Olly's BrickSpace Version 1.5 Requests

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Postby Olothontor » Sat Feb 06, 2010 4:45 pm

Oh, God.

I mean... hmm.

Currently I'm working on making an RPG with kidko, that should be done on the 28th of this month.. I will consider coming back to this once that's done, however, if there's enough hype.

Which I doubt.
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Postby MasterEcabob » Sat Feb 06, 2010 7:12 pm

Sorry Olo, but minifig scale ships battles killed any interest in microsace a while back.  It was a good run, but its time to let it rest in peace.

...That said, what is this RPG you speak of?
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Postby Olothontor » Sat Feb 06, 2010 8:52 pm

Haha.

It's an online sandbox post-apocalypse RPG. We're essentially doing a month-long game development sprint during February. He handles the majority of the coding, I handle most of the graphics, we co-op on plotline

We started on the first. We're damn well gonna finish on the 28th.
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Postby MasterEcabob » Sat Feb 06, 2010 10:26 pm

I wish you luck with your project then!

As for me, I've been working on a post-apoc story.  Its already 2,700 words long and I still have a ways to go, but it is turning out to be pretty epic.  

But I'm definitely NOT going to be done by the 28th...
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Postby Olothontor » Sat Feb 06, 2010 10:52 pm

Haha. Well, then, same luck to you. Keep an eye for Flak, it WILL be releases in or around the end of this month, and I most certainly will post a link ot it here. Probably more than once.

Because the best part is: it's totally free. We'll have a donate button if you really like it, but you don't HAVE to pay for it.
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Postby Ross_Varn » Sat Feb 20, 2010 10:25 pm

Anyway. Scenarios.

First one- STATION SIEGE. Do this one. I don't care if you don't have a station, make one.

Other than that, i'm not sure.
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Postby Sloopofwar » Sat Feb 20, 2010 10:34 pm

Idea two, a battle around a black hole. Any damaged ships without engines would drift into the maw and all debris would be sucked in at speeds fast enough for them to cause damage to anything in their way.
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Postby Olothontor » Sat Feb 20, 2010 10:43 pm

Ross_Varn wrote:First one- STATION SIEGE. Do this one. I don't care if you don't have a station, make one.

Other than that, I'm not sure.


Hmm. Don't know if I have the pieces for a full station.

Sloopofwar wrote:Idea two, a battle around a black hole. Any damaged ships without engines would drift into the maw and all debris would be sucked in at speeds fast enough for them to cause damage to anything in their way.


This is more easily doable, could be interesting.
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Postby aoffan23 » Sat Feb 20, 2010 11:24 pm

Do a scenario where players have to fight to salvage a cargo ship. Has a nice mix of objectives and carnage! Yay :D
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Postby Olothontor » Sat Feb 20, 2010 11:37 pm

Or perhaps ESCORT a cargo ship... hmmm...
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Postby Ross_Varn » Sun Feb 21, 2010 12:07 am

Or, y'know, have one side escort and the other attack.

There could be a mining scenario as well.
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Postby aoffan23 » Sun Feb 21, 2010 12:15 am

Some space pirates are in custody of a large detention ship. Somehow, they manage to get a signal out, and call for backup. The pirate fleet arrives, and while the guards are busy fighting them off, the pirate captives break out and hijack the ship. Your mission is to destroy the pirate fleet, but save the detention ship. Once all pirate ships are eliminated, the pirates on the detention ship will surrender.
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Postby Olothontor » Sun Feb 21, 2010 12:38 am

Could be interesting. Gosh, so many options! This'll take some serious consideration.
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Postby Cpt. Zipps » Sun Feb 21, 2010 12:57 am

I've been away for the past few month's what Brikspace updates did I miss, Is the PDF or google doc updated?
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Postby Olothontor » Sun Feb 21, 2010 9:00 am

Sadly not, as I've also been gone for about three months. I'm going to make the fix soon.

Part of the point of my upcoming BrikSpace forum battle will be to root out the final shortcomings and failings of version 1, so that they can be fixed in the release of v1.5, alongside some new stuff.
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