Stealth Tank Stealth Question

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: Rev. Sylvanus, warman45

Post Reply
User avatar
bann154
bann is the mann
Posts: 905
Joined: Mon Sep 15, 2014 11:06 am
Location: Canada Eh?

Stealth Tank Stealth Question

Post by bann154 » Mon Jan 04, 2016 1:40 pm

I've been working on a stealth tank and i thought about how to actually give it a bonus for being a stealth tank. Now the stealth special rule itself i don't think would really cut it on a 6" tank as thats only a -1 skill penalty to the +3 to hit leaving it at still +2 and that can make a large difference when fighting other tanks. So i was thinking would it be ok if it simply ignored any size bonuses? Just wanted to see if people had any opinions on this any feedback would be massively helpful.
My Factions/My Battles/My Painting and Modelling Adventures
A mind without purpose will wander in dark places

User avatar
RedRover
I want you to be
I want you to be
Posts: 2606
Joined: Wed Mar 25, 2015 5:36 pm
Location: CA
Contact:

Re: Stealth Tank Stealth Question

Post by RedRover » Mon Jan 04, 2016 3:48 pm

I feel tanks in their nature are not stealthy. Does it have a cloaking device?

User avatar
Valiant
Don't Steal My Tanks (They're Copyrighted)
Posts: 843
Joined: Mon Mar 16, 2015 5:02 pm
Location: Edmonton, Alberta, Canada

Re: Stealth Tank Stealth Question

Post by Valiant » Mon Jan 04, 2016 3:55 pm

Tanks are only deployed on the battlefield to make the other minifigures have an :byzero: moment, then promptly get destroyed. Making the tank invisible takes away the whole "shock and awe" effect.

User avatar
bann154
bann is the mann
Posts: 905
Joined: Mon Sep 15, 2014 11:06 am
Location: Canada Eh?

Re: Stealth Tank Stealth Question

Post by bann154 » Mon Jan 04, 2016 5:35 pm

RedRover wrote:I feel tanks in their nature are not stealthy. Does it have a cloaking device?
yeas it is also a hover tank so it would not be loud at all
My Factions/My Battles/My Painting and Modelling Adventures
A mind without purpose will wander in dark places

User avatar
Gungnir
Jaw-Jaw
Posts: 996
Joined: Wed Jul 14, 2010 3:01 am

Re: Stealth Tank Stealth Question

Post by Gungnir » Mon Jan 04, 2016 5:59 pm

The biggest issue with a stealth tank is that tanks typically have several weapons mounted onto them. Any time you fire one, it's going to give away the tank's position, and any time you don't fire one makes the tank essentially useless.
BrikThulhu eats 1d6 minifigs each turn.

User avatar
aoffan23
You can nail me with your wood. ( ͡° ͜ʖ ͡°)
You can nail me with your wood. ( ͡° ͜ʖ ͡°)
Posts: 2675
Joined: Sat Jan 23, 2010 7:41 pm
Location: Ottawa

Re: Stealth Tank Stealth Question

Post by aoffan23 » Mon Jan 04, 2016 9:33 pm

Personally I think a stealth APC would make more sense. But to answer your question, I think that's a fine way to handle it, since being cloaked means you won't see the tank's full size anyway.
Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.

User avatar
bann154
bann is the mann
Posts: 905
Joined: Mon Sep 15, 2014 11:06 am
Location: Canada Eh?

Re: Stealth Tank Stealth Question

Post by bann154 » Mon Jan 04, 2016 9:36 pm

aoffan23 wrote:Personally I think a stealth APC would make more sense. But to answer your question, I think that's a fine way to handle it, since being cloaked means you won't see the tank's full size anyway.
Thats is true. But thank you for putting a straight answer to the question!
My Factions/My Battles/My Painting and Modelling Adventures
A mind without purpose will wander in dark places

User avatar
*CRAZYHORSE*
Mega Blok
Posts: 1348
Joined: Fri Feb 29, 2008 6:10 pm
Location: Procrasturbating.

Re: Stealth Tank Stealth Question

Post by *CRAZYHORSE* » Tue Jan 05, 2016 9:02 am

You could give it a specialty like Invisibility: All ranged attack rolls against this unit count as firing blind and thus receive a -5 skill penalty to their attack roll.
This would effectively emulate the fact that the opposing units have a vague idea of where the tank is but can't pin point it's exact location/outline. Of course the size bonus would still be at effect so the opponent would still receive a +3 size bonus for a grand total of -2 which is pretty goof for being out in the open. This is why it's still always smart to put your tank behind a wall or aiming over a hill or around the corner of a building to at least shroud most of it.
stubby wrote:You were inb4beluga.

User avatar
Steel_Valkyrie
Also sounding like a whiny bitch
Posts: 361
Joined: Thu Sep 03, 2015 12:04 pm

Re: Stealth Tank Stealth Question

Post by Steel_Valkyrie » Sun Jan 31, 2016 2:07 pm

But in the game, how would you model it in? Would it be there, but you pretend it's not? Or would you move a representative marker and choose when to de-cloak? And can you not fire weapons Star Trek-Style? I guess what I'm asking is "Can the enemy see the tank at all times?"
Image

User avatar
Gungnir
Jaw-Jaw
Posts: 996
Joined: Wed Jul 14, 2010 3:01 am

Re: Stealth Tank Stealth Question

Post by Gungnir » Sun Jan 31, 2016 6:32 pm

Steel_Valkyrie wrote:But in the game, how would you model it in? Would it be there, but you pretend it's not? Or would you move a representative marker and choose when to de-cloak? And can you not fire weapons Star Trek-Style? I guess what I'm asking is "Can the enemy see the tank at all times?"
Read the stealth rules.
BrikThulhu eats 1d6 minifigs each turn.

User avatar
BFenix
Pooplord
Posts: 4109
Joined: Wed Jan 06, 2010 2:13 pm
Location: City Of Ravens (Lisbon)
Contact:

Re: Stealth Tank Stealth Question

Post by BFenix » Mon Feb 01, 2016 12:05 am

*tsk tsk*

Image
Image

User avatar
Steel_Valkyrie
Also sounding like a whiny bitch
Posts: 361
Joined: Thu Sep 03, 2015 12:04 pm

Re: Stealth Tank Stealth Question

Post by Steel_Valkyrie » Mon Feb 01, 2016 5:48 pm

quote="Gungnir"]
Steel_Valkyrie wrote:But in the game, how would you model it in? Would it be there, but you pretend it's not? Or would you move a representative marker and choose when to de-cloak? And can you not fire weapons Star Trek-Style? I guess what I'm asking is "Can the enemy see the tank at all times?"
Read the stealth rules.[/quote] Where exactly are those? They're not in the Normal rules, I don't think. A house rule? (Sorry, I'm new.)
Image

User avatar
Gungnir
Jaw-Jaw
Posts: 996
Joined: Wed Jul 14, 2010 3:01 am

Re: Stealth Tank Stealth Question

Post by Gungnir » Mon Feb 01, 2016 6:05 pm

Steel_Valkyrie wrote:
Gungnir wrote:
Steel_Valkyrie wrote:But in the game, how would you model it in? Would it be there, but you pretend it's not? Or would you move a representative marker and choose when to de-cloak? And can you not fire weapons Star Trek-Style? I guess what I'm asking is "Can the enemy see the tank at all times?"
Read the stealth rules.
Where exactly are those? They're not in the Normal rules, I don't think. A house rule? (Sorry, I'm new.)
In the rules. Look under "The Scout."
BrikThulhu eats 1d6 minifigs each turn.

User avatar
Steel_Valkyrie
Also sounding like a whiny bitch
Posts: 361
Joined: Thu Sep 03, 2015 12:04 pm

Re: Stealth Tank Stealth Question

Post by Steel_Valkyrie » Mon Feb 01, 2016 8:04 pm

Gungnir wrote:
Steel_Valkyrie wrote:
Gungnir wrote:
Steel_Valkyrie wrote:But in the game, how would you model it in? Would it be there, but you pretend it's not? Or would you move a representative marker and choose when to de-cloak? And can you not fire weapons Star Trek-Style? I guess what I'm asking is "Can the enemy see the tank at all times?"
Read the stealth rules.
Where exactly are those? They're not in the Normal rules, I don't think. A house rule? (Sorry, I'm new.)
In the rules. Look under "The Scout."
Sorry. I missed that the first scan. But yeah, that should work wonderfully. The only thing I can think of is making sure the tank can pass between objects/ weather or not it interferes with scenery or not. A hovertank would do wonderfully.
Image

Post Reply