Darthnox129 wrote:Well also the new Death Guard are similar to Primaris marines in that they are meant to be "bulkier" (aka GW selling models to truescale collectors) than normal marines, I agree that they look awesome. I get what you mean about the Inceptor jet packs, GW was like, well Starcraft stole our marines, our badass space elves, and our swarms of hive mind aliens, let's go back and steal their stuff. And thus the Inceptor and Reiver miniatures were added to the Primaris space marine range, which when combined look exactly like a jump pack marine from Starcraft.
Besides that, your models look awesome. I may just be derping out, but I'm assuming that's a custom Space Marine chapter? (EDIT: Just read the words Iron Hands and started screaming at my own idiocy) I like the boltgun color, and the armor looks nice as well. I have painted some space marines for a deathwatch force to fight my tau, and I found the armor highlights very annoying, and ended up trying to draw attention away by adding small flecks of leadbelcher as weathering. Also, I think Primaris are easier to paint because they have larger flat surfaces and the weapons only cover the torso instead of the hips as well.
So true they are pretty much starcraft jump marines. However thats not the biggest thing that irks me about them its their weapons. They are pretty much less useful flying devastator marines i honestly think they as a unit are odd and don't really have a place in my army.
Im glad you like them. Honestly i never thought of adding weathering to normal marines only vehicles you should post some pictures id love to see them. Yet again another good point they are significantly larger making them even easier to paint than normal marines.
Darthnox129 wrote:bann154 wrote:Captain-Camper wrote:How's 8th edition is it any good?
Not out yet (17th if i recall) im just going off of the previews posted on warhammer community
8th is out now and despite how some people complain that they brought Age of Sigmar to 40k, it is FAR more balanced than 7th edition was, what with certain armies being completely better than others thank to special detachments and formations, shooting armies being better than assault armies, and certain factions just having advantageous special rules which, when compounded, made Tau, Necrons, Eldar, and Space Marines almost universally better than Orks, non-Forge World daemons, etc. 8th edition makes close combat much better with the ability to tie up other units with pile in moves, charge past units, and other similar cqc shenanigans. Also, all factions were updated at once, balancing factions, and the release schedule for codices looks like it will see every army get chapter tactic style rules (including custom SM chapters, IG regiments, Tau septs, Eldar craftworlds, Ork klans, EVERYTHING

). Thus, 8th edition balanced both the game rules and the faction rules.
I personally don't mind some of the changes brought in 8th simplifying WS and BS does make the games go faster as well as having the rules only a few pages makes the task of learning it far less formidable. However i just cannot agree with 8th being more balanced most of the games i have played have been very one sided in one game i played admech whilst my opponent played Dark Angels . His apothecary simply revived his terminators every time they fell and one of his psykers instant killed a kastellan with smite. While in another game i played admech against Eldar and simply annihilated the opposing forces. However im just speaking from my personal experience.
Anyway back to some stuff I've got done.

I got a Redemptor Dread and i must say that it is impressive i really like how it looks i honestly don't have any gripes except for the rules. I really don't know why they would mount an anti air missile launcher on a dreadnought as well as the lack of underslung weapon options and the two arm options i would have preferred a second close combat version version honestly.




I also finished up my squad of plague marines just 10 more to go.