[HH] Skullduggery and Shenanigans

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[HH] Skullduggery and Shenanigans

Postby Quantumsurfer » Thu Nov 05, 2015 10:06 am

Gather ‘round BrikWarriors far and near,
to witness a tale of woe and fear.
Not only the terror of battle ‘twixt our kind left undone,
but of the Monster that came thereafter to seal the Fun.

We begin our harrowing tale on a cool Autumnal day,
whereupon a Knightly King is called to join the fray
‘gainst shrilly shrieking Skeletons, maddened with hate,
and charmed to life ‘neath rusted armor plate.



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Setup Overwatch


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Knight Setup


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Necro Setup


Contents

Turn One
Turn Two
Turn Three
Finale
Epilogue


Armies

Spoiler: show
Knights
  • Knightly King (Hero), equipped with Heavy Armor and Golden Sword (Heavy Weapon, Heroic Artifakt), driving a heavy chariot equipped with one crossbow and pulled by one horse.
  • King’s Bodyguard, equipped with Heavy Armor, Heavy Weapon, and Shield.
  • Polearm Squad: 3x Knight, equipped with Two Handed Weapon and Light Armor.
  • Strikers: 2x Knight, equipped with Light Armor, Heavy Weapon, and Shield.
  • Cavalry: 2x Knight (one Unicorn, one Crown), mounted on horseback, equipped with Heavy Armor, Heavy Weapon, and Shield.
  • Jester (SuperNatural), owning 3d4 SN Dice, equipped with two bombs (1d10 Explosive).

Necros
  • Sorcerer of Death’s Konstruktion (Hero), equipped with Staff of Necromancy (Two Handed Weapon, Heroic Artifakt).
  • 1st Skeleton Squad: 1x Black Skeleton Leader, equipped with Light Armor, Heavy Weapon, and Shield, 1x White Skeleton Regular, equipped with Heavy Weapon and Shield, 2x White Skeleton Regular, equipped with Heavy Weapon.
  • 2nd Skeleton Squad: Same as the first, minus the last two Regulars.
  • Bone Riders: 2x Skeleton (one Leader, one Regular), mounted on bone horses, equipped with Heavy Armor and Two Handed Weapon.
  • Ghost: (SuperNatural), owning 3d6 SN Dice.


Battlefield

Spoiler: show
The Pumpkin Mines are set into the foothills of the Great Gourd Mountain.  The Mine’s facade covers the entrance to a large cavern network where spooky things are said to occur with regularity.  Two large peaks jut up from either side of the mine entrance and the landscape rolls out over a hilly terrain sparsely populated with the medium sized pine trees.

The Necros have already arrived at the mines, and have clearly beset the Dwarves toiling away there.  Their battle carriage is situated to one side.  Evidence of this previous battle can be found in the scattered dwarven corpses and fallen skeletons near the mine doors.  A mine cart and wagon cart have been tipped over here, presumably to be used as impromptu barricades.  This tactic looks to have had mixed results.  The Sorcerer has taken to the balcony, to overlook and direct the proceedings below while the Skeleton Squads have broken off to battle isolated Dwarf groups.  The Bone Riders sit idly in the middle, ready to spring into action at the first hint of trouble.  The Ghost takes up position near the Mine doors and its former host body, the dark dwarf lying on the overturned cart.

Meanwhile, the King and his Knights are just arriving together at the entrance to the pathway toward the Mines.  The King, his Bodyguard, and the Jester are all situated atop the chariot.  The two squads of Knights are marching along one side while the Cavalry troops ride to the other.


Objectives

Spoiler: show
The Primary Objective for both armies is to destroy all enemy combatants.

There are two Secondary Objectives, however.  The first is the Dwarven Unit to the left side of the map.  The Dwarves have altered statistics (4 Move, 1d10 Armor) and possess an Immunity to Fear.  Two of the Dwarves are equipped with Heavy Weapons, Light Armor, and Shields.  The leader (Gold Helmet) is equipped with Light Armor and a Two Handed Weapon.  If the Knights can get within 2” of any Dwarf, they are “Rescued” and control is given over to the Knight player.  Until then, the Dwarves only defend themselves, cannot move, and do not attack.

The second is the abandoned ballista to the right side of the map.  The player to get a unit adjacent to it gains control of it.  It comes equipped with two mounted crossbows and one 2d10 Explosive bolt.  These are some of the only ranged weapons on the map.


House Rules

Spoiler: show
The Sorcerer of Death’s Konstruktion exudes a Pall of Fear.  So long as he lives, enemies on the battlefield suffer -1 to all rolls.

The Knightly King exudes an Aura of Valor.  So long as he lives, allies on the battlefield gain +1 to all rolls.

The Sorcerer also exudes a Resurwrecktion Aura.  Each Necro turn, so long as the Sorcerer is alive, each individual Skeleton can make a UR 4 roll to resurrect and rejoin the battle.

Heroic Feats may not be retried if they fail.



Turn One


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Knights Turn 1a

The Unicorn Knight gallops diagonally across the field and decapitates a Skeleton Regular on the way in.  First Blood, such as it is, is granted and the Dwarves are Rescued.


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Knights Turn 1b

The Crown Knight bolts across the field in the same direction but doesn’t quite make it into the fracas.


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Knights Turn 1c

The King’s Chariot takes off in the complete opposite direction, rattling madly over the uneven terrain, hoping to block off the Skeleton Squad’s access to the Abandoned Ballista.  All the passengers remain in the chariot for now.

Not sure if there is a ruling for this or not but we decided that passengers dismounting a moving vehicle (since the chariot would keep going in the same direction and speed next round unless stopped by the driver) would suffer built up MOM damage for a minifig.


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Knights Turn 1d

The Polearm Squad marches slowly forward while the Strikers sprint past, eager and more able to get into the action.


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Necros Turn 1a

One of the Skeleton Regulars earlier cut down by the dark dwarf is the only Skeleton to Resurrect this turn.


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Necros Turn 1b

The Skeleton Leader moves past the Gold Dwarf, who takes a wild swipe at him and misses, and proceeds on toward Silver.


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Necros Turn 1c

It slams its sword into Silver’s shield ineffectually, but the dwarf is so surprised he can’t recover in time to make a successful counter strike.  The Sword Regular takes a swing at Gold but the fellow is experienced enough to evade.  He’s already used up his counter on the Leader, though, so all he can do now is square off against his new opponent.  The Flail Regular swings weakly at Bronze, who batters it aside and chops the skellie down.


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Necros Turn 1d

The Bone Riders decide to get involved with helping to eliminate the dwarven menace.  The Black Knight decapitates Gold with a swipe of his heavy scythe.  The Regular, on the other hand critfails and just barely pings Bronze’s helm with the tip of his.  The dwarf is surprised enough to critfail his counterattack and they end up just sort of staring at one another for a moment.


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Necros Turn 1e

The Skeletons show a little more animation than expected and sprint up and over the chariot and gain the Ballista.  The resurrected Skeleton charges up onto the chariot instead.


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Necros Turn 1f

The Ghost glides forward and rips the wheel off of the chariot with telekinetic force.

(Not Shown) The Sorcerer attempts to cast Mass Resurwrecktion as a feat, allowing him to target all dead, not just the skeletons.  The Feat is technically successful, lamely raising one of the dead dwarves from the prior battle, so it may be used again if the Sorcerer wishes.  I guess it just wasn’t cool enough for a picture.
Last edited by Quantumsurfer on Thu Nov 05, 2015 10:59 am, edited 1 time in total.
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Re: [HH] Skullduggery and Shenanigans

Postby Quantumsurfer » Thu Nov 05, 2015 10:07 am

Turn Two

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Knights Turn 2a

While the Crown and Black Knights skirmish, inflicting no real damage on one another, the Unicorn Knight knocks a Leader Skeleton’s block off.


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Knights Turn 2b

The remaining Dwarves gang up on the Regular Bone Rider but just barely fail to bring it crashing down.


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Knights Turn 2c

The Strikers both crit-sprint across the field to engage with the Ghost.  It’s a fairly impressive display of athleticism.


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Knights Turn 2d

The two-handers continue to trudge forward.


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Knights Turn 2e

The Jester flips up to the top of the pennant pole and tosses the blue bomb downward.  It lands directly in the center of the ballista and explodes, shattering the weapon and hurling the two skeletons backward…


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Knights Turn 2f

...into the Explosive Bolt, which has also been triggered by the explosion.  It explodes in kind and hurls the broken bits of whatever is left of Squad 2 all over the place.


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Knights Turn 2g

The King leaps down from the chariot and plunges his Golden Sword into the ground.  It glows with power and hums with mysterious purpose as the King reserves his Feat as a response action.


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Knights Turn 2h

The Bodyguard leaps down and covers his King’s backside, easily batting away the resurrected Skeleton.


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Necros Turn 2a

(Not Shown) Another amazing series of failures leaves the broken bits of defeated Skeletons lying around on the ground.  Only one seems unwilling to go down...the same Skeleton that rezzed before over by the chariot.

The Sorcerer again casts Mass Resurerection and this time gets a bigger boner.  The Leader Skeleton and Gold Dwarf stand back up as menacing undead.  They are both without their heads, though, so they’ll both be Fighting Blind.


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Necros Turn 2b

The two Skellies who’ve just been blown to hell also seem bent on returning from their charred grave...but they’re missing many parts so all they can really do is hop around a bunch.


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Necros Turn 2c

The Leader Skeleton wobbles forward to attack the Unicorn Knight and fails miserably.  The Gold Corpse critfails and lodges his axe in his new ally’s ribcage by accident.


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Knights Turn 2i Response

The Knightly King uses the Feat Sacred Ground and sends a pulse of Holy Energy racing out in all directions that deals his weapon damage to any undead touching the soil.  This OP move wipes out many of the remaining opponents.


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Necros Turn 2d

The Black Knight, a Bone Rider no longer with his horse dead thanks to the Sacred Ground holy pulse, takes out its rage at the loss of its mount on the Crown Knight, scything him from his own mount with a vicious swipe.


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Necros Turn 2e

The Regular Bone Rider, also now mountless, finally cuts down Bronze Dwarf, planting its scythe through his beard and into his chest.


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Necros Turn 2f

The Ghost uses two of his SN dice to rip out the soul of one of the Strikers.  He keeps the remainder in reserve.


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Turn Two Overwatch A


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Turn Two Overwatch B
Last edited by Quantumsurfer on Thu Nov 05, 2015 10:39 am, edited 2 times in total.
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Re: [HH] Skullduggery and Shenanigans

Postby Quantumsurfer » Thu Nov 05, 2015 10:07 am

Turn Three

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Knights Turn 3a

The King concentrates his Aura of Valor on the Jester as his Feat.  The Jester can now use his SN Dice at any range for the turn.  However, the Aura of Valor benefits are lost to everyone else this turn and the Pall of Fear takes hold.  The atmosphere seems to further darken when the madman seems to summon a dragon atop one of the flanking peaks.


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Knights Turn 3b

The dragon turns the tables on the Sorcerer for a moment, striking fear into the evil caster as it leaps from the peak and wheels around to dive toward the balcony.


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Knights Turn 3c

Luckily for him, it was only an illusion after all.  Still, the damage is done and the Sorcerer is severely shaken.  He’s down 3d4 armor until he can get his stuff together.


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Knights Turn 3d

The remaining Striker and the Bodyguard gang up on the Ghost, who uses its remaining SuperNatural power to make itself insubstantial.  Their attacks do nothing.  Having used up its power, however, the Ghost doesn’t seem to have enough juice to counterattack effectively either.


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Knights Turn 3e

The Polearm Squad finally gains the combat and moves in to combine attacks against the Black Knight.  It goes down.  Hard.


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Knights Turn 3f

The Silver Dwarf moves to distract the Skeleton Regular while the Unicorn Knight moves in to crush its skull.  Truly, the loss of Valor and influx of Fear seemed to have little effect on these brave knights.


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Necros Turn 3a

Guess who gets up again.  The SuperRezzer Skeleton isn’t playing around anymore and leaps from the ground to latch onto the Jester’s red bomb...still in hand.


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Necros Turn 3b

The thing goes off and blows them both to hell.


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Necros Turn 3c

The Black Knight also rezzes and guts the axeman before again crumpling beneath an onslaught of counter damage.


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Necros Turn 3d

The Sorcerer leaps down from the balcony and touches his magic staff to the soil.  The magic races into the Pumpkin Mines and enlivens two of the rotted fruits.


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Necros Turn 3e

The SpringJacks burst from the ground and leap into battle.  One lands directly behind the Bodyguard.


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Necros Turn 3f

The other lands behind the Polearm Squad.  The Jacks are powerful but will rot completely in two turns.


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Necros Turn 3g

The first SpringJack beheads the Bodyguard with surgical precision.  The second easily dices the two handers apart and wades through the blood.


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Necros Turn 3h

The Ghost sends an ectobolt spiraling toward the King in the confusion but he keeps his wits about him and deflects it away.  There is a bright blast of light as the magiks interact and, for a moment, the King is blinded.



Unfortunately, it was at this point that my opponent had to leave.  I figured I could play out the rest of the battle by myself but I wasn’t feeling particularly interested in that prospect.  I did, however, have an idea.  A terrible, awful, grinch-grinning idea.  So I decided to use the premature termination of the game as a storytelling opportunity.  Plus, you know, I had already put effort into taking pictures and notes and stuff.

Read on, if you dare, as what follows is the gruesome account of that endeavor.
Last edited by Quantumsurfer on Thu Nov 05, 2015 10:38 am, edited 1 time in total.
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Re: [HH] Skullduggery and Shenanigans

Postby Quantumsurfer » Thu Nov 05, 2015 10:08 am

Finale

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The King lowers his sword slowly and blinks the brilliance from his eyes.  As he does so, he is confronted with a strange sight.  The Jacks are both just standing in front of him, grinning ear to ear, their weapons cast aside.  Beyond, he can see his men standing in groups with the enemy, waving, laughing, and chatting cheerfully.  What?  Had the ectoblast hit him harder than he thought?  How long has he been out?  And just what in the hell is going on?


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The Jacks begin to laugh.  Eerily hollow sounding and totally in sync with one another.  The King is momentarily taken aback.  They make no attempt to advance on him, even as they begin to rot.  “Why aren’t you fighting?” the King wants to know, “Why aren’t you trying to kill me?”  The Jacks only continue to chuckle at him.  The King begins to grow angry.  Rage begins to replace confusion.


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“Fight, damn you!”

The King strikes the rotting, laughing Jacks down with a fell swipe of his mighty blade.  Even in destruction, their hollow laughter haunts him.  The cheerful noise of friendly conversation floats over to him and the King’s scowl narrows.


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“What do you think you’re doing!?  I didn’t tell you to stop fighting!  You’ll die for this insolence!”

The King drives his golden blade right through the backside of one of his own men.  The man gurgles happily on his own blood as he is bisected.  


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He sets upon the rest of them with a fury.  He banishes the Ghost and cuts down the rest of his men, screaming at them all the while to stand and fight back.  They only smile as he carves them apart.


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At last, he comes heaving with exertion to the Sorcerer.  “Why…?” he can only gasp.

“Come, friend!  Put away your silly sword.  It has no power or purpose here.”  The Sorcerer smiles, his posture placating and supplicating.  “Join us in this wonderful time of Peace.  Together, as brothers, we can bring prosperity to these lands.  Doesn’t that sound nice?”

The King's eyes widen in horror.


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“NO!” he bellows, “NO, NO, NO, NO, NO!  Never!  You Fiend!”

The King hacks apart the Sorcerer with a single minded, bloody intensity.  But the evil wizard does not fight back.  He only smiles as he is torn asunder by the King’s rage.  He is still smiling, even in death.  The King, now sweating from exertion and terror, and having drawn no satisfaction from the murder, backs away slowly.


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As he stumbles away, he almost casually cuts down two of his men who had seemingly been resurrected by the power of love.  He dazedly begins to head back toward his kingdom, sword dragging aimlessly behind him.


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The Knightly King is in shock as he tries to process the events of the day.  What shall he tell his loyal subjects?  His resolve grows as he journeys away from the frightful encounter.


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He can tell them nothing.  They must never know.
Last edited by Quantumsurfer on Thu Nov 05, 2015 10:44 am, edited 1 time in total.
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Re: [HH] Skullduggery and Shenanigans

Postby Quantumsurfer » Thu Nov 05, 2015 10:09 am

Epilogue

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The back end of the Skeletal Carriage bangs open with a metallic screech and a bumbling, fearful Knight crawls out.


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He surveys the carnage with dread and he makes to exit the field.


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He heads in the direction the King has gone, seeing him far ahead and silhouetted against the horizon.


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But he does not follow.  Instead, he slows to a stop and watches the lurching, defeated figure descend into the distance.


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And he smiles.


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A moment, a puff of glitter and smoke along with a few rainbows, and a brief transformation later…

Voice Offscreen: “Pacifass.”


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Pacifass: “Oh, hi, Jehoel!  How are ya, buddy?”

Jehoel: “Don’t call me that.”

Pacifass: “As you wish, my friend.”

Jehoel: “What in BrikHell was that?  Because it looked like a bloody slaughter to me.”

Pacifass: (making a disgusted face) “Oh, it was, yeah.”

Jehoel: “...and that advances your cause...how, exactly?”

Pacifass: “Simple.”


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Pacifass: “I’ve decided to be patient with this one.  Groom it, you know? Show it some love, man.  Did you see the illusion?”

Jehoel: “I saw that there was one.  Right after the king got shot in the face by that Ghost.  Couldn’t tell what it contained, though.  Didn’t seem to affect much.  The king and his troops just kept fighting, the SpringJacks decimated the knights, but the king finally won the day.  Then, he just walked off.  Why?  What did you make him see?”

Pacifass: “Peace, man.  Everyone laid down arms and just hugged it out, you know?  In his mind, he had to kill everyone left, even his own men.”

Jehoel: “That’s why he flew into the rage that allowed him to defeat the Jacks.  Haven’t seen anyone do that for a long while.  But, I mean, haven’t you just created a Berserker King?  Isn’t that the exact opposite of what you want?”

Pacifass: “Yeah, man, but you gotta give a little to get a little.  Picture it…”


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Pacifass (Voiceover): “It’s like a seed.  With this battle, I’ve planted it deep inside him.  Everytime he looks at his sword, sees his reflection there, he’ll remember.  It’ll haunt him...at first.  I’ll come around every now and then to water the seed and see that it grows up nice and strong.  Really take root in his mind, you know?  Everytime he looks at his greatest possession, his weapon, after each new battle fought for no particular reason, it’ll grow and grow and he’ll start to wonder…what’s the point, really?”


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Pacifass (Voiceover): “Time will pass.  And it will weigh heavier and heavier on him.  The seed will grow to fill his thoughts.  Eventually, all he will think of is Peace.  How to end it all, how to stop the suffering and hatred, how to rise above the baser minifig instincts.  And when that happens…”


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Jehoel: “He’ll be the leader of a vast army of Space Knights...perfectly positioned to spread Peace throughout the BrikVerse…”

Pacifass: “Got it in one, chief.”

Jehoel: “You knew.”

Pacifass: “Mmm?”

Jehoel: “You knew we were targeting this culture for Escalation.  You knew we were going to back them, make first contact, give them tech, and push them out into the greater universe.  And you knew that I’d be overseeing the project remotely.  So I would do what I could to keep your plans on point.”

Pacifass: “Mmm.”


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Jehoel: “Fine.  I’ll do it.  If only to see vengeance done.  But don’t push your luck, Horseman.  I don’t like to be manipulated.”

Pacifass: “Okay.  See you later, buddy.”
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Re: [HH] Skullduggery and Shenanigans

Postby runnybabbit223 » Thu Nov 05, 2015 8:34 pm

Woah, :shock:

That pacifass will haunt my dreams tonight.
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Re: [HH] Skullduggery and Shenanigans

Postby Tzan » Sun Nov 08, 2015 3:21 pm

Cool, nobody suspects illusory peace.
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Re: [HH] Skullduggery and Shenanigans

Postby Kommander Ken » Mon Nov 09, 2015 12:13 am

Skullduggery and Shenanigans wrote:Pacifass: “Oh, hi, Jehoel!  How are ya, buddy?”

Jehoel: “Don’t call me that.”

Pacifass: “As you wish, my friend.”




https://www.youtube.com/watch?v=zuQK6t2Esng
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Re: [HH] Skullduggery and Shenanigans

Postby Zahru II » Mon Nov 09, 2015 2:31 pm

Gameplay - 5
Photography - 4
Violence - 3
Writing - 5
Overall appeal - 4

This was endearing to read, creative feats and good delivery overall. Glad your FE sets got some action. Shame you couldn't finish it proper; the ending while satisfactory left some to be desired.
(also this is a completely unrelated pet peeve but dust your stuff)
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Re: [HH] Skullduggery and Shenanigans

Postby RedRover » Mon Nov 09, 2015 9:19 pm

Gameplay - 4.5
Photography - 4
Violence - 4
Writing - 5
Overall appeal - 4.5

This was classic: skellies, knights, ghost, dragons, dwarves, ect. Your writing is as good as ever, I appreciate your word choices.
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Re: [HH] Skullduggery and Shenanigans

Postby Kommander Ken » Tue Nov 10, 2015 10:05 am

Gameplay - 4
Photography - 5
Violence - 4
Writing - 5
Overall Appeal - 5

Classic, indeed! Your writing is awesome, and I loved the scenario you had with the dwarves at the beginning, too. The ending makes me want more.
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Re: [HH] Skullduggery and Shenanigans

Postby Quantumsurfer » Tue Nov 10, 2015 7:08 pm

Thank you, Judges.  I couldn't be more pleased with your comments and I'm glad you all seemed to find the writing to be well done.  Hopefully, I'll be able to continue this general storyline, shortly.  To my mind, it's a natural extension of the story I dipped into with my New Years Battle.  And I'll try to get stuff dusted.  No guarantees.   :)
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Re: [HH] Skullduggery and Shenanigans

Postby Tzan » Tue Nov 10, 2015 9:00 pm

And the future king at his future throne room looked cool too.
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Re: [HH] Skullduggery and Shenanigans

Postby Quantumsurfer » Tue Nov 10, 2015 9:33 pm

Thanks.   :)

That actually took longer than I wanted it to to frame with my shite camera so I'm glad it turned out ok.
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