Bringing Back the Glory [FFA BrikWarRPG playtest] - TURN 6

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Re: Bringing Back the Glory [FFA BrikWarRPG playtest] - TURN

Postby ninja_bait » Sun Jun 03, 2018 5:39 pm

Texhnophille wrote:That is a possibility btw, just bear in mind that the XP is gonna be divided (rounded up) if you decide to join forces.


See?  That's like one more XP for each of us if we work together.   :warhead:
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Re: Bringing Back the Glory [FFA BrikWarRPG playtest] - TURN

Postby Texhnophille » Tue Jun 05, 2018 5:17 pm

TURN 4

Turn order [determined by a d20 roll]:
Graver (StalinsFavoriteKhat) - 15
Hal Sullivan (Omega Prime) - 11
The Blueguy (ninja_bait) - 16
Dragon Guy (roommate) - 17
Mutrans (NPC) - 19
Hook (NPC) - 14

Mutrans (NPC)

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They break away from the grab...

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...and stare each other down. Mutrans sees an opening for attack.

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He creates a big molten lump of energy out of his SuperNatural d12...

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...and then hurls it at his enemy, using 2d10 for Range. The lump barely reaches its target.

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POP

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I guess that phased damage wasn't enough to beat his Armor.

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Hook: That tickled!

Dragon Guy (roommate)

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Seeing the ensuing mayhem, the scaly boi realizes he needs a bigger gun.

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He then goes towards the excavation machine that was put in here as part of a scenery.

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He climbs up...

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...gets inside the cockpit and, aside from taking control over the machine, finds the Sawn-Off Shotgun.
[Weapon Stats]
Spoiler: show
Sawn-Off Shotgun
Size 1” BlastGun
UR: 2
Range: 4”
Damage: 1d8-(distance)+1d4 Fire
Special Rule:
Dragon Breath - adds 1d4 Fire Damage to your shots.

[Vehicle Stats]
Spoiler: show
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Time to put its weapons to some true test...

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He uses all move inches to turn this thing around...

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...aiming right at the unsuspecting bonkle.

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SIZZLE

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The mining laser cuts right THROUGH the motherfucker, not unlike mining a rock, eh? -1HP for Hook!

The Blueguy (ninja_bait)

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Seeing that red juicy mech-walker, The Blueguy tries to measure his jumps length in order to land safely into the cockpit.

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He takes his leap of faith...

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...and grabs the canopy tightly.

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Time to die, intruders!
[Vehicle Stats]
Spoiler: show
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The walker takes couple of steps before locking on target.

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The Blueguy: Sayonara.

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The rotating cannon shoots two AP warheads, both hitting Mutrans, but failing to penetrate his thick Technic hide.

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Luckily, The Blueguy remembers about two GT rockets.

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KABOOM
That's right you vermin, on your knees! -1HP

Graver (StalinsFavoriteKhat)

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Understanding full well that he also needs to do something about his firepower, Graver accepts the unspoken truce and goes to the top of the tower.

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He climbs to the second floor...

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...and, without any move inches left, settles in for the shot, targeting Hook.

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Another Sniper Rifle shot rips through the air.

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Unfortunately, even with Height and Size to-hit bonuses, the shot just whistles by. [he would've hit on 6+ but rolled 2]

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That's the most painfully regretful smile if I've ever seen one.

Hook (NPC)

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Hook: UR STUPID...

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Hook: ...AND NOW ULL BE STUPID AND DED!

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Guess the Dragon Guy is fucked.

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Or not!

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That's pathetic! Even for a bonkle. CritFailing his Skill roll has resulted in a dud. That blaster warhead bounced off the canopy safely, dropping on the ground, still ready to explode if it takes any damage.

Hal Sullivan (Omega Prime)

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Feeling lonely without his favorite gun, Hal decides to go get it.

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He legs it towards the nearby ATV.

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Hal then guns the engine and rides in the direction of his minigun.

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Those 10" ended up being enough. Nothing should stop him from taking his girl next turn.

Overwatch:

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Side note: Graver may choose to go or not to go for the roof. Since Khat didn't say where he would like to go, I decided to nudge him towards the roof top.

Hook HP: 2/3
Mutrans HP: 4/5
Those two are still available for anyone interested, btw. As of right now, their strategy is simple: whatever attacks them, they attack it back.

Current Player Stats:
Spoiler: show
Graver (StalinsFavoriteKhat)
Skill: 1d6
Armor: 1d6
Mobility: 5"
XP to next level: 1
Weapons:
Sniper Rifle
Frags: 0
Deaths: 2

Hal Sullivan (Omega Prime)
Skill: 1d6
Armor: 1d8
Mobility: 5"
XP to next level: 2
Weapons:
Ninrach
Frags: 1
Deaths: 1

The Blueguy (ninja_bait)
Skill: 1d8
Armor: 1d6 (1d8 from BT)
Mobility: 5"
XP to next level: 2
Weapons:
Beamsaber
Frags: 1
Deaths: 0

Dragon Guy (roommate)
Skill: 1d6
Armor: 1d10
Mobility: 5"
XP to next level: 3
Weapons:
Modular Rifle
Sawn-Off Shotgun
Frags: 2
Deaths: 1


Send orders for Turn 5!
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.
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Re: Bringing Back the Glory [FFA BrikWarRPG playtest] - TURN

Postby Texhnophille » Thu Jun 07, 2018 4:23 pm

Still need orders from Omega Prime.
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.
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Re: Bringing Back the Glory [FFA BrikWarRPG playtest] - TURN

Postby Texhnophille » Fri Jun 08, 2018 10:10 am

TURN 5

Turn order [determined by a d20 roll]:
Graver (StalinsFavoriteKhat) - 19
Hal Sullivan (Omega Prime) - 10
The Blueguy (ninja_bait) - 13
Dragon Guy (roommate) - 11
Mutrans (NPC) - 14
Hook (NPC) - 20

Hook (NPC)

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Hook decides to get up close and personal rather than wasting even more worthless ammo.

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He raises his spear...

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...and jamms it into the machine, slicing off 1 HP.

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The shockwave sends some sort of rocket launcher and a set of armor down on the ground.

Graver (StalinsFavoriteKhat)

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Unable to find an additional weapon nearby, Graver decides to continue his ascension to the rooftop.

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He climbs up the ladder...

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...and sees THE BLUR and also a huge gun along with something resembling a beamsaber hilt.

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He picks up and recognizes THE HOLY GRAIL OF FIREPOWER, the BFG!
Spoiler: show
BFG (Brik-Fucking Gun)
Size 2” Cannon
UR: 5
Range: 10”
Damage: 2d10 Explosive
Special Rule:
Superior Firepower - may spend a Move Action or a Major Action to add +1d10 to your next Attack. Critfail will make weapon explode for 2d10 Damage.


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WIth the new weapon, he quickly finds a big juicy target.

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The shot successfully connects, but the Damage almost punches through that Technic armor.
But here's the thing...


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There were two Blaster Warheads on Hook's shoulder.

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And so they've both detonated for another 2d10 Damage.

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The resulting blast is so powerful that is severs the barnacle's arm clean.

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The remaining blaster ammunition detonates soon after that, destroying one of the excavator's legs, dropping its movement to 6".

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And so, the mountain falls. Graver gets 2 XP and Levels Up! The Dragon Guy also gets 2 XP for damaging Hook on his previous turn.

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Graver: H O L Y  S H I T.

Mutrans (NPC)

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Mutrans: Good riddance...

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Mutrans: Time to crush another bonkle-wannabe!

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He kneels in order to gain some starting momentum...

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...and then lunges towards The Blueguy!

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Gaining 2 MOMs along the way, Mutrans also charges his claws with all Supernatural Dice available!
This is gonna hurt...


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And it does. It hurts Mutrans himself.

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A critical failure indeed. His attacking hand takes 2d10+1d12 worth of Damage which is enough to melt his wrist (and 1HP) away.

The Blueguy (ninja_bait)

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The mech has enough power to attack with both its rotating cannon and melee blades.

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And so The Blueguy does just that. A powerful AT Warhead knocks out 2 more HP, dropping Mutrans down to 1.

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Time to finish him!
Both sides roll Overskill, so it all comes down to damage.


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O-OOOOOHHHH YES!

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Needless to say, the last bonkle is D-E-D.

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The blades were so powerful that they cut Mutrans in half and generate even more goddamn BLUR. The Blueguy gets 5 XP and gains 2 Levels at once!

Dragon Guy (roommate)

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Annoyed by the fact he hadn't been able to kill Hook single-handedly, scaly dude turns his machine around as far as he can...

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...targeting the kill-stealer.

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The weapon's size and some natural cover prevented him from getting a frag...

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...but it's not always about cover and use ratings.

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Although it misses by 4", that damage should not be underestimated.

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The laser beam burns through the tower's counterfort, making the rooftop highly unstable. It will collapse, should Graver fire any size 2" weapon or move faster than Half-Speed while on the rooftop.

Hal Sullivan (Omega Prime)

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Sullivan finally reunites with his loved one.

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Seeing as there are no living bonkles left, he decides to return to his previous task.

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Barrels start spinning, but even when targeting a weaker windscreen, Hal only manages to leave nothing more than a scratch.

Overwatch:

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Current Player Stats:
Spoiler: show
Graver (StalinsFavoriteKhat)
LEVEL UP: PM or write here about which stats you want to upgrade
+Skill: 1d6
+Armor: 1d6
+Mobility: 5"
XP to next level: 1
Weapons:
Sniper Rifle
Frags: 1
Deaths: 2

Hal Sullivan (Omega Prime)
Skill: 1d6
Armor: 1d8
Mobility: 5"
XP to next level: 2
Weapons:
Ninrach
Frags: 1
Deaths: 1

The Blueguy (ninja_bait)
LEVEL UP: PM or write here about which stats you want to upgrade
++Skill: 1d8
++Armor: 1d6 (1d8 from BT)
++Mobility: 5"
XP to next level: 4
Weapons:
Beamsaber
Frags: 2
Deaths: 0

Dragon Guy (roommate)
Skill: 1d6
Armor: 1d10
Mobility: 5"
XP to next level: 1
Weapons:
Modular Rifle
Sawn-Off Shotgun
Frags: 2
Deaths: 1


Send orders for Turn 6!
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.
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Re: Bringing Back the Glory [FFA BrikWarRPG playtest] - TURN

Postby ninja_bait » Fri Jun 08, 2018 10:57 am

Yeah! Fuck barnacles!
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Re: Bringing Back the Glory [FFA BrikWarRPG playtest] - TURN

Postby Texhnophille » Tue Jun 12, 2018 10:50 am

TURN 6

Turn order [determined by a d20 roll]:
Graver (StalinsFavoriteKhat) - 20
Hal Sullivan (Omega Prime) - 11
The Blueguy (ninja_bait) - 18
Dragon Guy (roommate) - 12

Graver (StalinsFavoriteKhat)

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That rooftop is pretty unstable, so Graver decides to get to a safer position.
He tries to not rock the roof too much, but unfortunately...

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...he fails his Skill roll and falls to the ground along with the chunk of tower.

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On the bright side, Graver survives the fall, alive and humbled.

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Graver: You're starting to piss me off, you filth.

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Another BFG shot thunders, as the machine's cockpit, along with controls, is ripped to shreds. The shockwave sends Dragon Guy flying, but his thick d10 scale saves him.

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He lands in couple inches away from the blast.

The Blueguy (ninja_bait)

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With barnacles dead, The Blueguy sees no point in the mech.

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Like a true badass, he intends to face his minifig opponents fair and square.

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He jumps towards Sullivan, truce broken and irrelevant.

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The fall was 5" high, but the reinforced armor kept him from breaking his legs.

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He glares at Hal, making it clear that it's a duel.

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The Blueguy goes for the kill.

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Even with Blueguy's impeccable CC skill, the damage and armor rolls are equal, and Hal is knocked back 1", Disrupted.

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A tough nut to crack, indeed.

Dragon Guy (roommate)

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Scaly dude is rather annoyed, expressing his annoyance in some nebulous ancient dragon language.
Dragon Guy: С̩ук̶̳̦͍̥͍ͅи͚,̳̘̯̩͎̪ͅ ͉̼͍п̶͎̺͚̖̠̘и͍͍̥̳̥̝͢д̠͈͈̼͝о̫͉͚͓̲̘р͇̳а̨̫̮̻̫̺̳сы͜,̙̟̤̜ ́б̝̺͠л̸̼̙я̻̹̱д͕̬͖̥͖̩͞ь̨̹̹̣!̣̘̪̩̼!̣̘̪̩̼

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He gets up and ditches his Sawn-off Shotgun in favor of the Railgun.
Spoiler: show
Railgun
Size 2” Gun
UR: 4
Range: 10”
Damage: 1d12+1 Phased
Special Rule:
Slug Trail - can damage targets that are out of range with no Damage Penalty; can damage multiple targets with no Overkill Penalty as long as that damage isn’t blocked by target’s Armor; after a shot has been fired, all Enemies gain +1 to hit against you due to trail.


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Dragon Guy: Щ҉̭̫̰̪а̸̤̬̭̟͔͙͢͝ͅс͖͇͇ ͎̣͕́т͠҉̗̘̥̗͚̝̥͔ы̛̱̦̥̯̻͕̠ ̯̩͍̥̼́͢у̧͇͉͘ ͇̦̪̕͠м̣̣е̠̲͉̞͎͞н̯͈я̨̱̫̩̺̼̠͕̜͜ ҉̖̬̞͙̭̝п̶̵̰̟͔͚̣͉̳̀о͙̤̤̞͉͙̝͜͞с̢͎̼т̫̼͔̙ͅр̧̺̹̼͖̥̜͓̝̣е̖̼̕л̵̵͎̙я̫̖̪̝̭̝̱̰̕͢͝е̨̱̟̱̮̼̯͕ш̻͚̜̳̠̹̞ь̱̲̯̹͙͎̀,̰̥͚̹ ̺͖̠̠̰̗̦͍͠м̡̨̧̻р̵̡̬̜̤̪͔͖͖а̴̱з̛̘̯ь̵͖̘̮̙͓̲̪ͅ!̸̡҉͚̟̻͇͎[

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Scary as they are, words are only words, and in the end all that matters is the dice roll. Somehow, the shot fires not through the barrel but through the stock, creating a recoil Dragon Guy was unprepared for.

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And yeah, he is Disrupted. Again.

Hal Sullivan (Omega Prime)

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Hal stands up, taking a breather. He initially wanted to get the dropped rocket launcher, but now all he can do is fight The Blueguy. The honor demands it!

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He's not backing up. The Blueguy is peppered with bullets!

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Shots also hit the nearby ATV to a devastating effect!

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The explosion launches The Blueguy for couple of inches.

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Just one little problem...

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The Blueguy simply refuses to be fragged, injecting himself with a Plot Device Syringe. He will get back into the fight next turn.

Overwatch:
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Current Player Stats:
Spoiler: show
Graver (StalinsFavoriteKhat)
Skill: 1d8
Armor: 1d6
Mobility: 5"
XP to next level: 1
Weapons:
BFG
Sniper Rifle
Frags: 1
Deaths: 2

Hal Sullivan (Omega Prime)
Skill: 1d6
Armor: 1d8
Mobility: 5"
XP to next level: 2
Weapons:
Minigun
Ninrach
Frags: 1
Deaths: 1

The Blueguy (ninja_bait)
Skill: 1d8
Armor: 1d6 (1d8 from BT)
Mobility: 5"
Perks:
-Is That a Script? - if enemy's damage roll exceeds your armor rating(but is still less than twice the number of your AR) roll 1d6. On 4+, you manage to inject yourself with a Plot Device Syringe and are considered stunned rather than killed. On your next turn, roll 1d4 for Stun Recovery and get back into battle.
-Legendary Duelist - In close combat, this minifig may never be attacked by more than one opponent and is considered Blessed in CC.  Once per turn, they must issue an indeclinable challenge to another minifig within 12”.
XP to next level: 4
Weapons:
Beamsaber
Frags: 2
Deaths: 0

Dragon Guy (roommate)
Skill: 1d6
Armor: 1d10
Mobility: 5"
XP to next level: 1
Weapons:
Modular Rifle
Railgun
Frags: 2
Deaths: 1


Send orders for Turn 7!
Last edited by Texhnophille on Tue Jun 12, 2018 10:59 am, edited 2 times in total.
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Re: Bringing Back the Glory [FFA BrikWarRPG playtest] - TURN

Postby ninja_bait » Tue Jun 12, 2018 10:57 am

My orders stay the same for the next turn: do epic things.
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Re: Bringing Back the Glory [FFA BrikWarRPG playtest] - TURN

Postby Texhnophille » Tue Jun 12, 2018 11:03 am

you do have a knack for that
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Re: Bringing Back the Glory [FFA BrikWarRPG playtest] - TURN

Postby ninja_bait » Tue Jun 12, 2018 11:43 am

You're really delivering on the pictures, too.  I'm loving the battle so far!
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Re: Bringing Back the Glory [FFA BrikWarRPG playtest] - TURN

Postby StalinsFavoriteKhat » Sun Jun 17, 2018 11:27 am

ninja_bait wrote:You're really delivering on the pictures, too.  I'm loving the battle so far!
:tiger:
:tiger:  :omnom:
Tzan wrote:The STFU looks like its positioned at the tip of the galactic penis.

sahasrahla wrote:we can always count on Tzan to offer engaging and intellectually stimulating observations on the topic at hand


Come chat and stuff --> http://brikwars.com/forums/viewtopic.php?f=10&t=16603
My glorious faction and now others -->http://brikwars.com/forums/viewtopic.php?f=17&t=16599
Backstoryes,Chats,Stories,and other stuff -->http://brikwars.com/forums/viewtopic.php?f=7&t=16712
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