Moderators: warman45, Rev. Sylvanus
Blitzen wrote:I have no idea what the rest is, apart from some magic shindigs, but twelve is probably overkill as well.
stubby wrote:You were inb4beluga.
spacessj wrote:Oh and for the record, I wasn't trying to create a godlike fig.
Warhead wrote:my head burns with War.
Wizard
A wizard, while typically a frail individual, is still superior to mere minfigs as he can control the very essence of the cosmos with his mind.
Skill: D10
Move: 7"
Armor: 2D6
Specialties:
+Heroic Ego (as normal)
+Master of the Arcane: Wizards believe in mind over matter, and thus count as having a skill of D6 when using weapons and only have D6 armor versus non-magical attacks. They also have the ability to cast one spell per action, from the below list.
+Spells:
Magic Missile: Bread-and-butter of wizardry. Use: 4 Power D6+1 Range 8"
Fireball: Also nice. Use 6 Power D6+2 Range 8" Blast
Shield: Eep! Use 6 Gain +d6 armor again all attacks until next turn.
Ka-Nuke: Every wizard knows when it's time to fry something. Use 8 Power 2D6 Range 12" Blast
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