing
rather undermines the point of ranks.
Posts: 1132
Joined: Mon Dec 29, 2008 7:02 pm
Location: Sometimes Anti-Social. Always Anti-Fascist.

Improvise rules.

Post by tahthing » Mon Dec 14, 2009 4:21 pm

when you go on holiday and you forgot to pack lego and dice (or one of those two) then you have a choice, buy dice and lego, or buy lego and use this idea.

The idea is to use coin fliping instead of a dice role.
their are two ways to play this;
Simplest way
You need:
A coin.
Lego.

Its VERY simple really.
Heads=success
Tails=fail
then flip again
Heads=critical
Tails=non-crit
This system means their would be more critical success and critical fails so the game should go faster. (which is ideal for a "travel" version)

slightly less simple system one:
You need:
As many coins as the number of sides on the dice needed for that roll.
Simple maths skills.
LEGO!!!!!

Flip the number of coins equal to the number of sides of the dice normally used (if 2 dice are used then flip coins for both), count the number that landed on "heads" that is the roll score.
Last edited by tahthing on Tue Dec 15, 2009 5:25 pm, edited 1 time in total.
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
Image
How's that compression ratio?

User avatar
birdman
Galidor
Galidor
Posts: 1023
Joined: Tue Dec 23, 2008 9:29 am

Re: Improvise rules.

Post by birdman » Tue Dec 15, 2009 3:42 pm

tahthing wrote: Flip the number of coins equal to the number of sides of the dice normally used (if 2 dice are used then flip coins for both), count the number that landed on "heads" that is the roll score.
Oh, and that isn't going to skew results at all.
Image

User avatar
tahthing
rather undermines the point of ranks.
Posts: 1132
Joined: Mon Dec 29, 2008 7:02 pm
Location: Sometimes Anti-Social. Always Anti-Fascist.

Re: Improvise rules.

Post by tahthing » Tue Dec 15, 2009 4:11 pm

birdman wrote:
tahthing wrote: Flip the number of coins equal to the number of sides of the dice normally used (if 2 dice are used then flip coins for both), count the number that landed on "heads" that is the roll score.
Oh, and that isn't going to skew results at all.
So? What do you want, a bunch of complex tables with multiple steps that take half a hour to work out?

Also you seem to of missed that whill on a single dice (or D) the chance of a 3 and the chance of a 6 are even, but with the coins your more likely to get a 3 than a 6. But i really don't give a fuck about that sort of stuff and if you don't like the idea make your own.
As long as all rolls are done this way its fair.
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
Image
How's that compression ratio?

User avatar
warman45
Cannon Fodder
Posts: 468
Joined: Mon Nov 24, 2008 10:52 pm
Location: missisauga ontario (GTA!!)
Contact:

Post by warman45 » Tue Dec 15, 2009 4:31 pm

you're not just gonna skw the results a LITTLE there gonna be WAY off

my solution is make a die with paper a pencil and something sharp
<img src="http://www.heresy-online.net/daemons/ad ... /24408.gif" alt="Broken Adoptable Image"><br><a href="http://www.heresy-online.net/daemons/le ... gurath.htm" title="Level up this Daemon!">Level up Adoptable!</a>

User avatar
tahthing
rather undermines the point of ranks.
Posts: 1132
Joined: Mon Dec 29, 2008 7:02 pm
Location: Sometimes Anti-Social. Always Anti-Fascist.

Post by tahthing » Tue Dec 15, 2009 4:48 pm

warman45 wrote:you're not just gonna skw the results a LITTLE there gonna be WAY off

my solution is make a die with paper a pencil and something sharp
It's yet to be tested but yea the results will be diffrent to a normal roll, A improvied dice using paper though would also skew the results, my solution before this idea was to make a lego cube (2x2 and 5 plates high makes a cube!) and number the sides.

Also before somebody else points out how this isn't going to be the same i have something to say; screw the sticking to a premade idea i have a mind of my own!
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
Image
How's that compression ratio?

User avatar
james+burgundy
I tend to just pile the shit on myself
Posts: 2931
Joined: Sat Dec 29, 2007 8:34 pm

Post by james+burgundy » Tue Dec 15, 2009 5:23 pm

There needs to be more things to vote for :( l
My Flickr
My YouTube
Indisputable rules of Brik Wars.
1.OTC Wins .. Always
2.There is NEVER to much blood and gore.

User avatar
warman45
Cannon Fodder
Posts: 468
Joined: Mon Nov 24, 2008 10:52 pm
Location: missisauga ontario (GTA!!)
Contact:

Post by warman45 » Tue Dec 15, 2009 5:41 pm

we need a poll on the minimum number of items for this poll
<img src="http://www.heresy-online.net/daemons/ad ... /24408.gif" alt="Broken Adoptable Image"><br><a href="http://www.heresy-online.net/daemons/le ... gurath.htm" title="Level up this Daemon!">Level up Adoptable!</a>

User avatar
OneEye589
Pooplord
Posts: 3228
Joined: Sat Jul 19, 2008 6:35 pm
Location: New York
Contact:

Post by OneEye589 » Tue Dec 15, 2009 7:14 pm

Wait a minute... You're writing down solid rules, but they are how you would improvise? Huh?

User avatar
Arkbrik
Clown-Face Bologna
Clown-Face Bologna
Posts: 2003
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Post by Arkbrik » Wed Dec 16, 2009 1:13 am

Wouldn't it be easier to draw numbered notes from a hat? Or just fudge every roll?

User avatar
tahthing
rather undermines the point of ranks.
Posts: 1132
Joined: Mon Dec 29, 2008 7:02 pm
Location: Sometimes Anti-Social. Always Anti-Fascist.

Post by tahthing » Wed Dec 16, 2009 10:42 am

OneEye589 wrote:Wait a minute... You're writing down solid rules, but they are how you would improvise? Huh?
Yep.
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
Image
How's that compression ratio?

User avatar
Rody
Jaw-Jaw
Posts: 932
Joined: Wed Jan 16, 2008 9:48 am
Location: Below sea-level
Contact:

Re: Improvise rules.

Post by Rody » Thu Dec 17, 2009 4:38 pm

birdman wrote:
tahthing wrote: Flip the number of coins equal to the number of sides of the dice normally used (if 2 dice are used then flip coins for both), count the number that landed on "heads" that is the roll score.
Oh, and that isn't going to skew results at all.
meh, it just makes for less criticals and more average results.
Act first, then think, then try to find a way to cover up the horrible mess you made.
Si Hoc Legere Scis Nimium Eruditionis Habes

davee123
Champion
Champion
Posts: 31
Joined: Sat Apr 19, 2008 5:00 pm
Location: Massachusetts, USA
Contact:

Post by davee123 » Thu Dec 17, 2009 10:45 pm

CANNOT.... RESIST.... MATH.

To roll a 1d6 with coins:

Take a penny, a nickel, and a dime. Toss them in the air. Find the coin that's the furthest away from the other two. In case of a tie, flip them again.

Penny: tails = 1, heads = 2
Nickel: tails = 3, heads = 4
Dime: tails = 5, heads = 6

Probability issue solved.
Whiny Loser wrote:What if I don't have 3 different denominations of coins?
You are a bad person, and you should feel bad.

DaveE

User avatar
Warhead
kaka pants
Posts: 7300
Joined: Mon Feb 09, 2009 2:07 pm
Location: I'm Momnipresent.

Post by Warhead » Fri Dec 18, 2009 1:19 am

davee123 wrote:CANNOT.... RESIST.... MATH.

To roll a 1d6 with coins:

Take a penny...
Warheads: "To roll a 1D6 with coins." Take coins to shop, buy 1D6... Ta-Daaaaah!
Image

User avatar
OneEye589
Pooplord
Posts: 3228
Joined: Sat Jul 19, 2008 6:35 pm
Location: New York
Contact:

Post by OneEye589 » Fri Dec 18, 2009 11:03 am

If you are playing Brikwars somewhere else, don't you think you'd be able to pack at least 1d6?

User avatar
Warhead
kaka pants
Posts: 7300
Joined: Mon Feb 09, 2009 2:07 pm
Location: I'm Momnipresent.

Post by Warhead » Fri Dec 18, 2009 12:17 pm

Stay clear of D20's, there far too big to carry.

Image
Image

Post Reply