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Cakeman wrote:Does a processing plant add it's rating of units per strategic round, and if so do they add newly built units directly to the standing army? If resources are focused on repair, are units repaired that many inches or is there some bonus when repairing? (say a lvl 3 processing plant can produce one 3" unit a round, but repair 6" or something?)
Natalya wrote:Wtf is going on in this thread?
Cakeman wrote:How many local guards is he allowed to place?
Cakeman wrote:But how large forces can B set up? Can he also just send 1Ü units, or can he place his rider and hero as well?
Natalya wrote:Wtf is going on in this thread?
Cakeman wrote:B doesn't have glory for defense, and gets a free 1Ü limit on troops allowing him to bring his five infantry. This would put him at a big disadvantage compared to A, who gets to bring his hero.
Cakeman wrote:A loses two infantry and B three, but B defends the truck and the resources. A gets 2 sacrifice and 3 glory, and B gets 3 sacrifice and 2 glory. They refill their army from their stockpiles, so A has 48Ü left and B 47Ü.
Cakeman wrote:Then Bs hero does an escapade with reversed results, leaving both players with 5 sacrifice, 5 glory and 45Ü left in stockpile.
Cakeman wrote:A decides to create a new location, a barrack, a Processing location for turning freely available minifigs and small arms into minifig soldiers.
Cakeman wrote:It costs 2 glory to create the location
Cakeman wrote:A then attaches 3 glory bricks to it, allowing it to produce 3Ü of spearmen. A also spends 1 sacrifice to raise his alert level to 2, and attaches the remaining 4 sacrifice to the barracks.
AZKAMAT wrote:When do you think you could have the first written prototype of these rules ready? I have like a project and a half left to finish before my campaign, so I could be ready any time between 1-4 weeks from now.
Natalya wrote:Wtf is going on in this thread?
stubby wrote: Ah, but it's not a 1U" limit - it's a Size 1" limit.
stubby wrote:Cakeman wrote:A decides to create a new location, a barrack, a Processing location for turning freely available minifigs and small arms into minifig soldiers.
I just want to make sure we're on the same page here: minifigs and small arms can be created at the Capital; a "soldier" isn't necessarily an improvement. If your spearmen are just minifigs with spears, then you don't need a separate Location for them. If you're using the Barrack to make Infantry Specialists available, then the spearmen could be full Phalanxes.
stubby wrote:A's only Location is his Capital, so a new Location would cost 1 Glory.
A can only put as much Glory or Sacrifice into a Location or combat action as his current Alert level.
stubby wrote:Player A's turn:
A adds a Barrack (1G), increases Alert to 2 (1S), adds 2G and 2S to the Barrack, builds 2 Phalanxes (2U").
A now has 1 Glory, 2 Sacrifice, 43 U", and his army is now 5 minifigs, 1 hero, 1 horse and rider, and 2 Phalanxes.
Cakeman wrote:But why does A's stockpile decrease when he builds new units from his locations? If you had a lot of locations but ran out of stockpile, would the locations be useless for units and only good for buildings and defenses?
Natalya wrote:Wtf is going on in this thread?
stubby wrote:their wood or their horses or their brikguys
stubby wrote:Cakeman wrote:But why does A's stockpile decrease when he builds new units from his locations? If you had a lot of locations but ran out of stockpile, would the locations be useless for units and only good for buildings and defenses?
TL;DR: Workers need pay, while defensive buildings don't. Thus, Workers are loyal while defenses switch sides like the traitors they are.
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