Newbish n00b questions, MkII

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Re: Newbish n00b questions, MkII

Postby Maraxous » Mon Feb 19, 2018 11:38 pm

So it would be a 2" radius 1d10 centered on him. Sweet. I can't wait to use him. :twisted:
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Re: Newbish n00b questions, MkII

Postby Texhnophille » Sun Mar 18, 2018 8:23 am

I'm not sure about Burst Fire penalty calculations.
So, if I choose to fire a 2-shot Burst, does it make the penalty for each shot a -2 or a -1?

Also, do Target Size to-hit modifiers affect CC attacks?
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Re: Newbish n00b questions, MkII

Postby stubby » Mon Mar 19, 2018 9:43 pm

Texhnophille wrote:I'm not sure about Burst Fire penalty calculations.
So, if I choose to fire a 2-shot Burst, does it make the penalty for each shot a -2 or a -1?

Also, do Target Size to-hit modifiers affect CC attacks?

-2, and yes.
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Re: Newbish n00b questions, MkII

Postby Maraxous » Sun Apr 08, 2018 4:59 pm

So with the new rules can the big mechs and tanks like size 6 and higher have 3d10 armor and 15" move? Definitely seems like the large space cruisers should.
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Re: Newbish n00b questions, MkII

Postby AnnoyedZebra » Mon Apr 09, 2018 2:09 am

the mechdonalds big mech
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Re: Newbish n00b questions, MkII

Postby stubby » Mon Apr 09, 2018 5:20 pm

Maraxous wrote:So with the new rules can the big mechs and tanks like size 6 and higher have 3d10 armor and 15" move? Definitely seems like the large space cruisers should.

15" is flying only. So space cruisers can move 15", ground-based tanks and mechs would be limited to 10".

I thought about adding further limits to the 4d10 and 5d10 armor levels, to 10" and 5" move respectively, but those are supposed to be abnormal exceptions in the first place so it's weird to tie "normal" limits to them.
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