
Please note they are supposed to look a bit dorky, hence the big "M" on their tops.
The following list are the stats sent to the players of the Manly Men.
The Manly Men
Manly Trooper (x12)
Move Skill Armour Notes
5” 1D6 5 Lasrifle/Chainsword
Name Range Use Damage Notes
Lasrifle 12” 3 1D6+1 -
Chainsword - 3 2D6+3 -
Tough Hombries (x3)
Move Skill Armour Notes
7” 1D10 6
Name Range Use Damage Notes
Pistol 6” 3 1D6+1 Twin pistols equals two attacks. May use in melee too at nil range.
Throwing Axe 6” 3 1D6+1 May use in melee at nil range
OTC - 3 3D6 Unable to be parried
Heavy Hombrie: Big Red (x1)
Move Skill Armour Notes
5” 1D10 6 BBQ Flamer
Name Range Use Damage Notes
BBQ Flamer 10" 3 2D6 1D6/2" area effect: 4+ still on fire for 1D6 damage next turn
Still Saw - 3 2D6 -
Mighty Hombrie (x1)
Move Skill Armour Notes
7” 1D10 2D6+1 Pistol/Chainsword, Hero
Name Range Use Damage Notes
Pistol 6” 3 1D6+1 May use in melee too at nil range.
Chainsword - 3 2D6+3 -
Manly Santa (x1)*
Move Skill Armour Notes
10” 1D12 2D6+1 Hero, Duel Auto-pistols. May use pistols in melee too at nil range. Manly: May re-roll armour save, 2x wounds
Name Range Use Damage Notes
Pistol 6” 3 1D6+1 Twin pistols equals two attacks. May use in melee too at nil range.
Must be MANLY!
The Manly Men must be Manly at all times and so they will not benefit from any cover modifiers. However, because they are so “Manly” they always gain a +1 to their armour which has already been added to the stats.
Objective: Obtain the Computer Core and show everyone who’s the best. Once you win the core I’ll roll a random number of turns before the game ends. If you still possess the core by the end of this time you have achieved your mission. Simple.
NOTE: It’s MANLY FUCKIN SANTA now as he has far exceeded his stats as shown above but they are included to show his humble beginnings. I can't/wont list MFS's stats until after the forum battle has finished.
I found when faced with the tough armour of the VOL the Manly Men had very little in the way of ranged weapons that stood any chance of doing damage. I think if this team were to be used again that they would perhaps need better ranged weapons. They were suposed to be more of a close combat oriented team anyway.
I have no idea of the CP costs for any of the teams. I just tailored the teams and abilities to give what I believe to be a rough balance.
Comments?