shotguns

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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shotguns

Postby Dertyyy » Thu Apr 01, 2010 4:17 pm

any stats?
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Postby Ross_Varn » Thu Apr 01, 2010 4:43 pm

Fingercone all the way.
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Postby eclipse » Thu Apr 01, 2010 4:53 pm

Fudge is good.
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Postby aoffan23 » Thu Apr 01, 2010 5:08 pm

-1 to use and +1 to damage rolls when attacking zombies.
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Postby Theblackdog » Thu Apr 01, 2010 6:43 pm

My shotgun rules:
range 8" (1-finger cone), use 4, kills a standard minifig trooper on a D6 roll of 4+.
The nice thing about shotguns is that in addition to their standard attack you can stick a bunch of different specialized rounds in them, and it will automatically launch them 8". Things like grenades, Dragon's Breath rounds (which give the shotgun flamethrower stats for 1 attack), sensor units, and tazer rounds. Zombies killed by shotguns cannot come back to life.
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Postby Silent-sigfig » Fri Apr 02, 2010 10:20 pm

Name Range Use Damage notes
Shotgun 4" 3 1d6+4 Fingercone.
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