Costs and some other qustions
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- Lordofdragonss
- Nice Dubs
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Costs and some other qustions
I still don't understand (they are not mentioned) how some CP costs work
How much costs:
1d6 + 2 armor/skill? and 2d6 armor/skill?
Of course 1d6+2 armor IS better because it gives you 3-armor at 1 roll so it should costs a more
How I give mind to mounted Machine gun without operator(he have aim to kill all minifigs that making something bad? 1d6? or 1d6-2? (But then it will be usless!) Or use 1d6-2 (for halfmind because it's machine and then add + 3skill to be better shooter)
And other question- How long is minifig/creation seeing range? 20"?
How much costs:
1d6 + 2 armor/skill? and 2d6 armor/skill?
Of course 1d6+2 armor IS better because it gives you 3-armor at 1 roll so it should costs a more
How I give mind to mounted Machine gun without operator(he have aim to kill all minifigs that making something bad? 1d6? or 1d6-2? (But then it will be usless!) Or use 1d6-2 (for halfmind because it's machine and then add + 3skill to be better shooter)
And other question- How long is minifig/creation seeing range? 20"?
The costs are all explained in Chapter 7 in the 2005 rules. Any creation, be it a minifig, spaceship, or just gun emplacement can be made using those rules.
A minifig has an armor of 1d6 (or 4, just to make things easier, as four is about average for 1d6). If you want to make a minifig have more armor, you wither give him actual Minifig Armor, or raise his armor through the creation process.
Skill is shown in that chapter as well. A minifig has 1d6 Skill, which is where one of the CP in a minifig's total cost comes from. If you want to give him a higher skill, just use the chart in Chapter 7 to see how much more CP you would have to add for the Skill level you want.
To make a gun emplacement automated, first make the gun itself, which would be just the weapons section, then give it a skill value. Add the CP for whatever skill level it is and you're set.
A minifig has an armor of 1d6 (or 4, just to make things easier, as four is about average for 1d6). If you want to make a minifig have more armor, you wither give him actual Minifig Armor, or raise his armor through the creation process.
Skill is shown in that chapter as well. A minifig has 1d6 Skill, which is where one of the CP in a minifig's total cost comes from. If you want to give him a higher skill, just use the chart in Chapter 7 to see how much more CP you would have to add for the Skill level you want.
To make a gun emplacement automated, first make the gun itself, which would be just the weapons section, then give it a skill value. Add the CP for whatever skill level it is and you're set.
- Lordofdragonss
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My friends hero is Wind waker- and he can manipulate winds...
now if he can see whole battlefield- I am doomed..
Still thre is no rule how much 2d6 costs...
Anyway:
So we count Armor like this:
Giant Ogre: size 2, armor rating 1 (1d10) and I want to add him + 2 armor
so it goes:
Basic cost:
2x(1cp[armor rating]+1cp[+2armor]) = 4cp
and skill:
2x1 (1d6 skill)= 2c
and move: 4"=2cp
4+2+2 = 8 right?
now if he can see whole battlefield- I am doomed..
Still thre is no rule how much 2d6 costs...
Anyway:
So we count Armor like this:
Giant Ogre: size 2, armor rating 1 (1d10) and I want to add him + 2 armor
so it goes:
Basic cost:
2x(1cp[armor rating]+1cp[+2armor]) = 4cp
and skill:
2x1 (1d6 skill)= 2c
and move: 4"=2cp
4+2+2 = 8 right?
- Strana
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here is creation broken down
first have size (in inches), Structure level, wanted movement
in this case
2",1,4"
size(2)xSL(1)=2cp
move(4")/2=2*1cp=2
skill(standard 1d6)=2cp
armor model size(2)*2=4cp
ending stats
a size 2 creature that is as tough as a troll(SL1) can move 4" in a turn has a skill of 1d6 and heavy plate armor covering the whole body for 2d6 in armor. value for the creature is 10cp.
game play notes: this is going to be a bastard of a creature to kill the armor and heavy hide of the creature is nominally resistant to up to 12 points of damage taken at a shot, and having 2HP helps a lot, in other words if the creature is being shot at by archers its going to take the combined effort of at least 5 archers an average dmg of 3 a trooper more likely more are needed as some will miss.
note: armor including shield is under the weapons table under the heading protection
Protection
Armor Plate / Shield WS WS x 2 * CC (WS)d6 Armor to area;
Shove WS x 2" * * - if swingable, may be used
to Parry or Shove
the +1, or +2 amors are usually only minifig jargon so that thier stats can be kept tidy for massive battles.
first have size (in inches), Structure level, wanted movement
in this case
2",1,4"
size(2)xSL(1)=2cp
move(4")/2=2*1cp=2
skill(standard 1d6)=2cp
armor model size(2)*2=4cp
ending stats
a size 2 creature that is as tough as a troll(SL1) can move 4" in a turn has a skill of 1d6 and heavy plate armor covering the whole body for 2d6 in armor. value for the creature is 10cp.
game play notes: this is going to be a bastard of a creature to kill the armor and heavy hide of the creature is nominally resistant to up to 12 points of damage taken at a shot, and having 2HP helps a lot, in other words if the creature is being shot at by archers its going to take the combined effort of at least 5 archers an average dmg of 3 a trooper more likely more are needed as some will miss.
note: armor including shield is under the weapons table under the heading protection
Protection
Armor Plate / Shield WS WS x 2 * CC (WS)d6 Armor to area;
Shove WS x 2" * * - if swingable, may be used
to Parry or Shove
the +1, or +2 amors are usually only minifig jargon so that thier stats can be kept tidy for massive battles.
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
Re: Costs and some other qustions
>1d6+2 IS better than 2d6Lordofdragonss wrote: 1d6 + 2 armor/skill? and 2d6 armor/skill?
Of course 1d6+2 armor IS better because it gives you 3-armor at 1 roll
Learn some probability.
- Strana
- Dimmy
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base probability maybe but average for 2d6 is higher.
logic
2d6 avg is 7 rang is 2 to 12 also higher chance of additional dice
1d6 +2 avg is 6 range is 3 to 8
logic
2d6 avg is 7 rang is 2 to 12 also higher chance of additional dice
1d6 +2 avg is 6 range is 3 to 8
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
- muffinman42
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A table in the rule books would be nice.
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Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
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- RunsWithLegos
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