Novium (Futuristic Fantasy)

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Novium (Futuristic Fantasy)

Postby RedRover » Thu May 05, 2016 4:32 pm

NOVIUM

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Planet’s Origins:

    In BY 2011, when Warhead left Midevo, a power vacuum was created not just within the planet, but in the fabrics of space. A shadow planet, Novium, was created in the deep recesses of space. Much like Midevo, it consists of various fantasy races, however, it is lacking the anti-technology field. The planet is locked away in a dimensional pocket that can only be accessed through a worm hole, however the worm hole is magically bound shut. What mysteries lie in this planet? How was it created? What is its purpose?

History:

    In BY 2012, Before the current age stood a great human empire, Therenth, on the main continent of Novium. Therenth encompassed the vast southern plains and coasts becoming the economic, political, and cultural center of the continent. Its lands bordered the mountain fortresses of the dwarves in the east who provided the empire with metals and ores. Therenth’s coasts shared waters with the island homes of the high elves to the south, who exchanged the riches of the seas and arcane arts with the empire. In the east, plains bled into the forest homes of the wood elves who provided the empire with resources of their woodland habitats. Man, dwarf, and elf worked together to run the vast empire, basking in the riches and leisure it provided. However, not all was well.
    Though the empire flourished in life, there were those who only sought death and destruction. Urk hordes of the marshlands and plains just north of the empire constantly raided small villages. Occasionally they engaged in skirmishes with empire, even trying to siege large cities. Although the threat of the Urks was serious, it was mostly manageable. A great threat to Therenth rose in late BY 2013. Legions of undead from the frigid mountains of the north descended upon man, dwarf, elf, and orc alike. Their numbers were great and their resolve unending. After years of battling, the empire crumbled in BY 2015 to the undead, bringing the end of the Empire of Therenth and the death of a majority of the human population. Not all was a loss for the undead legions had thinned and dissipated as well, bringing an end to the threat.
    The old Empire is fragmented and no more. What was left of the humans retreated into the greatest Dwarven mountain fortresses, Dag Loduhr. The high elves remain isolated upon the Misty Isles, with them their secrets of the arcane. The wood elves have disappeared either into hiding or extinction, it is not known which. The Urks still ravage across the plains destroying anything that is left to destroy. The undead have disappeared, but of how long? No one knows.

Table of Contents
Dwarven Kingdom of Dag Loduhr
Star Elves of the Misty Isles
Undead Swarm
BlackRock Horde
Human Guilds
Twilight Elves
Hellfire Legion
Celestial Order

Original WIP stuff
Last edited by RedRover on Sun Nov 20, 2016 12:07 am, edited 15 times in total.
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Re: Novium (Futuristic Fantasy)

Postby RedRover » Thu May 05, 2016 4:33 pm

Dwarven Kingdom of Dag Loduhr

The strongest and largest mountain fortress of the dwarves, Dag Loduhr, resisted relentless attacks of the undead legion. Located in the Crimson hills, It is now home to the entirety of the dwarven population and the last of the human population. The mountain has excellent natural defenses, while coupled with the dwarves' technology, make it a near impenetrable fortress. The dwarves assumed the roles of the government and military for the newly formed Kingdom.


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Crimson Guard
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Clad is red steel body armor, the Crimson Guard make up the brunt of the Dwarven infantry. they are proficient in melee combat but carry a side armament for special occasions.

Boom-Sticks
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The primary ranged unit of Dag Loduhr, the Boom-Sticks are armed with long ranged rifles. They support the close combat units from the back lines

Brawlers
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Brawlers are miniature tanks in Dwarven form. They can take on loads of damage and once they are in range pack a bunch. Brawlers are usually used for punching a hole straight through enemy lines.

Grenadiers
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With their min dragon kannons, grenadiers launch grenades and cause explosions. There is friendly competition within their ranks to see who can launch a body the highest from a single explosion.

Engineers
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Enigineers serve the dual purpose of meckanik and pilot. They can fix anything and drive anything, often commandeering vehicles from their enemies.

Banner-dorf
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Banner dorf's raise morale in combat with battle tunes and hardy mutton legs. Their primary role is a support unit.

Veteran Swordsmen
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After a dwarf has fought many a battle with glory and honor, they can become a veteran and serve as an elite guard to the Dwarven King.

Loggem the Sharpshooter
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Loggem is the most skilled Dwarven shot and wields a scoped and modified boom-stick. When he is not sniping urks from atop the crimson hill, he is hunting dangerous game.

(Update 5.24.16) Yarhuc Dragonhide
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Yarhuc was a crimson guard who loved close combat so much he eventually ditched his side arm for another axe.

Nudolir Golden Helm, King of Dag Loduhr and Lord of the Crimson Hills
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Nudolir was a champion for the Empire of Therenth taking on over 50 ghouls at one point to allow the remaining humans to flee into the Cimson Hills. Nudolir is a warrior at heart and leads Dag Lodhur with the help of a wise council.

(Update 5.18.16) Phalanx Marauders
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With heavy shields and SMGs, the Phalanx Marauders are a steel wall that takes shots and shoots back.
Last edited by RedRover on Tue May 24, 2016 10:58 pm, edited 3 times in total.
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Re: Novium (Futuristic Fantasy)

Postby RedRover » Thu May 05, 2016 4:33 pm

Star Elves of the Misty Isles

After the fall of the Empire, the Elves retreated back into the Misty Isles. The star elves (high elves) are practitioners of the arcane arts wielding mastery levels of magic. They are isolated and self contained among the island, protected by various enchantments from both air and sea. However, there are rumors that the isles can still be accessed through a star bridge, but no one knows where it is, what it looks like, and what it even is.


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Sentinels
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Armed with crystal embedded rifles, Sentinels shoot bolts of magikal energy that are highly lethal. Sentinels are the basic infantry for the elves, but still few in number.

Guardians
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Guardians are versatile close combat fighters for the star elves. They can wield their elongated blades with finesse and strength, cutting down enemies as they ride through the battlefield.

Elven Scout and Drone
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The scout wields a scoped rifle and, with the assistance of the drone, can hit targets from the other side of the battlefield.

Elven Bombardier
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The Bombardier launches magical pulse rockets with various enchantments to either do AOE damage or spell effects.

Elven Banner Carrier
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With an enchanted banner, the Elven Banner carrier supports the troops on the field with positive buffs.

Storm Golem
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The storm Golem in a mechanical golem bound together with magik giving it its own mind. It is equipped with various types of weaponry for a variety of situations.

Arch-Mage Taeral Zinrel
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Taeral Zinrel is one of the 10 Arch-Mages that rule the isles. Unlike most of his colleagues, he is less likely to follow the isolationist policies and finds ways to intervene in affairs on the main continent.
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Re: Novium (Futuristic Fantasy)

Postby Steel_Valkyrie » Thu May 05, 2016 4:39 pm

These are really cool. Gold star.
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Re: Novium (Futuristic Fantasy)

Postby Duerer » Thu May 05, 2016 11:26 pm

Yup. These look p great. The mix of White, Gold and Blue Transparent works for the Elves.
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Re: Novium (Futuristic Fantasy)

Postby RedRover » Tue May 10, 2016 12:00 pm

Undead Swarm

From the frigid mountains in the north come the undead legions. Not much is known of the undead outside of the fact that they are the physical embodiment of death. The swarms scourge the lands and collect more bodies in their wake.


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Ghouls
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The ghouls can overtake most armies by sheer numbers alone. Although they are fragile, they are fast and once upon you will rip the flesh from your body.

Update (5.10.16)
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I made the heads posable/attached at the shoulders. I got the parts right after I took photos and didn't want to re-do the group, so here is one updated ghoul.  

Necro-Gunners
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The Necro-Gunners are the brunt of the undead legion after the ghouls. They carry long range weapons that can melt the flesh off of mortals.

(Update 5.24.16) Skirmishers
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A slightly more hardy melee unit than the ghoul, but still fragile. Its strength lies in its resistance to range attacks.

Tomb Calvary
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Unlike zombies, mummies have better cognitive capabilities which is why they are selected for the tomb calvary. Equipped with a laser lance and heavy shield, they storm the battlefield on their undead steeds reeking havoc on their unsuspecting victims.

Banshees (design adapted from Zahru)
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Banshees are spellcaster / support units. They can cast curses, but their primary ability is to possess other units on the battlefield, giving the undead legion control of their enemies' warriors.

Necrolytes
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the Necrolytes are offensive spellcasters and servants under the necromancer. They are known for their death bolts which can kill the living or bring back the undead.

Necromancer
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The Necromancer is skilled in the arts of death magik and conjuration. Although he is a master of the death bolt, he favors more advanced conjuration and resurrection spells to add numbers to the undead flanks.

Update (5.24.16)
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Gave the Necromancer a red scarf thing to match the necrolytes

Vampyre Revenants
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Elite units among the undead, Revenants are masters at both close combat and blood magik. They are immortal making them hard to kill.

Vampyre Lord
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The Vampyre Lord is superior to the revenants. His Phantom blade can ignore enemy armor and cut straight through their spirit.

Shadow Reaper
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Reapers are agents of death who take minfig souls to their respective afterlife. The shadow reaper has gone rogue and raised an army of the dead to do his bidding, but what are his intentions?

Update (6.24.16) Artillery Reaver
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A spider-like abomination outfitted with a medium sized artillery cannon, the reaver is a threat from long distance while its razor sharp limbs also make it a threat in close combat.
Last edited by RedRover on Fri Jun 24, 2016 2:58 pm, edited 4 times in total.
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Re: Novium (Futuristic Fantasy)

Postby RedRover » Tue May 10, 2016 3:34 pm

BlackRock Horde

After the wars with the undead, the remnants of the urk tribes came together and built a settlement upon a gisnt black rock in the swam lands. Since then, many small tribes have started to populate the great plains, but the BlackRock Horde continues to be the largest and most organized group of urks. They pillage and destroy anyone who crosses their path claiming allegiance to no one, even other urks.


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Urk Boyz
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The standard grunt of the urk horde. Their thirst for battle cannot be quenched but that doesn't mean they won't try.

Urk boy Grenadiers
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The Grenadiers have a proclivity for explosions. While they do not have means for close combat, they will fire grenades into the enemy ranks without abandon, sometimes blowing up some of their own...

Urk Boy Heavy
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Large gun makes large boom boom.

BerzURKers
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Ditching long ranged weaponry and armor, BerzURKers want to get into the action as quickly and fiercely as possible. Sometimes they move so fast and recklessly that they get multiple swings of their axes in before the enemy can even grab their weapons.

Shaman
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Practitioner of the dark arts, the shaman uses rituals and vodoo magik to support the urks in battle.

Battle Troll
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Cybernetic augmentation has turned an already menacing troll into a death machine. Optic implants help increase the aim of the size 2 battle rifle while the plasma arm cuts down anyone close.

Urk Scavenger Tank
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What happens when you turn a high speed vehicle into a battering ram and then add some daka? The Urk Scvenger tank happens. It's high speeds and front spikes can mow through enemy ranks. It's twin kannons are to take down bigger targets.

Wurthu the Hunter
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Wurthu is one of the top hunters in the horde, he is an incredible marksman, scout, and tracker. He serves as right hand man to the War-chief

Shurkul Blackheart, Clan War-chief.
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Shurkul was a young warrior during the great war. He killed many undead and living alike. He has led the urks to victory in countless battles and established their home on BlackRock.
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Re: Novium (Futuristic Fantasy)

Postby RedRover » Tue May 10, 2016 4:21 pm

Human Guilds

Within the recesses of the mountain kingdom of Dag Loduhr opens up a small but enclosed valley. In this valley lives the last of the humans. The human population is ruled under the dwarves but maintains small amounts of autonomy to self govern and does so through the guild system. The population is divided into a multitude of Guilds which are oversaw by the Guild-master and the advisory council. The Guild-master establishes and enforces the laws by which guild operations abide through the militia, while the advisory council gives input and has veto powers. There are close to a hundred guilds, but the most notable of them are: farmers, engineers, smithers, merchants, academics, alchemist, sorcerers and Deamon hunters.


Guild Law Enforcement Militant (GLEM)

GLEM is the acting hand of the Guild-Master and Advisory Council. They are made up of what was left of the Human empire of old. The force is sizeable enough to do its job, and maybe defend against a smaller attack, but they are nowhere near capable of taking on the blackrock ord hordes or any other looming threats.


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Knight Constructs
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A work of ingenuity between the Engineer's Guild and the Sorcerer's Guild, the knight constructs are suits of armor that operate off machine and magik. The Knights are used because bodies are scarce. It is easier to fix or replace a construct than it is a human life.

Knight Enforcers
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The knights are the main policing member of the Guild Law Enforcement Agency. They make sure everything is running up to code so that the guild system thrives. They also act as protectors of the various guilds, but they have only ever had to deal with small internal threats since they are under the watch of Dag Loduhr.

Paladins are the Champions and leaders of GLEM.

Theodoric the Guardian
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Head Paladin of the Militant. Theodoric served in the army of old as a captain. He is admired as both a strong and wise leader in the human village and commands vast respect.

Galfridus the Mighty
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No man is stronger than Galfridus. Local whispers say that one swing of his hammer can turn a boulder into pebbles. Galfridus is resolute to the law and values order and discipline. Everything is black and white with him, and his goal is to ride the world of all that corrupts the good.

Sewell the Daring
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Sewell is the youngest Paladin, having trained under Theodoric and Galfridus. His ultimate goal is good, but he is willing to do whatever it takes to get there. This has caused clashes with Galfridus, but Theodoric has balanced the two of them out. Seeds of doubt in the guilds have began to grow in Sewell's heart causing a lot of internal turmoil.

Daemon Hunter's Guild

The Daemon Hunter's guild is quite small, but is still one of the most notable for its reputation. The guild has helped combat some of the greatest threats to and within Dag Loduhr. The Hunters each seem larger than life because they wield legendary weapons.

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Janyn
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Janyn is a skilled archer and half-elf who carries the Silver Bow. The Bow was made in the star forge on the Misty Isles under the first full moon at the beginning of the new age. Arrows shot from the bow are imbued with the power of the heavens causing them to be super-effective against the undead.

Malina the Sword of Dawn
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Malina is a valiant knight who wields the Sun-Blade being best described as beams of radiating sunlight. The sword can cut through other weapons and sometimes sets those hit by it on fire. Malina's sword shines bright as her knightly honor earning her the nick-name, Sword of Dawn.

Drake
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Once part of the Guild-master's militia, he lost his arm in a peasant uprising caused by demonic possession. The Engineers Guild built Drake a multi-functional arm that can: shoot beams of heat, form into a shield, form into an axe, or function as a normal arm.

Haldraic
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Haldraic wields the legendary cannon: Dragon's Fire. The cannon has multiple functions that allow the blasts shot from it to do a variety of things. Blasts can curve and move around objects. Dragon's fire can launch two separate blasts at the same time to hit multiple targets, or combine the blasts into one powerful shot. the cannon is hard to use and it took haldraic years to master it.

Cloyorn the Priest.
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Cloyorn does not possess a legendary weapon or advance combat skills, instead he possess wells of knowledge. Cloyorn is the Deamon Hunter's Guild leader and resident Deamonologist. He knows everything there is to know about deamons and provides guild members with missions and intel. He is also a skilled healer and alchemist who is able to treat the wounds of his guild members when they come back from assignments.

Priests of the Higher Planes

A small guild of those who practice the religion of the Higher Plane. They worship beings in hopes to attract their favor and be blessed. The ultimate goal is to attract enough favor to be brought into the higher plane themselves, this is called transcendence.  


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The high priest is more of a Pharisee while the lower priests are true believers.

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High priest with the faith militant.
Last edited by RedRover on Sun Jul 10, 2016 8:05 pm, edited 3 times in total.
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Re: Novium (Futuristic Fantasy)

Postby RedRover » Tue May 10, 2016 4:43 pm

Twilight Elves

Formally the wood elves, the twilight elves sought refuge deep within the Western woods during the undead threat. Much like the High elves, the Twilight elves are adept in the arts of the arcane, however, their source of magik differs. Not much is known about the twilight elves for they are reclusive and hostile to outsiders. Many just refer to them as dark elves believing them to have fallen to the corruption of the undead. The scholars of the Academist Guild have dreamed of studying them, but traveling across the plain to the forest is a death wish. Not much is actually known about the twilight elves, it is mostly conjecture.


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Dragon-fire Marksmen
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The marksmen are the basic range unit of the Twilight Elves. They are armed with PT infused automatic-rifles.

Dragon-claw Swordsmen
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They say the way the swordsmen dance across the battlefield with their elegant black blades resembles the carnage a dragon's claws can inflict.

(Update: 5.19.16)
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Dragon-scale Knights
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Tough like dragon scales, the riders are heavily armored tanking large amounts of damage while they skewer enemies with their black lances

Dragon-eye Mages
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Powerful spellcasters and support units.

Dragon-tooth Assassin
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A shadow in the night, the assassin's blades cut deep like dragon's teeth.

Prince Quintus the Dragon-Winged
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Quintus is the leader of the twilight elves and unofficial ruler of the Western Woods. As a leader he is wise but weary of outsiders promoting isolation and self-reliance amongst his kin-folk. As a warriorSwift he is swift and deadly like a dragon, decimating entire forces in the matter of minutes.

(Update: 5.19.16) Mersoth the Dragon
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Mersoth is the great dragon of the Western Woods. He and the Prince have a special connection allowing Quintus to ride him. Quintus is the sole reason Mersoth has grown fond of and serves alongside the Twilight elves

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Quintus with his black lance.

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Mersoth showing off his wing-span.
Last edited by RedRover on Thu May 19, 2016 3:23 pm, edited 2 times in total.
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Re: Novium (Futuristic Fantasy)

Postby Quantumsurfer » Tue May 10, 2016 11:25 pm

Man, this is how you build factions.  Everything is so thematic.
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Re: Novium (Futuristic Fantasy)

Postby RedRover » Tue May 10, 2016 11:35 pm

Quantumsurfer wrote:Man, this is how you build factions.  Everything is so thematic.

Thanks man. I've been trying to grow in that and my writing for brikwars related things. All my writing skills are in APA research style and not so much the creative fiction stuff.
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Re: Novium (Futuristic Fantasy)

Postby Steel_Valkyrie » Wed May 11, 2016 7:35 am

I've been building up my storytelling skills as well, writing and DMing. I may post several forum battles this summer.
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Re: Novium (Futuristic Fantasy)

Postby Zupponn » Thu May 12, 2016 12:27 am

Cloyorn's staff is cleverly built.  Well done!
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Re: Novium (Futuristic Fantasy)

Postby Kaplan » Thu May 12, 2016 1:44 am

Lots of great stuff is in this topic! My favourites are both clans of elves.

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Re: Novium (Futuristic Fantasy)

Postby RedRover » Thu May 12, 2016 10:16 am

Thanks man!
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