All Hallow's War [FINAL TURN]

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Re: All Hallow's War - Turn 4

Postby Kommander Ken » Tue Jul 10, 2018 12:46 pm

No problem Sah.

Nina_bait, since you offered to fill in an entire turn ago I'll give the reins to Ken's Scream Team to you if you want.

As for the rest of the orders, Scratch(Brikthulu Kultists) and Motorhead Fan(Apostles of Pacifass) sent me theirs.

Still Waiting on the following:

Zupponn - Zupponn
DJ Squidley - Mr. Skeltal's Skelebros
Bookwyrm - The Pumpkinsmen

Zuppon's orders are probably going to be similar to his orders from the last turn and I'm currently DMing the other two through Diskord.
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Re: All Hallow's War - Turn 5

Postby Kommander Ken » Sun Aug 19, 2018 2:29 pm

Turn Five

Here's the turn's player order:
1. Pumpkinsmen
2. Brikthulu Kultists
3. Mr. Skeltal's Bonebois
4. UnKonstruktion Krew
5. Apostles of Pacifass
6. Zupponn
7. Ken's Scream Team


The Pumpkinsmen

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Two pumpkinsmen fire down the alley.






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One of them misses while the other one successfully riddles a protestor with bullets. They alleyway is getting slick with their blood.






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The protestor however manages to throw his picket sign at one of the kinsmen, disrupting him.






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Meanwhile another kinsman finds he just has enough range to fire at Bill the UnBuilder, his companion decides to save up for a response action.






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The damage falls short of even denting Bill's helmet.






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The Lighter decides he's needed elsewhere and turns away to climb over the wreckage.






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He kicks over the cauldron during his warpath, figuring no one was using it anyway.






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He then lights the troublesome dimmy on fire.






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The pumpkin smasher stands up and attacks the peacekeepers, but fails to do any damage.






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Pumpkinsmen reinforcements leave the pumpkin patch, guns blazing. None of them hit anything and one ends up crit-failing and dropping his gun.






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The PumpKing soon realizes the trouble that the FootHill is getting into. "Time to change that."






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"By performing my landlord- I mean my Highlord of Battle duties!" He jumps into the air with surprising force.






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"You there!" He howled, putting the giant spider into a headlock. "You haven't paid rent since last year's Hellhunt!"






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"And this fucking cliffside is a mess! It's nowhere near passable for inspection!"






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"I think it's time... to be evicted!"






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With a firm hold around the spider, the PumpKing flies up over the battlefield.






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Sending the both of them hurtling back down to the heart of the fray.






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Heroic Feat Kritikal-Success!
The PumpKing suplexes the giant spider onto the studlift, killing the spider and rendering the studlift totally immoble.






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"Hahaha-MWAHAHAHA!"






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Luckily for the UnKonstruktion Krew, Bill manages to bail out of the way just in time.






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"Much more effective than a little pink slip, don't'cha think?"
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Re: All Hallow's War [Turn 5 in progress]

Postby Kommander Ken » Sun Aug 19, 2018 2:53 pm

Brikthulu Kultists


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Two kultists combine their efforts against this dead tree.






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They successfully cut it down, and in doing so disrupt a nearby skeleton. "Oof."






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Getting the idea, another two kultists combine their attacks against another skeleton and behead the kaclium boi.






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One more kultist moves up to take a swing at another boneboi, who parries.






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And decapitates the kultists during it's counter. "Thank Mr. Skeltal," the skeleton drones.






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These kultists try to fire a volley at Mr. Skeltal's boneherder but they're too far off.






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Another ghastly kultist moves forward to close in on the skelebros.






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He sees an opportunity to finish off the disrupted skeleton but he rolls virtually no damage and the boneboy is saved by his stronk bones. "Thank," the skeleton murmured.






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Lord Kath peers up at the commotion at the top of the mausoleum and utters an evil spell.






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Heroic Feat Success! Anything the two bitchin' witches and Zupponn try to do this turn will be met with a -1 skill penalty and with the potential to fall off the roof.
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Re: All Hallow's War [Turn 5 in progress]

Postby Kommander Ken » Sun Aug 19, 2018 3:11 pm

Mr. Skeltal's Bonebois


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The two spinebreakers move up and engage the kultists.






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One of the kultists manages to ward off the damage somehow.






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The other kultist isn't as lucky.






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This spinebreaker lives up to his name. "Get rekt, fuckbooooi."






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Mr. Skeltal commands his boneherder to stand up on it's hind legs to give him a better view. He tries to perform another feat to rout the enemy.






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But nothing happens. Awkward silence ensues.






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"..."






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"Are you quite done?"






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The skeletons Mr. Skeltal had summoned a few turns ago begin to nimbly climb the fence.






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Only one has enough Move inches to make it, losing part of his hand in the process. "Need moar kalcium," he says.






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The ranged bois focus fire on the studlift, not convinced that it's fucked up enough.






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Most of them hit the studlift's broadside and a missed shot his caught by the PumpKing. "You boneheads realize I'm right here right?"
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Re: All Hallow's War [Turn 5 in progress]

Postby Kommander Ken » Sun Aug 19, 2018 3:30 pm

UnKonstruktion Krew

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Bill tries to do a similar feat that Mr. Skeltal just attempted, however he forgot to turn his microphone on.






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"Wat's dat fuckboi sayin'?" The skeletons ask each other.






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The hot dog vendor moves his cart toward the unkonstrucktion krew. "You look like you could use a 'dog."






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"Enjoy."






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The studlift operator takes the hot dog but feels uncertain about its origins.






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He turns away toward his machine, only to see it's been destroyed.






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He does see a gun lying on the ground nearby though.






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He discards his sketchy hotdog and dives for the gun, but misses.






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The sledgebros lumber toward the kaclium frontlines and smash two skeletons. They go down gloriously though, with prayers of 'Thank Mr. Skeltal.'






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A mechanik gets up and tries to hammer a pumpkinsman to death, but fails.






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The rest of the Krew moves up toward the hole in the fence.
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Re: All Hallow's War [Turn 5 in progress]

Postby Kommander Ken » Sun Aug 19, 2018 3:51 pm

Apostles of Pacifass

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Pacifass charges his nebulous steed straight into Ken. He manages to resist the knockback however. "Curse your barbaric stoicism!" Pacifass hisses.






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The smasher finally goes down as the peacekeepers gang up on him again.






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A protestor breaks through the alley and tries to bat a thousand. The Vampire Knight's armor easily deflects the blow. "Your armor is oppressing me!" He cries.






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The enlightened dimmy tries to charge at one of the pumpkinsmen but doesn't accomplish very much.






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Another protestor runs headlong into the Lighter and strikes out, barely thrawted of lethal damage. "Fuck the pumpkinarchy!" He yells. No one knows what he is talking about.
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Re: All Hallow's War [Turn 5 in progress]

Postby Kommander Ken » Sun Aug 19, 2018 4:07 pm

Zupponn

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Zupponn tries to seduce the bitchin' witches enough to do his bidding for the turn. He successfully does so





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One of them, still affected by Lord Kath's spell, actually slips and falls off the roof but survives somehow.






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The other goes on a Quest for the Fire, as he commands her. She doesn't really understand the reference but she gets on her broom and flies away.






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Toward the nearest source of fire, the studlift!






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Unhindered, Zupponn shrugs off Lord Kath's spell and continues to inspect the top of the mausoleum.






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"I wonder if I just..." He taps it with his mace. Searching his knowledge of Hellhunts from ages back, he performs his feat to do something cool.







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Heroic Feat Success! He summons a bolt of GT to strike the battlefield below. It hits a tree.






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Which topples over and creates a small fire.






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"Cool." He whips out a sweet guitar from the depths of his robes and starts strumming along.

"Can't you hear, can't you hear the thunder?
You better run, you better take cover.
"

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Re: All Hallow's War [Turn 5 in progress]

Postby Kommander Ken » Sun Aug 19, 2018 4:16 pm

Ken's Scream Team

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Ken uses his heroic feat by trying to burrow into the ground.






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Feat failed! He forgets that he's fighting on literally 'hallow' ground and gets stuck







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One of the witches groggily gets up and wonders what just happened.






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The other one continues flying in the direction of the studlift, not being able to break from Zuppon's seduction until next turn.






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The vampire knight quiets the protestor that assaulted him.






Overviews

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That's it for turn 5! Send them orders for turn 6 gents!
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Re: All Hallow's War [Turn 5]

Postby Zupponn » Sun Aug 19, 2018 5:12 pm

Success!
Image
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Re: All Hallow's War [Turn 5]

Postby Kommander Ken » Wed Aug 22, 2018 9:24 pm

Heyo boyos, send me yer orders!

Please.
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Re: All Hallow's War [Turn 5]

Postby Kommander Ken » Tue Oct 02, 2018 11:15 pm

Welp this battle's basically a year old now. But it is that time of year now.

Turn 6

Rolls for initiative went as follows:

1. UnKonstruktion Krew
2. Brikthulu Kultists
3. Apostles of Pacifass
4. Pumpkinsmen
5. Mr. Skeltal
6. Ken's Scream Team
7. Zupponn





UnKonstruktion Krew (Falk)

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Bill the Unbuilder tries to route the skeleton archers in front of them. "Look over there, calcium!"






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"Where?!" He successfully distracts the nearest skeleton. Feat success!






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The sledgebros both miss their intended targets, probably tired from not taking a break for a couple of turns now.






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Meanwhile a nailgunner nails a pumpkinsman's head clean off. "Smashing Pumpkins, motherfucker!"






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Another two of the krewmen break through the fence, the nailgunner taking cover and firing at some nearby pumpkinsmen.






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All the while this mechanik and pumpkinhead are stilled locked in combat.
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Re: All Hallow's War [Turn 6]

Postby Kommander Ken » Tue Oct 02, 2018 11:36 pm

Brikthulu Kultists

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The group of ranged minions ready another volley. They dock their arrows and release.






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They successfully dismantle two skeleboys with their magic arrows. The skeletons murmur their thanks to Mr. Skeltal as they crumble.






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Another two gang up on a swashknuckler but don't deal enough combined damage.






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Yet another two fail to do any damage to a disrupted skeleboy. One of them fails so hard he cuts his own hand off. "Brikthulu-dammit!"






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The archers meanwhile move closer to Mr. Skeltal's flank.






ImageALL-HALLOW'S WAR - turn 6 by Kommander Ken, on Flickr

Lord Kath writhes forward and grips his scythe with a nefarious smirk. "It's time to unleash khaos proper enough for our Lord my brothers."






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"Let's start with something small... something like, this!"






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Pop!

The two sledgebros suddenly turn on each other in a daemonically possessed fit of rage. "FUCK YOU!"

"NO YOU!"

Heroic Feat success!






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Bonk!

Luckily they're both still wearing helmets so the damage is negated.

(posting the rest in a few hours! Stay tuned)
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Re: All Hallow's War [Turn 6]

Postby Kommander Ken » Wed Oct 03, 2018 10:32 am

Apostles of Pacifass

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Pacifass seizes the opportunity to try to flatten Ken who unfortunately is still stuck in the ground. "What a fitting end for a pitiful worm like your-






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-self?"

As Pacifass drops his nebulous steed onto Ken, he realizes his steed still has at least some cloud-like features. Ken passes through the cloud relatively unharmed. He does however totally flatten Pacifass's ride.

Heroic feat kritical failure!




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Ken stares up at the ungodly figure before him. "Man I've seen some real freaks in my day, but you..."






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"You're..."






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"Fucking..."






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"DEAD!!!"






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Pacifass whirls his staff over his head and Ken barely parries it in time.






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"Was it something I said?!"






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The Pumpking meanwhile gets swarmed by the Apostles. They gang-up on him and manage to deal one point of damage.






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"Gaaahhh, you flowery pansy-kakes!"






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Through the pain and the rage, the Pumpking becomes suddenly aware of the changing of the seasons outside this pocket dimension and he realizes that the time of the Hellhunt was nigh upon them again. Komically at first, he begins to change as well.

"This shit has gone on for long enough!"






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The Pumpking has revealed his Lord of Battle form!






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"Now... wanna try ganging up on me again, bitches?






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The remaining protesters begin to screech at the sky for some reason.






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This dimmy however is probably screaming in pain more than screeching.
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Re: All Hallow's War [Turn 6]

Postby Kommander Ken » Wed Oct 03, 2018 4:30 pm

The Pumpkinsmen

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A duo of kinsmen unload on the flaming dimmy.






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They finally successfully bring him down, turning his upper half into a bloody pulp.






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The kinsmen that was disrupted last turn brushes himself off and pushes his picket sign assailant off.






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He then climbs the fence with his sickle.






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And he finds himself facing the cave entrance where a mysterious object lays within.






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"BROTHERS, RALLY TO ME! CARVE UP ALL WHO GET IN YOUR WAY!"

The Pumpking attempts to rile up his minions to begin a brutal onslaught.






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Feat success!

The nearest pumpkinsmen answer their Lord's battlecry with a hail of bullets and kill a nailgunner.






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More kinsmen answer his call and sprint toward the bloodiest part of the battlefield, jagged jackolantern teeth agape with glee.






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The Lighter uses his flamethrower like a bludgeon and bashes the last protester to death, deciding he wasn't worth the ammo.







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"You weren't really in my way but eat shit anyhow."






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He then turns to join his brethren at the gap in the fence, laughing at the lone sledgehammerman.







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This dropped gun returns to its rightful owner.






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And together this group of pumpkinsmen empty their magazines.






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One of them jams their gun, but the other two both kill a machanik and the defenseless Studlift operator.
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Re: All Hallow's War [Turn 6]

Postby Kommander Ken » Wed Oct 03, 2018 5:32 pm

Mr. Skeltal's Skeleboyz

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Mr. Skeltal starts shouting obscenities at Bill the Unbuilder through his dooter. "Your father was a fuckboi and your mum smelled like soymilk!"






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Bill doesn't know how to answer such an obscure insult.






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Heroic Feat success!

Bill got roasted so hard that he's literally on fire.






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Bill doesn't even. " :wtc:  this should have been a fucking cake job!"






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Meanwhile the calciumboiz gather in a mob behind Mr. Skeltal. They all move up on the Brikthulian kult, intent on keeping them at bay. "No fuccboiz allowed!" They chanted.






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The boyz that made it over the fence both grab some fallen weapons. One of them grabs a nailgun and the other grabs a giant spiny mace.

"No fuccboiz allowed!"






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The spinebreaker maceboy obliterates a kultist. "No fuccboiz allowed!"






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A Brikthulian archer is also brought down under a hail of bone fire. "No fuccboiz allowed!"






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The boneherder rams into the possessed sledgebros.






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The sledgebro gets trampled to death under sharp, bony hooves.
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