All Hallow's War [Turn 5]

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Re: All Hallow's War - Turn 4

Postby Kommander Ken » Tue Jul 10, 2018 12:46 pm

No problem Sah.

Nina_bait, since you offered to fill in an entire turn ago I'll give the reins to Ken's Scream Team to you if you want.

As for the rest of the orders, Scratch(Brikthulu Kultists) and Motorhead Fan(Apostles of Pacifass) sent me theirs.

Still Waiting on the following:

Zupponn - Zupponn
DJ Squidley - Mr. Skeltal's Skelebros
Bookwyrm - The Pumpkinsmen

Zuppon's orders are probably going to be similar to his orders from the last turn and I'm currently DMing the other two through Diskord.
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Re: All Hallow's War - Turn 5

Postby Kommander Ken » Sun Aug 19, 2018 2:29 pm

Turn Five

Here's the turn's player order:
1. Pumpkinsmen
2. Brikthulu Kultists
3. Mr. Skeltal's Bonebois
4. UnKonstruktion Krew
5. Apostles of Pacifass
6. Zupponn
7. Ken's Scream Team


The Pumpkinsmen

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Two pumpkinsmen fire down the alley.






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One of them misses while the other one successfully riddles a protestor with bullets. They alleyway is getting slick with their blood.






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The protestor however manages to throw his picket sign at one of the kinsmen, disrupting him.






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Meanwhile another kinsman finds he just has enough range to fire at Bill the UnBuilder, his companion decides to save up for a response action.






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The damage falls short of even denting Bill's helmet.






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The Lighter decides he's needed elsewhere and turns away to climb over the wreckage.






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He kicks over the cauldron during his warpath, figuring no one was using it anyway.






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He then lights the troublesome dimmy on fire.






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The pumpkin smasher stands up and attacks the peacekeepers, but fails to do any damage.






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Pumpkinsmen reinforcements leave the pumpkin patch, guns blazing. None of them hit anything and one ends up crit-failing and dropping his gun.






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The PumpKing soon realizes the trouble that the FootHill is getting into. "Time to change that."






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"By performing my landlord- I mean my Highlord of Battle duties!" He jumps into the air with surprising force.






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"You there!" He howled, putting the giant spider into a headlock. "You haven't paid rent since last year's Hellhunt!"






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"And this fucking cliffside is a mess! It's nowhere near passable for inspection!"






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"I think it's time... to be evicted!"






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With a firm hold around the spider, the PumpKing flies up over the battlefield.






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Sending the both of them hurtling back down to the heart of the fray.






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Heroic Feat Kritikal-Success!
The PumpKing suplexes the giant spider onto the studlift, killing the spider and rendering the studlift totally immoble.






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"Hahaha-MWAHAHAHA!"






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Luckily for the UnKonstruktion Krew, Bill manages to bail out of the way just in time.






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"Much more effective than a little pink slip, don't'cha think?"
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Re: All Hallow's War [Turn 5 in progress]

Postby Kommander Ken » Sun Aug 19, 2018 2:53 pm

Brikthulu Kultists


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Two kultists combine their efforts against this dead tree.






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They successfully cut it down, and in doing so disrupt a nearby skeleton. "Oof."






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Getting the idea, another two kultists combine their attacks against another skeleton and behead the kaclium boi.






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One more kultist moves up to take a swing at another boneboi, who parries.






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And decapitates the kultists during it's counter. "Thank Mr. Skeltal," the skeleton drones.






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These kultists try to fire a volley at Mr. Skeltal's boneherder but they're too far off.






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Another ghastly kultist moves forward to close in on the skelebros.






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He sees an opportunity to finish off the disrupted skeleton but he rolls virtually no damage and the boneboy is saved by his stronk bones. "Thank," the skeleton murmured.






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Lord Kath peers up at the commotion at the top of the mausoleum and utters an evil spell.






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Heroic Feat Success! Anything the two bitchin' witches and Zupponn try to do this turn will be met with a -1 skill penalty and with the potential to fall off the roof.
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Re: All Hallow's War [Turn 5 in progress]

Postby Kommander Ken » Sun Aug 19, 2018 3:11 pm

Mr. Skeltal's Bonebois


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The two spinebreakers move up and engage the kultists.






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One of the kultists manages to ward off the damage somehow.






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The other kultist isn't as lucky.






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This spinebreaker lives up to his name. "Get rekt, fuckbooooi."






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Mr. Skeltal commands his boneherder to stand up on it's hind legs to give him a better view. He tries to perform another feat to rout the enemy.






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But nothing happens. Awkward silence ensues.






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"..."






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"Are you quite done?"






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The skeletons Mr. Skeltal had summoned a few turns ago begin to nimbly climb the fence.






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Only one has enough Move inches to make it, losing part of his hand in the process. "Need moar kalcium," he says.






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The ranged bois focus fire on the studlift, not convinced that it's fucked up enough.






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Most of them hit the studlift's broadside and a missed shot his caught by the PumpKing. "You boneheads realize I'm right here right?"
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Re: All Hallow's War [Turn 5 in progress]

Postby Kommander Ken » Sun Aug 19, 2018 3:30 pm

UnKonstruktion Krew

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Bill tries to do a similar feat that Mr. Skeltal just attempted, however he forgot to turn his microphone on.






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"Wat's dat fuckboi sayin'?" The skeletons ask each other.






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The hot dog vendor moves his cart toward the unkonstrucktion krew. "You look like you could use a 'dog."






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"Enjoy."






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The studlift operator takes the hot dog but feels uncertain about its origins.






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He turns away toward his machine, only to see it's been destroyed.






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He does see a gun lying on the ground nearby though.






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He discards his sketchy hotdog and dives for the gun, but misses.






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The sledgebros lumber toward the kaclium frontlines and smash two skeletons. They go down gloriously though, with prayers of 'Thank Mr. Skeltal.'






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A mechanik gets up and tries to hammer a pumpkinsman to death, but fails.






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The rest of the Krew moves up toward the hole in the fence.
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Re: All Hallow's War [Turn 5 in progress]

Postby Kommander Ken » Sun Aug 19, 2018 3:51 pm

Apostles of Pacifass

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Pacifass charges his nebulous steed straight into Ken. He manages to resist the knockback however. "Curse your barbaric stoicism!" Pacifass hisses.






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The smasher finally goes down as the peacekeepers gang up on him again.






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A protestor breaks through the alley and tries to bat a thousand. The Vampire Knight's armor easily deflects the blow. "Your armor is oppressing me!" He cries.






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The enlightened dimmy tries to charge at one of the pumpkinsmen but doesn't accomplish very much.






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Another protestor runs headlong into the Lighter and strikes out, barely thrawted of lethal damage. "Fuck the pumpkinarchy!" He yells. No one knows what he is talking about.
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Re: All Hallow's War [Turn 5 in progress]

Postby Kommander Ken » Sun Aug 19, 2018 4:07 pm

Zupponn

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Zupponn tries to seduce the bitchin' witches enough to do his bidding for the turn. He successfully does so





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One of them, still affected by Lord Kath's spell, actually slips and falls off the roof but survives somehow.






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The other goes on a Quest for the Fire, as he commands her. She doesn't really understand the reference but she gets on her broom and flies away.






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Toward the nearest source of fire, the studlift!






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Unhindered, Zupponn shrugs off Lord Kath's spell and continues to inspect the top of the mausoleum.






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"I wonder if I just..." He taps it with his mace. Searching his knowledge of Hellhunts from ages back, he performs his feat to do something cool.







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Heroic Feat Success! He summons a bolt of GT to strike the battlefield below. It hits a tree.






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Which topples over and creates a small fire.






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"Cool." He whips out a sweet guitar from the depths of his robes and starts strumming along.

"Can't you hear, can't you hear the thunder?
You better run, you better take cover.
"

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Re: All Hallow's War [Turn 5 in progress]

Postby Kommander Ken » Sun Aug 19, 2018 4:16 pm

Ken's Scream Team

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Ken uses his heroic feat by trying to burrow into the ground.






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Feat failed! He forgets that he's fighting on literally 'hallow' ground and gets stuck







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One of the witches groggily gets up and wonders what just happened.






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The other one continues flying in the direction of the studlift, not being able to break from Zuppon's seduction until next turn.






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The vampire knight quiets the protestor that assaulted him.






Overviews

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That's it for turn 5! Send them orders for turn 6 gents!
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Re: All Hallow's War [Turn 5]

Postby Zupponn » Sun Aug 19, 2018 5:12 pm

Success!
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Re: All Hallow's War [Turn 5]

Postby Kommander Ken » Wed Aug 22, 2018 9:24 pm

Heyo boyos, send me yer orders!

Please.
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