Kurgan Street Battle. GR vs Pact 2 vs 2 (Finished)

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Kurgan Street Battle. GR vs Pact 2 vs 2 (Finished)

Postby Kastrenzo » Sun Nov 20, 2016 2:10 am

So this will be my second attempt at a forum battle,  this time a little more structured in hopes of simplifying things,  last time I had a free for all with vehicles and such and it just became unmanagable given that I started a new career shortly after it began.


The following will be a 2 vs 2 infantry only battle in an urban setting.  Teams are forced, no backstabbing!
One player on each team will control a platoon of regular infantry,  and the other player will control a smaller specialist team of veteran units.
This will be a forum battle, but I will be asking people to contact me via PM on DISCORD for orders.  Direct link to discord below, the pace of this battle may be fast or slow, a lot of things to consider
https://discord.gg/7AYgZRj

Briefing.

Location: District 15, Kurgan, Kazmazia, Kazmaz system, Obsidian Prefecture, Gold Sector.
Overwatch: The Kazmaz system has become by far the most war-torn of all the battlefields in the ongoing conflicts within the Galacian Empire.  Loyalist and Pact forces have been duking it out all over the surface of the system''s main colony for months. And to make matters worse rogue Peach elements and Triangular State insurgents also rear their ugly heads into the battlefield on occasion. While no more today, Kazmazia was once Galacia's second largest colony.  The city of Kurgan has been devastated by street fighting by the Galacian Ground Forces and mixed Maripol Pact elements of Zaphor Confederate and Volhinyan forces.

The battle in district 15 is just one of many going on in the city of Kurgan alone, With no tactical signifigance, the brass of both sides send more minifigs into the meat grinder in this war of attrition.


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*All vehicles shown in this battlefield are destroyed or otherwise inert.  Position of minifigs does not reflect their starting location.  
GR Infantry will start in back left corner near white house.
GR Recon will start in the slums
KoV Infantry will start in the police parking lot
ZC Infantry will start where they are now.

There may also be small numbers of ZC and GR NPC infantry in play.


PLAYERS

TEAM 1 - GALACIAN REPUBLIC
Team 1 player 1 - Galacian Infantry Platoon. 2 squads, 1 Tier 1 officer (2 Mediks, 2 Heavy Machinegunners, 2 LMG gunners, 1 light rocket grunt, all else are essentially just grunts)
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Team 1 player 2 - Galacian Force Recon - 6 recon specialists.   led by an Elite Cybernetic heavy infantry unit. (2 Snipers, 1 light rocket)
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TEAM 2 - MARIPOL PACT
Team 2 player 1 - Zaphor Confederate Infantry Platoon, 2 squads led by an officer (2 mediks, 2 heavy machinegunners, 1 sniper, 1 heavy rocket, all else grunts)
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Team 2 player 2 - Volhinyan Regulars, 6 Frontline Combat troops led by a heavy infantry NCO (NCO has defensive bonus with shield,  5 grunts and 1 grunt with x2 short range explosive throwing javelins)
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Player 1 GR Infantry - Bann
Player 2 GR Recon - Redrover
Player 3 ZC Infantry Tastyskippy123
Player 4 VK Infantry - Duerer
Last edited by Kastrenzo on Sun Jan 01, 2017 3:41 am, edited 2 times in total.
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Re: Signup Stage - Kurgan Street Battle. GR vs Pact

Postby RedRover » Sun Nov 20, 2016 2:12 am

Recon Please!
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Re: Signup Stage - Kurgan Street Battle. GR vs Pact

Postby bann154 » Sun Nov 20, 2016 2:12 am

I will take the GR Infantry if i may.
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Re: Signup Stage - Kurgan Street Battle. GR vs Pact

Postby Kastrenzo » Sun Nov 20, 2016 2:14 am

player 3 slot still open.

Player 1/ GR Infantry has been requested by Bann
Player 2/ GR Recon has been requested by RedRover
Player 4/ VK Infantry has been requested by Duerer
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Re: Signup Stage - Kurgan Street Battle. GR vs Pact

Postby Duerer » Sun Nov 20, 2016 2:25 am

Kind of you to reserve my spot.
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Re: Signup Stage - Kurgan Street Battle. GR vs Pact

Postby TastySkippy123 » Sun Nov 20, 2016 6:02 am

ZC Infantry if I may.
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Re: Signup Stage - Kurgan Street Battle. GR vs Pact

Postby Kastrenzo » Sun Nov 20, 2016 12:28 pm

All slots now spoken for I'll make a couple of quick stat sheets for the individual weapons and troops but for the most part it's just going to be standard Minifigs stats
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Re: Signup Stage - Kurgan Street Battle. GR vs Pact

Postby Kommander Ken » Sun Nov 20, 2016 1:09 pm

Commence the bloodshed.  :omnom:
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Re: Signup Stage - Kurgan Street Battle. GR vs Pact

Postby Half-Moon Molly » Sun Nov 20, 2016 1:18 pm

Shit! Right when I was finishing my battlefield, you take the spotlight!
yeah, I'm trans.
Spoiler: show
[a n d i f you h a v e a n i s s u e w i t h t h a t i i n v i t e y o u t o s u c c m y g i r l d i c k]
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Re: Signup Stage - Kurgan Street Battle. GR vs Pact

Postby RedRover » Sun Nov 20, 2016 1:24 pm

PoeDomo wrote:Shit! Right when I was finishing my battlefield, you take the spotlight!

Make a battle dude! I have had a battlefield built for about a month now in prep for sometime in December
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Re: Signup Stage - Kurgan Street Battle. GR vs Pact

Postby Kastrenzo » Sun Nov 20, 2016 3:55 pm

I will set things up tonight,  turn order has been decided.

Bann > Tastyskippy > Redrover > Durer

Players 1 and 3 will have 18 grunts, 2 medics and an officer each. Standard BW Minifig stats. Skill 1d6, move 5, armor 4
Players 2 and 4 will have 6 veterans, and 1 Veteran unit leader each. Veteran stats Skill 1d8, Move 6, armor 5

Please note that in the signup images, the ZC did not have any battle rifles, I will add long barrels to a few weapons so that it is even.
Volhinyan Lazor rifles are not shown here, they will have the same stats as battle rifles.
Volhinyan GT Javelins will have the same stats as M80 grenades
Volhinyan Shield stats -1 to all damage taken from the direction it's facing

Weapon cheat sheet
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A - Light Rifle, using the bastard gun preset
Skill 3, Range 10", damage 1d6+1, Two handed

B - Light Machinegun, using the autogun preset
Skill3    Range 8"    1d6+1    Two-Handed
-1 Auto Penalty per Firing Arc or Burst

C - Battle Rifle, using a custom preset
Skill 3, Range 10", damage 1d6+2 Two-Handed
Skill requirement is bumped to 5 if target is less than 6" Away
* Underbarrel rifle rocket variant can fire a 1x1 explosive stud. 8" range, 1D8 Damage, 3" radius

D - HMG
Skill 4, Range 10", damage 2d6+1
1 Auto Penalty per Firing Arc or Burst
Must reload after 2 bursts. Skill requirement bumped to 7 if fired from a standing position or otherwise not deployed

E - Sniper Rifle
Skill 4, Range 15", damage 1d6+1
gains an extra d6 of damage if the sniper spends his previous turn "setting up"

F - Light Disposable Rocket
Skill 4, Range 10, explosive force 1D10, Radius 4"
Single use only, disposed after fired
Only used by Loyalist forces

G - Heavy Rocket
Skill 4, Range 12, explosive force 1D8, Radius 4.5"
Reloadable
Only used by Pact forces

H - Sidearms
Skill 3, Range 4", damage 1d6

The following are all weapon pickups, Scattered across the city in Ammo dumps.

I - Galacian M80 OT Stick Grenade
Skill 4, Range 6, explosive force 1D8, Radius 3.5"
Figs caught in the blast between 3.5 and 4" will not be damaged, but will be knocked back and disrupted for one turn
WARNING Grenade stockpiles are susecptable to mass detonation, in the event of an ammo dump sparking off and exploding, add 1" to radius and 2 points to the 1D8 roll for EVERY grenade in the dump.

J - Galacian X98 Plasma Rifle
Skill 4, Range 10", damage 1d8, Two handed
*Critical fails with this weapon will ALWAYS cause the weapon to explode in the users hand, and will roll a 1d6 to determine the force of the damage to the user*

K - Galacian SG12 Grummond Shotgun
Skill    4 Range 4" Damage1d8 - distance, Two-Handed
1" Firing Arc, no Auto Penalty, 1" KnockBack to minifigs
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Re: Kurgan Street Battle. GR vs Pact 2 vs 2

Postby Kastrenzo » Sun Nov 20, 2016 6:01 pm

BATTLE STARTS NOW.

Overwatch
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Points of interest, divided into 3 sectors
A word of caution,  I may have put down too many of these pickups, I wouldn't advise making them your ultimate goal as they are all designed gameplay wise to be a high risk high reward item,  and most of these stockpiles are HIGHLY EXPLOSIVE. You could easily lose your entire force if they were stationed too closely to an ordinance stockpile should it blow up.
For some reason the photos might be rotated. If you open the image in a new tab it will display correctley, its a forum issue

Sector A. Eastern

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D-2 ZC Deployment, Tastyskippy
D-4 VK Deployment, Duerer
A-1 "The Melee", a number of GR and ZC troops came across one another point blank and a bloody hand to hand fight ensued.  A few melee weapons lay scattered about,  in the alleyway behind them there are two seperate ammo dumps,  one with a number of grenades, plasma rifles and shotguns,  and the other at the far end where a single plasma rifle sits on a box
A-2 "The Bar", a few shotguns are sitting in crates inside this bar, this was probably a barricaded position for civilians rather than military units as it serves little tactical purpose
A-3 "The Artillery Position" on the roof of a small shop and apartment building there is what's left of a rebel mortar position, The building has been pummeled to shit by Loyalist fire and is in danger of collapsing. A pile of ordinance on the roof just makes a collapse even more likely.
A-4 "ZC Supply cache" - a single grenade is here.

Sector B. Central

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B-1 "The Bank", A Volhinyan tank was knocked out here and it crashed into a small bank branch, the building has since been looted. EXTREME DANGER Civilians had been stockpiling fuel supplies here before the fighting broke out in this district, It is unknown how many of these cannisters are still full, but should a stray round land into the stockpile it could cause an explosion large enough to take out half a city block. Proceed with EXTREME CAUTION
B-2 "The Street" multiple civilian vehicles have been shot up and blown up here, A shotgun fell out of a crate near the pickup truck
B-3 "The Park" A major Loyalist ammo dump, 5 or 6 grenades, a shotgun, a single use rocket launcher and a plasma rifle are all left behind here.
B-4 "The Truck" Another box of grenades was left behind near this Galacian Army Truck

Sector C. Western

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D-1 GR Army deployment - Bann
D-3 GR Force Recon Deployment - RedRover
C-1 "The Carbomb" A carbomb took out this small pawn shop,  a cache of 4 or 5 grenades and a shotgun are also stored here
C-2 "The Slums" A plasma rifle was left behind in the street here.

The first turn will be Bann / TastySkippy / RedRover / Duerer.  
Waiting on orders from Bann.

Please contact me on Discord for fastest response,  I don't check my inbox here a lot.
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Re: Kurgan Street Battle. GR vs Pact 2 vs 2

Postby Tzan » Sun Nov 20, 2016 6:11 pm

On a PC:

6 Go to the image in your directory
7 double click it
8 The image appears in Windows Photo Viewer ( win 7 )
9 At the bottom of the window are 2 rotation arrows, click one
10 Image is now at correct sexual orientation, Straight-Up or Homozontal
11 profit!


Bonus Profit
12 You can get an email notification when getting a PM, there is a check box for that somewhere in your forum settings, I thought it was on by default.
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Re: Kurgan Street Battle. GR vs Pact 2 vs 2

Postby TastySkippy123 » Sun Nov 20, 2016 7:05 pm

I have not sent my orders yet, working on them right now.
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Re: Kurgan Street Battle. GR vs Pact 2 vs 2

Postby TastySkippy123 » Sun Nov 20, 2016 9:30 pm

Orders in Kaztrenso.
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