Power packs

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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DatGuy
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Power packs

Post by DatGuy » Sun Apr 15, 2018 5:14 pm

So I was thinking about a way to give minifigs huge guns. I know heavies exist, but here's an alternate idea: Power Packs. Power packs give any unit +1 inch of Power per element. They also cost 1 unit inch per xsize, and 6 CP per xsize.
You are like a man who fires gunshots at the barn, then paints a target around the biggest cluster of hits and claims to be a sharpshooter.

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AnnoyedZebra
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Re: Power packs

Post by AnnoyedZebra » Mon Apr 16, 2018 2:46 am

why wouldn't I just spend that unit inch on a one inch larger unit though
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sahasrahla
that is a fantastic question to which no satisfactory answer will be forthcoming
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Re: Power packs

Post by sahasrahla » Mon Apr 16, 2018 11:13 am

because you made a fukkin sweet 3" gun and you want your robo superheavy to carry it

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ninja_bait
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Re: Power packs

Post by ninja_bait » Mon Apr 16, 2018 11:34 am

You don't need a special creation to modify heavies like this. You can use creation mods to add +1 power at the cost of 1U".

Giving the figs a physical power pack is just icing on the cake - a kanonical reason for the creation mod. Also, it sounds like they blow up if you shoot them? Seems like a worthy cause to me.
I make apocalypses and apocalypse accessories.
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AnnoyedZebra
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Re: Power packs

Post by AnnoyedZebra » Mon Apr 16, 2018 2:35 pm

sahasrahla wrote:because you made a fukkin sweet 3" gun and you want your robo superheavy to carry it
well then I'll just say my robo superheavy counts as an inch larger
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Gungnir
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Re: Power packs

Post by Gungnir » Thu Apr 19, 2018 4:16 am

AnnoyedZebra wrote:why wouldn't I just spend that unit inch on a one inch larger unit though
AnnoyedZebra wrote:
sahasrahla wrote:because you made a fukkin sweet 3" gun and you want your robo superheavy to carry it
well then I'll just say my robo superheavy counts as an inch larger
That's how I've always done it. Just say it's bigger.
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DatGuy
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Re: Power packs

Post by DatGuy » Sun Apr 22, 2018 12:29 am

ninja_bait wrote:You don't need a special creation to modify heavies like this. You can use creation mods to add +1 power at the cost of 1U".

Giving the figs a physical power pack is just icing on the cake - a kanonical reason for the creation mod. Also, it sounds like they blow up if you shoot them? Seems like a worthy cause to me.
Didn't think about that, but yeah they DEFINITELY should
You are like a man who fires gunshots at the barn, then paints a target around the biggest cluster of hits and claims to be a sharpshooter.

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