Within the recesses of the mountain kingdom of Dag Loduhr opens up a small but enclosed valley. In this valley lives the last of the humans. The human population is ruled under the dwarves but maintains small amounts of autonomy to self govern and does so through the guild system. The population is divided into a multitude of Guilds which are oversaw by the Guild-master and the advisory council. The Guild-master establishes and enforces the laws by which guild operations abide through the militia, while the advisory council gives input and has veto powers. There are close to a hundred guilds, but the most notable of them are: farmers, engineers, smithers, merchants, academics, alchemist, sorcerers and Deamon hunters.Guild Law Enforcement Militant (GLEM)
GLEM is the acting hand of the Guild-Master and Advisory Council. They are made up of what was left of the Human empire of old. The force is sizeable enough to do its job, and maybe defend against a smaller attack, but they are nowhere near capable of taking on the blackrock ord hordes or any other looming threats.
A work of ingenuity between the Engineer's Guild and the Sorcerer's Guild, the knight constructs are suits of armor that operate off machine and magik. The Knights are used because bodies are scarce. It is easier to fix or replace a construct than it is a human life.
The knights are the main policing member of the Guild Law Enforcement Agency. They make sure everything is running up to code so that the guild system thrives. They also act as protectors of the various guilds, but they have only ever had to deal with small internal threats since they are under the watch of Dag Loduhr.
Paladins are the Champions and leaders of GLEM.
Theodoric the Guardian
Head Paladin of the Militant. Theodoric served in the army of old as a captain. He is admired as both a strong and wise leader in the human village and commands vast respect.
Galfridus the Mighty
No man is stronger than Galfridus. Local whispers say that one swing of his hammer can turn a boulder into pebbles. Galfridus is resolute to the law and values order and discipline. Everything is black and white with him, and his goal is to ride the world of all that corrupts the good.
Sewell the Daring
Sewell is the youngest Paladin, having trained under Theodoric and Galfridus. His ultimate goal is good, but he is willing to do whatever it takes to get there. This has caused clashes with Galfridus, but Theodoric has balanced the two of them out. Seeds of doubt in the guilds have began to grow in Sewell's heart causing a lot of internal turmoil. Daemon Hunter's Guild
The Daemon Hunter's guild is quite small, but is still one of the most notable for its reputation. The guild has helped combat some of the greatest threats to and within Dag Loduhr. The Hunters each seem larger than life because they wield legendary weapons.
Janyn is a skilled archer and half-elf who carries the Silver Bow. The Bow was made in the star forge on the Misty Isles under the first full moon at the beginning of the new age. Arrows shot from the bow are imbued with the power of the heavens causing them to be super-effective against the undead.
Malina the Sword of Dawn
Malina is a valiant knight who wields the Sun-Blade being best described as beams of radiating sunlight. The sword can cut through other weapons and sometimes sets those hit by it on fire. Malina's sword shines bright as her knightly honor earning her the nick-name, Sword of Dawn.
Once part of the Guild-master's militia, he lost his arm in a peasant uprising caused by demonic possession. The Engineers Guild built Drake a multi-functional arm that can: shoot beams of heat, form into a shield, form into an axe, or function as a normal arm.
Haldraic wields the legendary cannon: Dragon's Fire. The cannon has multiple functions that allow the blasts shot from it to do a variety of things. Blasts can curve and move around objects. Dragon's fire can launch two separate blasts at the same time to hit multiple targets, or combine the blasts into one powerful shot. the cannon is hard to use and it took haldraic years to master it.
Cloyorn the Priest.
Cloyorn does not possess a legendary weapon or advance combat skills, instead he possess wells of knowledge. Cloyorn is the Deamon Hunter's Guild leader and resident Deamonologist. He knows everything there is to know about deamons and provides guild members with missions and intel. He is also a skilled healer and alchemist who is able to treat the wounds of his guild members when they come back from assignments.Priests of the Higher Planes
A small guild of those who practice the religion of the Higher Plane. They worship beings in hopes to attract their favor and be blessed. The ultimate goal is to attract enough favor to be brought into the higher plane themselves, this is called transcendence.
The high priest is more of a Pharisee while the lower priests are true believers.
High priest with the faith militant.