I'm working on a custom minifig mage to add to my small rebel army. (pics are to follow). I decided to work out the stats, but I think i overdid it.
The total ,cp cost came up to about 300 (where's that hammer ...). jope you guys can think up some better stats to make him a bit more mortal.
PS: it's also a champion)
Turamarth, Elemental Realmguardian
Move 30 cm (bout 11 inches)
armor 6 + 1d10
skill 1d10 +2
3 stupendous feat
no ranged weapons apart from spells
can organize troops
12SP energy(lightning etc)
A wizard, while typically a frail individual, is still superior to mere minfigs as he can control the very essence of the cosmos with his mind.
+Heroic Ego (as normal)
+Master of the Arcane: Wizards believe in mind over matter, and thus count as having a skill of D6 when using weapons and only have D6 armor versus non-magical attacks. They also have the ability to cast one spell per action, from the below list.
Magic Missile: Bread-and-butter of wizardry. Use: 4 Power D6+1 Range 8"
Fireball: Also nice. Use 6 Power D6+2 Range 8" Blast
Shield: Eep! Use 6 Gain +d6 armor again all attacks until next turn.
Ka-Nuke: Every wizard knows when it's time to fry something. Use 8 Power 2D6 Range 12" Blast
Frostbite: Icy spell that freezes the target on the spot for 1d6 turns unless he's freed by an other fig. This takes 1 turn. If left stuck for 2 turns, the victim is dead.
Use 6 Power N/A Range 8"
Edit: here is the gallery of the 90% finished fig