
A battle fought using objective cards (objective cards not shown)
Winner: Pirates
There were discussion about objective cards awhile back and now I made some myself and tried them out.
(The battle was fought using my hack rules. WIth standard rules, the word "round" below refers to the time it takes each player to complete a turn, starting with the first player.)
How to do it
You have a deck of objective cards. At the start of the game, you draw five cards from the deck and place them face up on the table, and place one Victory Point on each of them. 1x2 bricks work well as Victory Points.
When a player completes an objective, they receive all Victory Points on it, and the objective card is discarded.
If an objective becomes impossible for all players to complete, discard it. Eg. a Hero-reliant objective becomes impossible if all players lose their Heroes.
At the start of each following round, draw new objective cards if there are less than five on the table. Then place one Victory Point on each objective card. This means the longer it takes the players to complete an objective, the more points it will be worth.
A round limit for the game is probably a good idea. We played five rounds, that felt about right.
These are the objective cards we used:
Duel
Kill an enemy Hero with your Hero.
Last Chance
Kill an enemy unit when you only have one unit left.
Grand Theft Lego
Steal a horse, vehicle or heavy weapon from an enemy team.
Monument
Build a stack of at least three corpses.
King of the Hill
Have one of your units on the highest point of the battlefield at the end of a round/the start of your turn.
Heroes of the Air
Do a Heroic Feat that makes your Hero fly through the air.
Infiltrator
Move a unit to the spot where an enemy team started.
Capture the Flag
Grab the flag with one of your units in the move phase and hold it until the end of the round/the start of your next turn.
IDGAF
Do a Heroic Feat that succeeds AND causes the death of one of your other units.
Collateral Damage
Kill two NPC units in one round.
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How to improve it
A lot of the objectives above rely on Heroes. That wasn't very fun for the player who lost their Hero early on. There should be more non-Hero reliant objectives.
There should be more objectives overall, really - we ended up going through the whole deck in our three-player, five-turn game.
If you have ideas for objective cards, post them!